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  • ...truction when a planet was swarmed and totally outnumbered by an attacking force, and artificially prolonged the time it took for planets to actually be cap * The "energy vulnerable field" that is on many ships now only increases the damage from energy attacks by
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ater than their range unless they were targeting some ship under the force field. Fixed so that now there is always at least a 5% chance that they will be ...r. This makes incoming fire less likely to visually "penetrate" the outer field to damage the inner. Will not do much better in cases where the forcefield
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...ions, Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all now require supply. This means that they will onl ...the color of the player, and is layered on top of any indicators for force field protection, cloaking, etc.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...n be Hostile to the player, but aren't part of the AI's coordinated attack force * The AI Difficulty table now has a description field which tries to explain what each difficulty level means. This is now shown
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...hifting frames at random, which we couldn't duplicate, so this was a brute-force way to fix it! * Feathery Debris Field now hits a little harder, even though it's cost is cheap, it's hard to hit
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...the AI during tutorials. This makes it so that the PG does not show up in force and decimate new players in Midlander. ...ed by some mods. That code branch is now marked as deprecated, which will force mod authors to recompile when they start using this method, with instructio
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...pted to AIW2 as a separate faction, and it's learned some new tricks about force composition. ...ill probably hide fairly far away, but as it grows relative to your border force strength it will creep closer.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Logistics Command Stations now no longer generate a force field, but instead halve the speed of all enemy ships on the planet (in addition ...ig improvement over the old system, where you had to build up overwhelming force and win all in one big push; again, that tended to be either too hard or to
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...]] || Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. * [[AI War:Shield Bearer|Shield Bearer]] (force field)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ** Neinzul champions can "Project Shadow Repair Field": ...ll rate about 1/2 that of the Ion Eye, so the overall rate of "evening the field" should be similar.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** This was a brilliant suggestion that allows more of the field to be relevant, and rewards more patience. ** A sickness grows in the very earth itself. Bursting out of every wheat field comes strange, alien-looking plants in a terrible blight. Smite these evil
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...take damage instead), surprise you (attacker ignores the protecting force field as if it was not there)''' '''Immunity to Force Fields'''
    4 KB (674 words) - 19:48, 1 February 2015
  • ...had a serious nerf to bring it into the realm of sanity. It now spawns 2 force rams rather than 12, and the power of those rams is now 20% of what the pow ...to ground strength. It provides a way to partially work around the brute force of the burlusts by using the power of the mind instead.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * [[AI War:Force Field|Force Fields]] * Force Fields: [[AI War:Force Fields|How Do I Kill Them?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • * Force AI Waves to press home their attack; on higher difficulties sometimes a wav ...o just remove it in general. It was unsightly, and thanks to the asteroid field is not even needed. The asteroids can be a bit on the subtle side, but you
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...el increases.<br/>A Shard Reactor has 4 Small, 2 Medium, and 1 Large(Force Field) module slots.<br/>Part of the [[Fallen Spire Campaign]]. ...Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...orcefields as shields shrink. It also keeps forcefields from being such a force-multiplier that it really throws off the strength ratios that ships have. * Added a new "absolute_max_cap_when_in_fleets" field on ships, which allows us to set it to some value above zero if we want to
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ckly, responding to any threat in your territory with the majority of your force before it could really do anything. ** cloaking_percent_loss_from_firing is now a field on entity systems, and it defaults to 1 on every ship weapon unless they de
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...y from its turrets:''' The turrets that the AI controls are an incredible force-multiplier for it, and this creates an even greater home-court advantage fo ...''' Cleanup drones are cheap, and should generally be part of any assault force. That way when you kill the various turrets at the planet, the cleanup dron
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...hot was short-range enough, if the shot was directed straight at the force field itself, or sometimes if the mode was Fast & Dangerous. Fixed. ...s (and since cutlasses cannot be repaired). Mobile Force Fields (Mark III force fields) also now have infinite engine health.
    18 KB (3,048 words) - 19:47, 1 February 2015

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