Search results

Jump to navigation Jump to search
  • * Once you upgrade your Spheres to mark 7 then a timer starts till it is online ...let's be honest, player judgement too...) of the ships and their decision making, but does not affect the actual combat strength.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ormal assassin fleets (which could lead to having to fight many of them in quick succession). ...yal mode, it now mentions gaining influence with races, rather than saying making allies. The latter was technically a misnomer and definitely confusing.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...ommandSource that is passed, which should make it more obvious when we are making that sort of error in the future (and hopefully prevent us from doing so). ...nd out of the pool, using the appropriate multithreading locks, as well as making it so that in the (very frequent) even that two orders try to go back into
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * A bunch of less-critical buildings have a lot more building complexity, making it so that either their construction times are longer or you need to build ...rt of the plan, so that engineering firms have a more firm purpose without making every building time trivial. In this case the core buildings do become kin
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...ly-sometimes-off decisions that make the lower-level AIs easier while also making reasonable mistakes a human might. ...away from any human or neutral planet—the AIs both goes on high alert and starts spewing out ships from their home planets (or a random planet if their home
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** This makes them way easier to click, without making them look goofy -- in fact, they look cooler than ever. ** This approach is also something we'll be making use of, somewhat in reverse, to handle "lines between things" of the type t
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...ly different feel of game. It's a lot quicker to resolve battles (without making you rushed—just no longer a grind), and in general it makes planets feel ...ould make border aggression not happen until later, while at the same time making it more pronounced for high AI Progresses on higher difficulties.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * The scrollbars on all the sidebars are now 16 wide instead of 20, making them seem more sleek and like a typical OS. ...on energy was not being read properly out of the AIWC spreadsheet anymore, making it so that nothing cost energy or produced energy. That led to all sorts o
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...d a very, very good chance of still hitting the player on the "miss" shot, making these instantly lethal if you got in range. Now you actually get the "warn * Fixed a bug in the store where clicking the same part twice in quick succession could cause a null exception.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • New Quick Buttons & Bar ...of command stations (all varieties) has been very significantly increased, making those all quite worthwhile.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * The Zenith Hydra Head (not the main body, just the spawnable) now starts in FRD automatically. ...lly cost a fair bit of metal and crystal, so once your scouts have stopped making progress you'll want to pause that dock again.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...slaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex and changeable in new ways. It primarily p * Compass Map Type: Compass starts with a Cluster at the center of the galaxy, then a series of planets in rin
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** Previously Science hacking was definitely the strongest form of hacking; making it less efficient over time is going to help make other hacking options loo ...truction were also having their shield repaired at the same time. This was making it very expensive to have engineers help construction
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...r parts of the tutorial are now more interesting and basically cover that, making this a lot less interesting. * The explosions and shots now render under the far zoom icons in far zoom, making it easier to see what's going on clearly in that strategic view.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ** Will now build up more ships before making aggressive moves. * Since the ship-type quick buttons at the bottom now have a category-based first-tier, the "low power"
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Repulsive hornet mines now have substantially more repulsion power, making them more obviously useful. ...rd on every enemy kill. eak missile launcher with very high blast radius, making it able to chew through more obstacles or shots with per shot. However, mo
    108 KB (18,595 words) - 17:35, 25 October 2018
  • * Fixed a bug where Palladium was mistakenly making buildings of ALL sides invincible, rather than just the faction it belonged ** Their health has been increased by more than 3x, however, making them by far the sturdiest mythological creature out there.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • * Fixed a quick issue with icicle leapers not drowning quickly in water, while working on s ...now more aggressively updates its world coordinates for the mouse cursor, making sure that scrolling-based issues that could happen while your character was
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...anges, one of the developer test machines (laptop, decent but not special) starts seeing those red percentages at the 300% speed mark in a new game; we're in ...u button for opening the wiki tutorial page now simply says "Tutorial" and starts a preset 3-planet scenario intended to teach the basics of the game.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...aking them hit many targets they should not have been hitting), as well as making the galaxy maps generate more quickly. -An icon is now shown for wormholes at far zoom, making them far easier to click (previously players had to zoom all the way in to
    107 KB (17,661 words) - 11:54, 16 September 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)