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  • ...ystem the Silo is in, or an adjacent system, the Silo will spawn a hostile warhead every 15 minutes for the rest of the game.<br/>Each Mark level of the silo ...or Boosts, Tractor Beams, Reclamation, Being Scrapped, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair || {{AlgCtr}} |
    3 KB (435 words) - 21:01, 7 October 2016
  • ...e command station, and incur the usual +50 AIP for detonation of a nuclear warhead. Nothing of value will remain. ...oyed, or you bring too many ships, it will explode with the force of a MkI Nuclear Missile, with all the disadvantages it implies.
    3 KB (382 words) - 22:30, 22 October 2018
  • ...auses the AI Progress to increase by some amount (the amount varies by the warhead). ** Armored version of the standard Lightning Warhead. Almost impossible for enemy ships to destroy, so it is highly likely to r
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...auses the AI Progress to increase by some amount (the amount varies by the warhead). ** Armored version of the standard Lightning Warhead. Almost impossible for enemy ships to destroy, so it is highly likely to r
    43 KB (6,703 words) - 19:47, 1 February 2015
  • |[[File:AIWarTachyonWarhead.png|100px|left|Tachyon Warhead]] || valign="top" | Does a small bit of localized damage and causes a plane This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 1/2/3 (Mk. I/II/III
    4 KB (393 words) - 08:58, 25 July 2016
  • ...Warhead, destroying everything in the system it's in that is not immune to Nuclear Explosions, including all resources. Normally, Avengers only appear if the
    3 KB (451 words) - 23:52, 31 December 2019
  • ...that has been heavily reinforce is with a [[AI War:Missiles#Nukes|nuclear warhead]]. Make sure you read the link there for information about the various dra
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...}} | Composite || {{AlgCtr}} | Attrition, Reclamation, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgCtr}} | ...ships, or wiping them out with a MkI [[AI_War:Lightning_Warhead|Lightning Warhead]] if there are any important assets you want to defend.
    3 KB (332 words) - 23:00, 8 October 2016
  • |[[File:AIWarCoreWarheadInterceptor.png|100px|left|Warhead Interceptor]] || valign="top" | Advanced weapon insta-kills warheads (which ..., Attrition, Tractor Beams, Reclamation, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} |
    2 KB (173 words) - 11:38, 17 August 2016
  • This unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 2/4/6 (Mk. I/II/III ...Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, EMPs, Mines, Repair || {{AlgCtr}} |
    4 KB (432 words) - 08:55, 25 July 2016
  • ...doch Quadrant, destroying everything with the strength of a Mk III Nuclear Warhead, with all the consequences it implies.
    2 KB (293 words) - 12:33, 4 November 2018
  • *[[Nuclear Warhead]]s, [[Mining Golem]]s, and similar will permanently render a system out of
    1 KB (202 words) - 18:46, 7 March 2015
  • ...e in the background) is destroyed, by the detonation of a [[AI War:Nuclear Warhead|nuke]] or the act of a [[AI War:Mining Golem|Mining Golem]], for instance,
    2 KB (351 words) - 06:32, 21 August 2016
  • ...n a GSC is destroyed, it will detonate with the force of a Mark II Nuclear Warhead, destroying the planet it died in, and all those that were directly connect
    2 KB (263 words) - 17:06, 31 October 2018

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