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  • ...ting player ships from retreating. Counterattack waves, event waves, raid engine waves, and other specialized forms of waves won't ever include a beachhead.
    5 KB (869 words) - 03:23, 16 August 2016
  • ...Eye]], [[Plasma Eye]] [[Plasma Eye (Core)|(Core variant)]], [[Raid Eye]] [[Raid Eye (Core)|(Core variant)]], [[Sentry Eye]] [[Sentry Eye (Core)|(Core varia ...AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]]
    3 KB (397 words) - 01:22, 25 February 2013
  • ...e of the game, it's always 1. In the case of counterattack waves and raid engine waves, this is simply 2.0.
    8 KB (1,187 words) - 14:12, 1 February 2015
  • ...iggers a [[AI War:The_Zenith_Remnant#Situational_Awareness_AI_Weapons|Raid Engine]]. If you are unable to kill an etherjet before it escapes with one of your
    2 KB (374 words) - 11:40, 16 February 2015
  • ...]], (particularly the Counter Spy, One-Way Doormaster, Shadow Master, Raid Engine, and Neinzul Nester) this might be particularly difficult and/or unbeatable
    2 KB (292 words) - 03:36, 21 July 2016
  • ...lyzed for 10 seconds and suffer engine damage. The burst of paralysis and engine damage (but not the hull damage) also affects other ships that are close by Some ships have the "Mines" immunity. They are essentially raid-like units. They can pass through minefields without triggering them.
    3 KB (448 words) - 14:05, 29 November 2016
  • ...atrolling neutral systems or sussing out the exact wormhole used by a Raid Engine attack.
    2 KB (241 words) - 03:55, 21 August 2016

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