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  • #REDIRECT [[AI War:Fleet Command]]
    34 bytes (5 words) - 10:36, 31 January 2015
  • {{AI War 2 Ship:War Harvester}} War Harvesters are a rare type of Frigate that can be obtained through Outguard
    326 bytes (49 words) - 17:05, 21 March 2020
  • {{AI War 2 Ship:War Sieger}} War Siegers are a rare type of Frigate that can be obtained through Outguard Be
    320 bytes (49 words) - 16:58, 21 March 2020
  • #REDIRECT[[AI War:Disabled AI Types]]
    37 bytes (6 words) - 14:31, 4 March 2015
  • {{AI War 2 Ship:AI Overlord}} ...be prepared to defeat this thing, or else, it will butcher you. [[AI War 2:AI Overlord - Phase 2|Phase 2]] is described elsewhere.
    581 bytes (102 words) - 22:35, 16 March 2020
  • {{AI War 2 Ship:AI Command Station}} AI Progress (AIP) will rise by 15 if this dies.
    239 bytes (42 words) - 14:59, 8 March 2020
  • {{AI War 2 Ship:AI Overlord - Phase 2}} |name=AI Overlord - Phase 2
    494 bytes (56 words) - 13:49, 8 February 2019
  • {{AI War 2 Ship:AI Raid Starship}}
    34 bytes (6 words) - 18:08, 25 October 2018
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • {{AI War 2 Ship:AI Armored Golem}} Only used by Golemite AI.
    132 bytes (21 words) - 14:13, 14 March 2020
  • {{AI War 2 Ship:AI Artillery Golem}} Only used by Golemite AI.
    135 bytes (21 words) - 14:22, 14 March 2020
  • {{AI War 2 Ship:AI Hive Golem}} Only used by Golemite AI.
    130 bytes (21 words) - 14:24, 14 March 2020
  • {{AI War 2 Ship:AI Black Widow Golem}} Only used by Golemite AI.
    137 bytes (22 words) - 14:24, 14 March 2020
  • {{AI War 2 Ship:AI Cursed Golem}} Only used by Golemite AI.
    132 bytes (21 words) - 14:26, 14 March 2020
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • 2 KB (380 words) - 10:21, 10 May 2011
  • ...a basic guide that attempts to outline a reasonable overall strategy in AI War: Fleet Command. Edits, enhancements, clarifications and so forth are of cou ...als and the [http://www.arcengames.com/mediawiki/index.php?title=AI War:AI War Official Manual/FAQ]
    9 KB (1,491 words) - 08:41, 28 May 2016
  • #REDIRECT [[AI War:AI War]]
    27 bytes (5 words) - 00:47, 8 March 2015
  • #REDIRECT[[AI War:1.008 Release]]
    33 bytes (4 words) - 17:16, 2 February 2015
  • #REDIRECT[[AI War:1.004 Release]]
    33 bytes (4 words) - 17:17, 2 February 2015
  • #REDIRECT[[AI War:1.003 Release]]
    33 bytes (4 words) - 17:17, 2 February 2015
  • #REDIRECT[[AI War:1.002 Release]]
    33 bytes (4 words) - 17:17, 2 February 2015
  • 30 bytes (3 words) - 17:18, 2 February 2015
  • #REDIRECT[[AI War:3.000 Release]]
    33 bytes (4 words) - 17:18, 2 February 2015
  • #REDIRECT[[AI War:3.060 Release]]
    33 bytes (4 words) - 17:19, 2 February 2015
  • #REDIRECT[[AI War:4.000 Release]]
    33 bytes (4 words) - 17:19, 2 February 2015
  • #REDIRECT[[AI War:5.000 Release]]
    33 bytes (4 words) - 17:19, 2 February 2015
  • #REDIRECT[[AI War:6.000 Release]]
    33 bytes (4 words) - 17:19, 2 February 2015
  • #REDIRECT[[AI War:Current Post-6.000 Beta]]
    43 bytes (6 words) - 21:26, 6 February 2015
  • #REDIRECT [[AI War:Minimizing Micromanagement]]
    47 bytes (5 words) - 10:12, 22 February 2015
  • #REDIRECT [[AI War:Current Post-8.000 Beta]]
    44 bytes (6 words) - 20:48, 23 February 2015
  • #REDIRECT[[AI War:Vengeance of the Machine]]
    44 bytes (7 words) - 00:20, 27 February 2015
  • #REDIRECT[[AI War:Reference]]
    29 bytes (4 words) - 16:54, 3 March 2015
  • #REDIRECT[[AI War:Expansion 2 Children of Neinzul]]
    51 bytes (7 words) - 10:38, 4 March 2015
  • #REDIRECT[[AI War:Starting Out]]
    32 bytes (5 words) - 14:32, 4 March 2015
  • #REDIRECT[[AI War:Fast Facts]]
    30 bytes (5 words) - 14:33, 4 March 2015
  • #REDIRECT[[AI War:Choosing A Map Size]]
    39 bytes (7 words) - 14:35, 4 March 2015
  • #REDIRECT[[AI War:Choosing A Difficulty Level]]
    47 bytes (7 words) - 14:37, 4 March 2015
  • #REDIRECT[[AI War:Multiplayer]]
    31 bytes (4 words) - 14:38, 4 March 2015
  • #REDIRECT[[AI War:Alternate Planet Names]]
    42 bytes (6 words) - 14:40, 4 March 2015
  • [[AI War 2: Making Alpha Fun]] ...th a certain number of certain types of these, and can get more by hacking AI Missile Silos (which destroys the silo and gives you more warheads).
    123 KB (20,999 words) - 17:37, 25 October 2018
  • These instructions were written in Late June and correspond to AI War 2 version .502 or so. There is now an in-game tutorial, so you should look Once your ships are all built, take your fleet out and start fighting the AI!
    9 KB (1,583 words) - 14:26, 23 October 2018
  • ...try the build pattern. Much roomier! ... Incidentally, much easier for the AI to destroy piecemeal. Hmm...
    4 KB (693 words) - 18:00, 1 May 2018
  • [[AI War 2: Final Pre-Beta Checks]] == Version 0.612 AI Hunters and the Turrets that Stop Them ==
    182 KB (30,453 words) - 13:10, 11 January 2018
  • [[AI War 2: The Pivot]] ...ship that the Thanatos is built around was found in a nebula prior to the AI revolt.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • [[AI War 2: The Era of Discovery]] ....kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • [[AI War 2: Pre-Early Access Polish]] ...cross-threading issue where two different threads (short term planning and AI order reevaluation) would be both clearing out dud orders and putting the s
    260 KB (44,014 words) - 13:36, 4 October 2018
  • 7 KB (973 words) - 15:08, 22 June 2020
  • 3 KB (435 words) - 21:38, 10 August 2018
  • 2 bytes (1 word) - 12:51, 15 August 2018

Page text matches

  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...e bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs#Bonus_Ship_Types_For_AI|here]] for more details.) ...ber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...War:Fortress|Fortress]], [[AI War:Mini-Fortress|Mini-Fortress]], and [[AI War:SuperFortress|SuperFortress]]. ...s of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]].
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...roids and asteroid quality also tends to increase as you get closer to the AI Homeworlds.<br/>There is a filter on the [[Galaxy Map]] for detected astero |[[File:AIWarSpirecraftImplosion.png|50px|left|]] || [[AI War:Spirecraft Implosion Artillery|Spirecraft Implosion Artillery]] || I || 1
    14 KB (1,595 words) - 16:00, 22 October 2017
  • [[File:AIWar2.jpg|center|960px|AI War 2]]<br/> ''Now Man must turn back the metal tide, and bring an end to... '''AI WAR''' ''
    4 KB (657 words) - 10:51, 26 June 2023
  • If the <b>Immunity</b> is against an [[AI War:Ammunition Types|Ammunition Type]], ships armed with that ammunition can no ...r:Ammunition Types|Antimatter Bomb]] ammunition, such as fired by the [[AI War:Zenith Bombard|Zenith Bombard]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • Ships with the [[AI War:Ship Abilities|Ability: Cloaking]] can disappear and not be visible to the Cloaked ships still show up on the [[AI War:Planetary Summary|Planetary Summary]] on the right side of the screen howev
    8 KB (1,435 words) - 14:11, 1 October 2017
  • [[AI War 2: Interlude And Refinement]] ...at the end among those during this phase were the new Tsunami CPAs and the AI Reserves rework.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...when dealing with them. They all have a very slow regeneration and a [[AI War:Radar Dampening|Radar Dampening]] that makes them impossible to outrange. * [[AI War:Planetary Subcommanders|Subommander]] planets can pick regular and exotic g
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...ght relate to the federation, it talks about how you might use them in the war effort against the Obscura. ...hips except the Mite and the Mothership so that they all now use wandering AI—but abnormally close to you. This way they don't ever just stop and shoo
    349 KB (57,816 words) - 12:25, 31 January 2015
  • The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex and [[AI War 2: Dark Zenith]]
    113 KB (18,449 words) - 16:11, 1 June 2021
  • [[AI War 2: The Final Cycle]] ...o, which meant that they would have exceptions when trying to have a civil war, among some other issues.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: The Great Refactor]] *** Those From Player Encounter Of Thing (AI Eye, whatever)
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from ga The following minor factions were added in AI War 3.0
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...ikely to get any harder as you go unless you make a lot of mistakes or the AI does something that really catches you off guard. So you might want to con * The AI players never manage to destroy any of your planets.
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...r [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, which they join once awakened. Their role is mainly There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some type ...difficult, because where the two types would conflict with each other the AI always takes whatever would benefit it the most. For example, a Turtle/Mad
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...:AI Progress|AI Progress]] when destroyed; some can be sabotaged by a [[AI War:Hacking|Hacker]]. ....png|50px|left|]] || valign="top" | [[AI War:Barracks|Barracks]]<br/>Holds AI units; releases them when destroyed or when the command station at this pla
    5 KB (680 words) - 11:53, 17 August 2016
  • ...esources like hacking or knowledge. This value represent how concerned the AI is about humans, how dedicated it is to their destruction, and represent an * Destroying an [[AI War:AI Warp Gate|AI Warp Gate]]: '''+5'''
    3 KB (550 words) - 13:51, 21 October 2016
  • ...inst humans in special events like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted b ...dian.png|50px|left|AI War:Dire Artillery Guardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely power
    4 KB (594 words) - 07:08, 9 July 2016
  • ...n this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/> ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from gam
    10 KB (1,590 words) - 15:57, 22 November 2018
  • Most Starships are available to both Humans and AI players, but some are reserved to one or the other. ...tor to be built up to MkIV (provided the MkIII has been unlocked with [[AI War:Knowledge|Knowledge]]). Their ship cap is usually 2 per mark (some have 1 a
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...valign="top" | [[AI War:Metal Harvester|Metal Harvester]]<br/>Gathers [[AI War:Metal|Metal]]. ...lign="top" | [[AI War:Energy Collector|Energy Collector]]<br/>Gathers [[AI War:Energy|Energy]].
    3 KB (411 words) - 03:21, 26 August 2016
  • ** Impressed or disgusted at war crimes relating to POW deaths. ** War
    402 KB (68,779 words) - 12:25, 31 January 2015
  • Damage and Armor in AI War is given directly in numbers, so the armor value is simply subtracted from Damage in AI War is not random and so the damage calculation is very straight forward and go
    6 KB (974 words) - 13:18, 24 February 2015
  • [[AI War 2: The Refinement of Fleets]] * 4 explanations have been added for non-AI factions in the Other Factions section of the strategy/tips guide.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • [[AI War 2:The Paradigm Shift]] * Fireteams are now less likely to abandon the AI Overlord
    394 KB (67,204 words) - 16:22, 13 April 2021
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...a [[AI War:Minor Faction|Minor Faction]]. They were introduced in the [[AI War:Light of the Spire|Light of the Spire]] expansion. ...e powerful than [[AI War:Starships|Starships]], spirecrafts are below [[AI War:Golems|Golems]], however they compensate by being far more versatile, plent
    6 KB (885 words) - 12:50, 4 July 2022
  • ...of a group of ships sent from another galaxy through a wormhole by a [[AI War:Warp Gate|Warp Gate]]. ...e [[AI War:AI Types|AI Type]]. Composition depends on what the controlling AI is able to use.
    5 KB (878 words) - 14:09, 29 November 2016
  • == Fast Facts: A Crash Course On AI War 5.x == You build thousands of Ships at once in AI War, but to do so you need to unlock more ship types via knowledge. The per-ty
    10 KB (1,822 words) - 19:49, 1 February 2015
  • [[AI War 2: Sunset of The Badger Era]] ...t, and the game was feeling large and solid at the equivalent of "first AI War plus four expansions," we were ready to tackle the next big thing: multipla
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ly 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 pages of
    183 KB (30,714 words) - 11:55, 16 September 2017
  • [[AI War 2: Finalizing Multiplayer]] ** This was done by adapting much of the AIWC lore (thanks Keith!) to ai war 2.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[AI War 2: Post Completion Part II]] * Big nerfs to the AI's Prime ships
    338 KB (54,548 words) - 10:53, 26 June 2023
  • '''Q:''' In AI War, you've made the AI play by different rules to the player. Much of this works, but the bit tha ...on't have this mechanic or depth. I'm hoping to get across why I think AI War's gameplay is lacking that special something to get it from 'very good' to
    10 KB (1,936 words) - 19:48, 1 February 2015
  • ...e interesting targets for Human players, wether to destroy capture or [[AI War:Hacking|Hack]] them. |[[File:AIWarDataCenter.png|50px|left|]] || valign="top" | [[AI War:Design Backup Server|Design Backup Server]] ('''Hack''')<br/>Holds a ship b
    3 KB (470 words) - 10:40, 17 August 2016
  • ...nd the galaxy, providing special ships (for a hefty fee) to both human and AI players alike.'' This [[AI War:Minor Factions|Minor Faction]] adds a single [[AI War:Zenith Trade Ship|Zenith Trade Ship]] somewhere in the galaxy. It is only a
    2 KB (388 words) - 04:01, 21 July 2016
  • ...an most RTS titles (similar to most 4X games), so if you just leap into AI War and try to play it like any other RTS, you could indeed spend as much or mo ...st looking for a lightweight experience, but grognards gravitate toward AI War for a reason: we provide all the complexity of an RTS married to a 4X game,
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...ut. There is no 'limit' to the amount of Metal available in any game of AI War, though players will only be able to stockpile a limited amount of Metal. Most ships and structures may be [[AI War:Scrap|scrapped]] to get a percentage of their metal cost.
    4 KB (663 words) - 06:16, 21 August 2016
  • An '''AI homeworld''' is a planet housing an [[AI War:AI Home Command Station|AI Home Command Station]]. There are always two of them in each game and the u ...an AI Homeworld has a bigger star and a larger halo (white or red if [[AI War:Alert|alerted]]).
    2 KB (374 words) - 17:40, 26 October 2016
  • While cloaked, ships are immune to damage and tractor beams, but not to [[AI War:Mines|Mines]] and Area-of-Effect damage. ...hyon Turrets]] (the advanced one also have cloaking). AI players post [[AI War:Tachyon Sentinel|Tachyon Sentinels]] at every wormhole in their territory.
    5 KB (849 words) - 02:35, 25 August 2016
  • ...ts if the local Orbital Command Station is destroyed. They can be built on AI planets adjacent to Human planets as a strategy named beachhead. ...ers can build a full cap of each on every planet. However, their high [[AI War:Energy|Energy]] cost prevents players to build all their turrets on every p
    4 KB (667 words) - 16:16, 24 July 2016
  • [[AI War 2: The Arrival of Fleets]] * New Drones for the Swarmer AI no longer show up as bonus ships.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...AI, the sphere will realize your benign intent and will help you fight the AI on nearby planets. If you take the planet for yourself, the sphere will att This [[AI War:Minor Faction|Minor Faction]] adds a single [[AI War:Dyson Sphere Golem|Dyson Sphere Golem]] somewhere in the galaxy. It is only
    5 KB (822 words) - 11:37, 30 October 2018
  • <noinclude><big>The purpose of this page is to rework the main page of the AI WAR wiki</big></noinclude> Visability (Full visability Full fog of war)
    2 KB (297 words) - 15:40, 1 February 2015
  • <big>'''How Do Basic AI Reinforcements Work?'''</big> ...nforcements to its own planets. These are the two major ways in which the AI is able to get new ships after the game has started.
    16 KB (2,944 words) - 15:36, 24 April 2015
  • == The Original AI War == ...nd various other sites back in 2009. It was an entirely novel approach to AI in strategy games, and basically the most immediately distinctive thing in
    17 KB (3,033 words) - 12:27, 18 September 2020
  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://store. We expect AI War 2 to have a ''long'' life if AI War Classic is anything to go by. The game is in a really good state, and we w
    111 KB (17,535 words) - 19:32, 20 April 2024
  • ...can be found in the 4journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". ...and they seem peaceful, but I advise caution. Of the few who survived the AI's ferocity, even fewer clung to sanity. A message from the miners' leader
    62 KB (10,032 words) - 05:06, 2 March 2015

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