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  • ...the AI and failing, think about ''why'', and then how to neutralize that. Turrets kicking your butt? Figure out a way not to go near them. Starships after ...r you. So make sure that you are prepared to deal with that with adequate turrets and defenses on your neighboring planets, or any other planets that the AI
    14 KB (2,437 words) - 19:50, 1 February 2015
  • *Engine Killers - Spread the attack out using Spider turrets/units, Riot Starships, etc. ...Command Stations boost your ships speed and slow the enemy, Gravitational turrets slow the Enemy.
    2 KB (430 words) - 19:50, 1 February 2015
  • <big>'''Why Would I Unlock Turrets Instead Of Mobile Ships?'''</big> ...which seem to be the most useful ships. Why would I ever choose to upgrade turrets instead of my mobile ships?
    2 KB (317 words) - 13:47, 1 February 2015
  • ...ducing ship types to defend against, as they are immune to your long-range turrets. Placement of a [[Tachyon Beam Emitter (Stealth)]] and [[Gravitational Turr
    2 KB (295 words) - 11:40, 16 February 2015
  • ...r's approach down and you should be fine. Once you've got enough of these turrets in place on your whipping boy(s), you should be able to bring your fighters
    2 KB (363 words) - 13:21, 24 February 2015
  • -The health of all turrets has been doubled at the least, and in some cases increased more than that. ...of the menus are now drawn in two dimensions. This makes the lineages of turrets, force fields, starships and the like a lot more easy to read, and also pav
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...have that attack negated.<br/>An attack against a unit outside the Counter Turrets protection radius will not be negated, even if the attack crosses or is lau
    942 bytes (143 words) - 20:47, 26 April 2015
  • ...have that attack negated.<br/>An attack against a unit outside the Counter Turrets protection radius will not be negated, even if the attack crosses or is lau
    916 bytes (132 words) - 20:47, 26 April 2015
  • ...(or want to) spend _that_ much energy (or potentially metal or crystal) on turrets but either way this gives you much more flexibility for distributed defense
    14 KB (2,253 words) - 20:05, 6 August 2020
  • -Laser Turrets now require Mark II Turrets to be unlocked first, instead of Mark III. ...or value, and its health is now 4x higher. The health of Mark II standard turrets is now 2x its prior value.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...5 up to targets.<br/>Mark 2 turrets AOE hits up to 6 targets.<br/>Mark III turrets AOE hits up to 7 targets.
    855 bytes (126 words) - 22:53, 7 August 2013
  • ...incoming long-range sniper shots won't impede the ability of closer-range turrets to kill the ships more quickly. -Thanks to CautiousChaos for reporting the issue with turrets still being delayed by sniper shots even after other overkill improvements
    14 KB (2,434 words) - 13:39, 1 February 2015
  • ...hat same structure. This makes it simple to, for instance, draw a line of turrets. * When you build a minefield or a bunch of turrets, and then some of them die, you'll notice that they leave Remains where the
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...ing them in large numbers in your turf, consider unlocking Counter-Missile turrets to nullify their attacks within its protective radius.
    1 KB (183 words) - 13:21, 24 February 2015
  • 2 KB (278 words) - 12:14, 16 February 2015
  • 1 KB (178 words) - 11:44, 16 February 2015
  • ...e only sure counter, with [[AI War:Starships|Starships]], [[AI War:Turrets|Turrets]] and some select fleet ships. In many offensive situations, however, there
    3 KB (404 words) - 05:16, 10 July 2016
  • **[[AI_War_Ships_and_Structures#Turrets|Turret]]s of all kinds, including [[Tractor Beam Turret|Tractor Beam]], [[G
    4 KB (544 words) - 20:20, 15 May 2015
  • ...will also help to easily remove these threats if kept in range via gravity turrets.
    2 KB (280 words) - 11:39, 16 February 2015
  • == Hybrid Turrets ==
    1 KB (185 words) - 19:38, 30 October 2018
  • ...d''' is using them effectively, however, strongly consider counter-missile turrets. Nullifying both these and [[Missile Frigate]]s will help your defense trem
    1 KB (183 words) - 09:22, 9 March 2015
  • ...ive scenarios, their powerful [[Spire Blade]]s can be countered by gravity turrets and gravity drains. Meeting these ships while attacking AI planets can be a
    2 KB (324 words) - 13:09, 28 October 2017
  • ...Planes will be hard to root out. Establishing tachyon coverage and gravity turrets will make everything a cake-walk, so it's important not to neglect your bas
    2 KB (319 words) - 12:11, 16 February 2015
  • ...e.<br/>Considered the Mark II version of the [[Sniper Turret]].<br/>Spider turrets fire 'Sniper' type ammunition for the purposes of Counter-Sniper abilities.
    578 bytes (78 words) - 23:02, 7 August 2013
  • ...y effects. Build a lot of high-mark [[AI War: Gravitational Turret|gravity turrets]] and a [[AI War:Radar Jammer|radar jammer mk 2]] if possible.
    2 KB (284 words) - 19:40, 30 October 2018
  • -Ion cannon shots are no longer blocked by counter-sniper turrets. ...tion, for reporting the comma crash bug, for reporting that counter-sniper turrets were blocking ion cannon shots, for inspiring the change to "snap" metal an
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...[[AI War:Needler Turret|Needler Turrets]] and [[AI War:Laser Turret|Laser Turrets]] will speed the battle up nicely.
    2 KB (259 words) - 13:27, 30 September 2017
  • ...and ships together, the AI will tend to do maximum damage with this ship. Turrets can be spaced in a line facing the wormhole, while doing this with a fleet
    2 KB (296 words) - 11:41, 16 February 2015
  • 909 bytes (133 words) - 11:45, 16 February 2015
  • 2 KB (270 words) - 11:59, 16 February 2015
  • ...e field.<br/>[[Lightning Turret|Lightning Turrets]] and [[Flak Turret|Flak Turrets]] are not as affected by this penalty and only do 25% less damage.<br/>AI F
    4 KB (605 words) - 00:13, 9 December 2013
  • 2 KB (366 words) - 13:38, 1 October 2017
  • ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its ...th your mobile fleet as most defensive structures, including force fields, turrets, and fortresses, will be forced offline until this ship is destroyed.<br/>N
    1 KB (216 words) - 12:07, 30 October 2018
  • [[AI War:Sniper Turret|Sniper Turrets]] and [[AI War:Spider Turret|Spider Turrets]] can pick them off quite effectively before they can reach your [[AI War:O
    2 KB (250 words) - 17:49, 24 September 2017
  • ...urrets near each wormhole to shoot down the warheads, as losing a bunch of turrets is usually no big deal because you can rebuild them fairly quickly. It is
    3 KB (435 words) - 21:01, 7 October 2016
  • 4 KB (423 words) - 20:19, 28 March 2015
  • '''EMPs or Counter-Missile Turrets''' ...ath the force field before it comes back on); or to unlock Counter-Missile Turrets and build one of those near to your bombers (since it is usually missiles t
    4 KB (802 words) - 14:01, 1 February 2015
  • ...l now build counter-sniper turrets and sniper turrets in place of whatever turrets it would normally build during reinforcements when there are enemy sniper-t ...ters (Q, A, and E). This is useful because it doesn't include things like turrets, mines, or economic structures, so it lets you find your actual fleet ships
    14 KB (2,434 words) - 13:38, 1 February 2015
  • 2 KB (393 words) - 22:18, 1 February 2015
  • For as long as you keep your turrets out of range, these ships are merely another nuisance to destroy. The AI do
    2 KB (385 words) - 22:19, 1 February 2015
  • ...re also immune to their Antimatter Bombs, so you can use them to make your turrets and/or fleet invincible to bombard fire.
    3 KB (424 words) - 12:29, 16 February 2015
  • ...ause of their extremely high multiplier against common defenses, including turrets, forcefields, and fortresses. Consider hunting them down by [[Missile Frig
    3 KB (332 words) - 23:00, 8 October 2016
  • 2 KB (294 words) - 11:51, 16 February 2015
  • 2 KB (263 words) - 12:19, 16 February 2015
  • Countering IREs should not be too difficult using regular fleet-ships and turrets. They can inflict heavy damage against unsuspecting Golems.
    2 KB (317 words) - 06:00, 29 November 2016
  • ...ription said, Missiles and AOE attacks are not reflectable. There are many Turrets that fulfill this criteria. On the attack, some patience with [[Missile Fri
    2 KB (305 words) - 12:32, 16 February 2015
  • ...Munitions Booster can amplify the damage potential of a sizable cluster of turrets. Offensive equivalent to [[Armor Booster]]s.
    2 KB (281 words) - 11:45, 16 February 2015
  • 3 KB (397 words) - 11:54, 16 February 2015
  • 2 KB (300 words) - 12:00, 16 February 2015
  • 2 KB (275 words) - 12:09, 16 February 2015

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