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  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...e bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs#Bonus_Ship_Types_For_AI|here]] for more details.) ...ber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...War:Fortress|Fortress]], [[AI War:Mini-Fortress|Mini-Fortress]], and [[AI War:SuperFortress|SuperFortress]]. ...s of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]].
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...roids and asteroid quality also tends to increase as you get closer to the AI Homeworlds.<br/>There is a filter on the [[Galaxy Map]] for detected astero |[[File:AIWarSpirecraftImplosion.png|50px|left|]] || [[AI War:Spirecraft Implosion Artillery|Spirecraft Implosion Artillery]] || I || 1
    14 KB (1,595 words) - 16:00, 22 October 2017
  • [[File:AIWar2.jpg|center|960px|AI War 2]]<br/> ''Now Man must turn back the metal tide, and bring an end to... '''AI WAR''' ''
    4 KB (657 words) - 10:51, 26 June 2023
  • If the <b>Immunity</b> is against an [[AI War:Ammunition Types|Ammunition Type]], ships armed with that ammunition can no ...r:Ammunition Types|Antimatter Bomb]] ammunition, such as fired by the [[AI War:Zenith Bombard|Zenith Bombard]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • Ships with the [[AI War:Ship Abilities|Ability: Cloaking]] can disappear and not be visible to the Cloaked ships still show up on the [[AI War:Planetary Summary|Planetary Summary]] on the right side of the screen howev
    8 KB (1,435 words) - 14:11, 1 October 2017
  • [[AI War 2: Interlude And Refinement]] ...at the end among those during this phase were the new Tsunami CPAs and the AI Reserves rework.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...when dealing with them. They all have a very slow regeneration and a [[AI War:Radar Dampening|Radar Dampening]] that makes them impossible to outrange. * [[AI War:Planetary Subcommanders|Subommander]] planets can pick regular and exotic g
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...ght relate to the federation, it talks about how you might use them in the war effort against the Obscura. ...hips except the Mite and the Mothership so that they all now use wandering AI—but abnormally close to you. This way they don't ever just stop and shoo
    349 KB (57,816 words) - 12:25, 31 January 2015
  • The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex and [[AI War 2: Dark Zenith]]
    113 KB (18,449 words) - 16:11, 1 June 2021
  • [[AI War 2: The Final Cycle]] ...o, which meant that they would have exceptions when trying to have a civil war, among some other issues.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: The Great Refactor]] *** Those From Player Encounter Of Thing (AI Eye, whatever)
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from ga The following minor factions were added in AI War 3.0
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...ikely to get any harder as you go unless you make a lot of mistakes or the AI does something that really catches you off guard. So you might want to con * The AI players never manage to destroy any of your planets.
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...r [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, which they join once awakened. Their role is mainly There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some type ...difficult, because where the two types would conflict with each other the AI always takes whatever would benefit it the most. For example, a Turtle/Mad
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...:AI Progress|AI Progress]] when destroyed; some can be sabotaged by a [[AI War:Hacking|Hacker]]. ....png|50px|left|]] || valign="top" | [[AI War:Barracks|Barracks]]<br/>Holds AI units; releases them when destroyed or when the command station at this pla
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  • ...esources like hacking or knowledge. This value represent how concerned the AI is about humans, how dedicated it is to their destruction, and represent an * Destroying an [[AI War:AI Warp Gate|AI Warp Gate]]: '''+5'''
    3 KB (550 words) - 13:51, 21 October 2016
  • ...inst humans in special events like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted b ...dian.png|50px|left|AI War:Dire Artillery Guardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely power
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  • ...n this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/> ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from gam
    10 KB (1,590 words) - 15:57, 22 November 2018
  • Most Starships are available to both Humans and AI players, but some are reserved to one or the other. ...tor to be built up to MkIV (provided the MkIII has been unlocked with [[AI War:Knowledge|Knowledge]]). Their ship cap is usually 2 per mark (some have 1 a
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...valign="top" | [[AI War:Metal Harvester|Metal Harvester]]<br/>Gathers [[AI War:Metal|Metal]]. ...lign="top" | [[AI War:Energy Collector|Energy Collector]]<br/>Gathers [[AI War:Energy|Energy]].
    3 KB (411 words) - 03:21, 26 August 2016
  • ** Impressed or disgusted at war crimes relating to POW deaths. ** War
    402 KB (68,779 words) - 12:25, 31 January 2015
  • Damage and Armor in AI War is given directly in numbers, so the armor value is simply subtracted from Damage in AI War is not random and so the damage calculation is very straight forward and go
    6 KB (974 words) - 13:18, 24 February 2015
  • [[AI War 2: The Refinement of Fleets]] * 4 explanations have been added for non-AI factions in the Other Factions section of the strategy/tips guide.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • [[AI War 2:The Paradigm Shift]] * Fireteams are now less likely to abandon the AI Overlord
    394 KB (67,204 words) - 16:22, 13 April 2021
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...a [[AI War:Minor Faction|Minor Faction]]. They were introduced in the [[AI War:Light of the Spire|Light of the Spire]] expansion. ...e powerful than [[AI War:Starships|Starships]], spirecrafts are below [[AI War:Golems|Golems]], however they compensate by being far more versatile, plent
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  • ...of a group of ships sent from another galaxy through a wormhole by a [[AI War:Warp Gate|Warp Gate]]. ...e [[AI War:AI Types|AI Type]]. Composition depends on what the controlling AI is able to use.
    5 KB (878 words) - 14:09, 29 November 2016
  • == Fast Facts: A Crash Course On AI War 5.x == You build thousands of Ships at once in AI War, but to do so you need to unlock more ship types via knowledge. The per-ty
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  • [[AI War 2: Sunset of The Badger Era]] ...t, and the game was feeling large and solid at the equivalent of "first AI War plus four expansions," we were ready to tackle the next big thing: multipla
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ly 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 pages of
    183 KB (30,714 words) - 11:55, 16 September 2017
  • [[AI War 2: Finalizing Multiplayer]] ** This was done by adapting much of the AIWC lore (thanks Keith!) to ai war 2.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[AI War 2: Post Completion Part II]] * Big nerfs to the AI's Prime ships
    338 KB (54,548 words) - 10:53, 26 June 2023
  • '''Q:''' In AI War, you've made the AI play by different rules to the player. Much of this works, but the bit tha ...on't have this mechanic or depth. I'm hoping to get across why I think AI War's gameplay is lacking that special something to get it from 'very good' to
    10 KB (1,936 words) - 19:48, 1 February 2015
  • ...e interesting targets for Human players, wether to destroy capture or [[AI War:Hacking|Hack]] them. |[[File:AIWarDataCenter.png|50px|left|]] || valign="top" | [[AI War:Design Backup Server|Design Backup Server]] ('''Hack''')<br/>Holds a ship b
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  • ...nd the galaxy, providing special ships (for a hefty fee) to both human and AI players alike.'' This [[AI War:Minor Factions|Minor Faction]] adds a single [[AI War:Zenith Trade Ship|Zenith Trade Ship]] somewhere in the galaxy. It is only a
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  • ...an most RTS titles (similar to most 4X games), so if you just leap into AI War and try to play it like any other RTS, you could indeed spend as much or mo ...st looking for a lightweight experience, but grognards gravitate toward AI War for a reason: we provide all the complexity of an RTS married to a 4X game,
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...ut. There is no 'limit' to the amount of Metal available in any game of AI War, though players will only be able to stockpile a limited amount of Metal. Most ships and structures may be [[AI War:Scrap|scrapped]] to get a percentage of their metal cost.
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  • An '''AI homeworld''' is a planet housing an [[AI War:AI Home Command Station|AI Home Command Station]]. There are always two of them in each game and the u ...an AI Homeworld has a bigger star and a larger halo (white or red if [[AI War:Alert|alerted]]).
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  • While cloaked, ships are immune to damage and tractor beams, but not to [[AI War:Mines|Mines]] and Area-of-Effect damage. ...hyon Turrets]] (the advanced one also have cloaking). AI players post [[AI War:Tachyon Sentinel|Tachyon Sentinels]] at every wormhole in their territory.
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  • ...ts if the local Orbital Command Station is destroyed. They can be built on AI planets adjacent to Human planets as a strategy named beachhead. ...ers can build a full cap of each on every planet. However, their high [[AI War:Energy|Energy]] cost prevents players to build all their turrets on every p
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  • [[AI War 2: The Arrival of Fleets]] * New Drones for the Swarmer AI no longer show up as bonus ships.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...AI, the sphere will realize your benign intent and will help you fight the AI on nearby planets. If you take the planet for yourself, the sphere will att This [[AI War:Minor Faction|Minor Faction]] adds a single [[AI War:Dyson Sphere Golem|Dyson Sphere Golem]] somewhere in the galaxy. It is only
    5 KB (822 words) - 11:37, 30 October 2018
  • <noinclude><big>The purpose of this page is to rework the main page of the AI WAR wiki</big></noinclude> Visability (Full visability Full fog of war)
    2 KB (297 words) - 15:40, 1 February 2015
  • <big>'''How Do Basic AI Reinforcements Work?'''</big> ...nforcements to its own planets. These are the two major ways in which the AI is able to get new ships after the game has started.
    16 KB (2,944 words) - 15:36, 24 April 2015
  • == The Original AI War == ...nd various other sites back in 2009. It was an entirely novel approach to AI in strategy games, and basically the most immediately distinctive thing in
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  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://store. We expect AI War 2 to have a ''long'' life if AI War Classic is anything to go by. The game is in a really good state, and we w
    111 KB (17,531 words) - 00:57, 14 April 2024
  • ...can be found in the 4journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". ...and they seem peaceful, but I advise caution. Of the few who survived the AI's ferocity, even fewer clung to sanity. A message from the miners' leader
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...eir AIP at one point. Warheads are the only kind of units targeted by [[AI War:Core Warhead Interceptor|Core Warhead Interceptors]]. Every construction of a non-[[AI War:Tachyon Warhead|Tachyon]] warhead delays the construction of every other no
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  • ...he AI won't use it unless Human military ships numerically overwhelm local AI forces, which makes dealing with eyes interesting challenges. ...n military units on the eye's planet are more than twice the number of the AI's, the eye is triggered. Some have a continuous effect that is activated wh
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  • '''Q:''' I was reading that you take a planet [[AI War:AI_Progress#When_To_Worry|on average every 45 minutes]]. Does this apply ea ...n average, and that doesn't apply to every play style or every map. If the AI is really defensive, you might take fewer planets overall and take them mor
    20 KB (3,556 words) - 19:50, 1 February 2015
  • '''Q:''' The first expansion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What ar ...e ancient war machines were left behind by an alien race known as the [[AI War:Zenith Aliens|Zenith]], and are hundreds of thousands of years out of repai
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  • ...rs if you take this route, but it can also lead to advantages on the first AI worlds you attack. ...t to make yourself as strong as you can while at the same time keeping the AI Progress number as low as you reasonably can (things get more difficult the
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  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.096 [http://arcengames.blogspot.com/2012/10/ai-war-beta-5096-release-candidate-1.html Release Candidate 1] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • [[File:AIWarLogo.jpg|center|AI War]]<br/> Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few rema
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  • <big>'''What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?'''</big> '''Q:''' So I've heard that the AI here is something new and different, but I'm wondering what the high points
    20 KB (3,483 words) - 13:42, 1 February 2015
  • =What exactly are the features in the base game of AI War?= ...Instead, the idea of this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus
    41 KB (6,447 words) - 19:47, 1 February 2015
  • The '''Threat''' is constituted by all the AI ships free to attack Humans as they see an opportunity. ...is a more coherent fleet of free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], doing pressure and invasions instead of mo
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  • In AI War, most ships have a '''Cap'''. It is displayed in bright green in the upper ...AI War:Metal|Metal]] cost. Most fleet ships have a cap of 96 and most [[AI War:Starships|Starships]] have a cap of 2.
    3 KB (576 words) - 06:59, 18 August 2016
  • == Role in AI War == ...s like AI Co-Processors. The ONLY thing a Dark Spire will not attack is an AI Command Station.
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  • ...he mark of a ship is a general sign of its power. While an individual [[AI War:Starships|Starship]] is often more powerful than a single fleet ship, some ...their [[AI War:AI Homeworld|Homeworlds]]. Only by capturing specific [[AI War:Core Fabricator|Core Fabricators]] can Humans access specific MkV units.
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  • '''''Response from Chris Park, AI War's Lead Designer:''''' So, what AI War is doing for the sake of sanity and CPU efficiency, is generally modeling t
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  • ...y galaxy. For reasons unknown Humanity was fighting a centuries long civil war, which abruptly came to a end not long after the creation of military Artif ...s coincidentally helped the Human Military remnant when the AI started its war against the Humans.
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  • '''Welcome to AI War 2!''' AI War 2 is a combination of RTS, 4X, and Tower Defense. You'll be continuously co
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  • [[AI War 2: The Era of Discovery]] ....kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...variety of different hacking types; players can go negative on HaP but the AI response is then very aggressive. Hacking gives players a number of ways t ...ets done through the Hacker unit, which places immobile hacking devices in AI systems.
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  • The ships the AI players use are restricted by the blueprints it has access to. They have an [[AI War:Guardians|Guardians]] are not subject to these rules and are unlocked in a
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  • ...rom the start of the game. However mercenary ships cost ten times the [[AI War:Metal|Metal]] cost for a standard Mark IV ship. |[[File:AIWarMercenaryFighter.png|50px|left|]] || valign="top" | [[AI War:Fighter|Mercenary Fighter]]<br/>Inexpensive fighter with a small attack ran
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  • ...ay in favor of both the raw hull attack multipliers display and a new [[AI War:STATS_Button_Overview#Reference_Tab |Reference tab]] when really detailed d *[[AI War:Combat System|Combat System Overview]]
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  • ...al explanations of what these special mechanics ARE, please visit the [[AI War 2: Special Mechanics|Special Mechanics]] page as a reference. * tachyon_hits_albedo_less_than is an [[AI War 2: Units of Measurement#Albedo|albedeo]] value between 0 and 1. If this is
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  • * Fixed some bugs in the bot AI where it wouldn't consider a target that it could not move to (despite bein ...city map are now in place: these are actually reused tracks from later AI War expansions, since they fit well with the original music for this game, and
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...topic,11809.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]).
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  • ...hen trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs requires that expansion. ...Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...he primary attack strategy it will use as defined by its [[AI War:AI_Types|AI Type]]. Plots are on a per-AI basis and can be enabled on one AI or enabled on both AIs.
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  • * Be Peaceful (-100 AI Progress) * Get Angry (+100 AI Progress)
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  • ...b of your command station. Be aware that all of the warheads come with an AI Progress cost, which can be pretty significant. Built and use warheads wit On the bright side, the AI does not have or use warheads at all. It has a variety of core ships that
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  • == A Note To Players from AI War Classic == ...g on/off gates. Additionally, mechanics are now heavily dependent on [[AI War 2: Units of Measurement|the 8 basic stats of every ship]], which are mostly
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  • ...te on alien death rays, whatever. Why is there nothing of this sort in AI War? Is it something that is hard to implement? '''''Response from Chris Park, AI War's Lead Designer:'''''
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  • [[AI War 2: Pre-And-Post Launch Polish]] ...initial discussions about all this were [https://forums.arcengames.com/ai-war-ii/my-personal-issues-with-fleets/ here], but other discussions were on dis
    278 KB (47,062 words) - 16:30, 11 October 2019
  • [[AI War 2: Pre-Early Access Polish]] ...cross-threading issue where two different threads (short term planning and AI order reevaluation) would be both clearing out dud orders and putting the s
    260 KB (44,014 words) - 13:36, 4 October 2018
  • [[AI War 2: The Grand New AI]] ...give you the proper 20, 20, 20, 20. So depending on the size of stacks at AI planets and how much damage your ships were inflicting to entire stacks thi
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  • The '''Special Forces''' is a fleet the AI uses for defense and to counter invasions. ...to that planet. Planets the AI cares about are generally ones with a [[AI War:Core Shield Generator|Core Shield Generator]] or a capturable of Human inte
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  • ...t Drone|Scout Drones]], [[AI War:Scout Starship|Scout Starships]] and [[AI War:Orbital Command Station|Orbital Command Stations]] have the Gathers Intel a ...things. This page will consider that the visibility is set to "Full Fog of War", which is the default setting. For details about the differences of the ot
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  • ...ll be 'destroyed' first. If you unlock these, consider also unlocking [[AI War:Leech Starship|Leech Starships]] as a complement. ...ly Point|Mobile Rally Point]] (plus [[AI War:Engineer|Engineers]]) or [[AI War:Mobile Space Dock|Mobile Space Dock]] (which has a good repair ability) wit
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  • Engine damage is one of the less common aspect of AI-war gameplay. A Ship's base speed is determined by a ratio of their engine heal ...s into your territory. This is very useful when planning defenses in which AI ships have to travel a large distance to reach their targets, especially in
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  • ...at every one of its planets. It still does that if it is a difficulty 10 AI, but only seeds a certain percent of wormholes on lower difficulties (Diff * Fixed bug where the main AI would scrap hybrids if there were too many starships on a planet.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • <big>'''How Does The AI Think?'''</big> ...why the current system makes for good gameplay, but if I were playing the AI side I would win in under 5 minutes.
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  • :''For detail about the Hives themselves, see [[AI War:AI-Neinzul Hybrid]].'' Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are common
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  • ...a basic guide that attempts to outline a reasonable overall strategy in AI War: Fleet Command. Edits, enhancements, clarifications and so forth are of cou ...als and the [http://www.arcengames.com/mediawiki/index.php?title=AI War:AI War Official Manual/FAQ]
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  • ...Lair]] || valign="top" | Sits dormant unless its own planet is put on [[AI War:Alert|Alert]] or taken.<br/> While awake it will gradually construct fearsome [[AI War:Dire Guardians|Dire Guardians]] that can wreak havoc on human forces.<br/>
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  • ...the [[AI War:Fallen Spire Walkthrough|Fallen Spire Walkthrough]] and [[AI War:How The Fallen Spire Campaign Really Works|How the Fallen Spire Campaign Re ...lkthrough probably needs an editing pass, I'd like to see the in-game [[AI War:Fallen Spire Journal Entries|journal entries]] in there somewhere. The How
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  • While not directly a resource, like [[AI War:Metal|Metal]] or [[AI War:Knowledge|Knowledge]], Supply is an important part of the economical game. It's important to note that both AI and Human players use this mechanism.
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  • * [[AI War:Energy Collector|Energy collector]] produces 150,000 energy but is limited * [[AI War:Matter Converter|Matter Converter]] produces 50,000 energy but consume 200
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  • ...choices as a player more varied than ever. Do you risk total war with the AI by capturing and rebuilding a massive golem? Do you procure defensive super ...as it pummels your enemies. Any path you take, there are consequences; AI War is known for being heavily strategic even amongst strategy games, and The Z
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  • [[AI War 2: Making Alpha Fun]] ...th a certain number of certain types of these, and can get more by hacking AI Missile Silos (which destroys the silo and gives you more warheads).
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...h AIs, whether the player has a positive handicap relative to the AIs, the AI modifiers, and all the other relevant start-game factors, multiplied times ...remember the last ship type that they were assigned by a player (human or AI) to kill. They will then adjust their targeting accordingly, preferring shi
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...sed a lot of trouble for these because they save to disk and run their own AI, etc. ** This also gets rid of the cause of the "rhino doing AI on client" message that was spamming people's logs in MP sometimes.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...I Homeworld|AI Homeworld]] are '''Core Worlds'''. They are by default [[AI War:Planet Mark|Mark]] IV planets with special rules. ...one, along with a Mark III [[AI War:Fortress|Fortress]] close to the [[AI War:Orbital Command Station|Orbital Command Station]].
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  • ...s but minus the intermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works. ...please let us know. But those of us who have been through balancing of AI War with us know that we find the quickest way to perfect balance is to "bubble
    345 KB (59,053 words) - 19:51, 1 February 2015
  • AI planets can be alerted. An AI planet is alerted when it is adjacent to a neutral or Human planet, when it
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  • ...([[AI War:Raid Starship|Raid Starship]]s, [[AI War:Bomber|Bomber]]s, [[AI War:Space Plane|Space Plane]]s, ''etc.''). They may not be the most-damaging sh ...ge ships such as [[AI War:Spire Blade Spawner|Spire Blade Spawner]]s, [[AI War:Sniper|Sniper]]s, ''etc.'' (NB: To be tested - will they survive better wit
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  • ...ith Viral Shredder]] have good reason to be. They are the opposite of [[AI War:Vorticular Cutlass|Vorticular Cutlass]]es in that they reproduce on attack ...ractor Beam Turret]]s, [[AI War:Zenith Paralyzer|Zenith Paralyzer]]s, [[AI War:Etherjet|Etherjet]]s, ''etc.''), and distracts enemy fire long long for the
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  • ...[[AI War:Force Field|Force Field]] on your behalf. Will still lose to [[AI War:Bulletproof Fighter|Bulletproof Fighters]], of course. == How to counter when in the AI fleet ==
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  • ===AI War=== ===AI War===
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  • ...allies that you can hire on any planet. Obtaining Outguards requires [[AI War 2:Hacking|hacking]] the beacon they're on. Once obtained, they can be deplo ...of the sidebar. Note that each group has a specified type of location (i.e AI controlled only) in their contract, and can only be hired if that requireme
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  • ...e the Ultra-Heavy [[AI War:Hull Types|Hull Type]] and are sensible to [[AI War:Bomber|Bombers]]. * They require [[AI War:Supply|Supply]] and can't attack without (but can be used in a beachhead st
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  • ...ow takes simply either "number of human military ships here" or "number of AI military ships here", whichever is larger (though capped at 4x the smaller * Changed the relationship between AI difficulty and wave size to a new algorithm that hopefully provides a more
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  • * The various "foward" buildings of the AI have largely been removed or condensed, and in a few cases renamed. These * Repairs now cost 50 crowns per 1 health repaired, for both players and AI, and is filed under a new accounting record type for Repairs.
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  • ...is mostly out of date. A more recent list of guard posts is available [[AI War:Guard Posts|here]]. ...to get and the maximum AI ship cap for that planet. Some guard posts allow AI reinforcements even if the warp gate and command station have been destroye
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  • This unit is a [[AI War:Fortresses|Fortress]] and shares some perks with the other types. Unlike normal Fortresses, these do not require [[AI War:Supply|Supply]] and are not disabled by lack of it.
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  • '''''Response from Chris Park, AI War's Lead Designer:''''' Things like this are always an arms race. When you give the AI a new ability, the game gets harder. When you give the player one, the gam
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  • ...husiasm. If you do not help them take back their planet, they will die and AI Progress will go up massively. Save them, and their unique production facil ...War:Command Station#Warp Jammer Command Station|Warp Jammers]] to keep the AI from attacking that planet.
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  • ...l damage to any ship moving over them and self-damage in the process. Both AI and Human players can use them. Properly used, they can be great defensive |[[File:AIWarMine.png|50px|left|]] || valign="top" | [[AI War:Minefield|Minefield]]<br/>Enemy ships coming too close to these invisible t
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  • '''AIP''' - [[AI War:AI_Story#What_Does_AI_Progress_Really_Represent.3F|AI Progress]], a measure of the strength of the AIs' response to the player(s) ...|Control node]]''' - Part of the interface long ago replaced with the [[AI War:CTRLS_Button_Overview|CTRLS button]].
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  • ...he devices and designs they left behind. The Zenith made their debut in AI War and were the subject of [[AI_War:The_Zenith_Remnant|The Zenith Remnant]] ex ...meters-long starship sized forms over time. The ramifications of human and AI creation and control of Zenith vessels has yet to be explored.
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  • ...thout setting them off. The same also seems to be true in reverse when the AI has minefields. What's going on? [[AI War:AI War]]
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  • ...y, and all around better—but it was also a huge undertaking just to get AI War upgraded to it and fully stable. We wrestled with an intermittent sound-re ...e've got our engine level code for Unity 3.1 to a rock-solid place with AI War, we've backported it all to Tidalis. This includes an enormous number of u
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  • == AI War 3.x to 4.0 == ...was having trouble finishing on time. Prior to that he was working on AI War mostly still, and he was not fulltime yet with Arcen (I THINK). I started
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  • ...is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...the past versions, and blends them into what we feel is the definitive AI War experience. The game will continue to evolve, but 5.0 is the new rock-soli
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  • -All of the command stations except for the AI home planet command station now have new, larger graphics and icons. This ...Mass Driver (and related shot), Distribution Node, Gravity Drill Station, AI Co-Processor, replacement SuperFortress and SuperFortress
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  • [[AI War 2: The Pivot]] ...ship that the Thanatos is built around was found in a nebula prior to the AI revolt.
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  • The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, frigate, ...ie on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warheads.
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  • [[AI War 2: Post Completion]] This all culminated in the release of DLC3 and the AI War 2 Complete Edition. You can read [https://store.steampowered.com/news/app/
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  • ...o AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new ...ated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat oppo
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  • Until this expansion, the only known aliens in the AI War universe were the Zenith. This micro-expansion introduces a new alien race The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, frigate,
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  • ...'d rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]]. ...r phases. It's more of a "showdown" style confrontation with the AI. The AI knows that it needs to stop you _before_ you can build up your true strengt
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  • <big>'''How Do I Take A High-Level AI Planet?'''</big> ...ou accomplish something permanent during each of your raids, otherwise the AI is likely to just rebuild and negate whatever you did.
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  • Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are common ...o the AI. The Hybrids have a much more aggressive outlook than the "main" AI and are much more "concerned" by your continued existence.
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  • ...a roman numeral between parenthesis just next to the [[AI War:AI Progress|AI Progress]] in the resource bar. ...|Mark]] of the ships used by that AI in its [[AI War:Wave|Waves]] and [[AI War:Reinforcement|Reinforcement]].
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  • <big>'''What Is The Risk Of Taking A Planet Next To High-Level AI Planets?'''</big> ...leased the defenders to attack my home planet. But I was worried that the AI would continually reinforce this planet so that I would never be strong eno
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  • ...ion. For a more general discussion of the difficulty of the game, see [[AI War:Choosing A Difficulty Level|Choosing A Difficulty Level]].'' Each AI has a difficulty setting ranging from 1 to 10 affecting the quantity of shi
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  • ...pick a ship type will not receive any default unlock.<br/>Produces 6 [[AI War:Knowledge|Knowledge]]/second on friendly and neutral planets that are in su ...]] || {{AlgCtr}} | [[AI War:Engines and Speed|Speed]] || {{AlgCtr}} | [[AI War:Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgC
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  • ...they complete their task. The destruction of a planet won't harm player or AI ships, but destroys the planet itself and all resource gather points on tha ...e|Knowledge]]. (It is worth noting that the lack of supply also affect the AI.) As long as the Mining Golem is destroyed before the countdown finishes, t
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  • Note that the AI Raid Starship only has half the health of the Human Raid Starship shown bel ...osts]] and [[AI War:MLRS Guard Post|MLRS Guard Posts]] with impunity. [[AI War:Orbital Mass Driver|Orbital Mass Drivers]] will easily erase them, however.
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  • ...other cloaked units.<br/>These leave behind remains when they die so [[AI War:Remains Rebuilder|Remains Rebuilders]] in the system will automatically reb ...une to the explosion.<br/>These leave behind remains when they die so [[AI War:Remains Rebuilder|Remains Rebuilders]] in the system will automatically reb
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  • ...AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress|AI Progress]] by 2/4/6 (Mk. I/II/III) when destroyed. Just like the [[AI War:Lightning Warhead|Lightning Warhead]], the AIP cost of this kind of weapon
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  • ...e Field of your own to the planet (the player force fields are mobile, the AI force fields are not), and hide your bombers under those. If you fire off an [[AI War:Missiles#EMP|EMP]], just make sure that any of your non-starship ships are
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  • == Races of AI War == ...e five notable races in AI War: the humans, Zenith, Neinzul, Spire and the AI.
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  • ...can build t2 ships, I wouldn't still be building or using my t1 ships. AI War seems to be different, but I don't know exactly what I'm supposed to be doi ...eal military commander would do. Even at the very end of a campaign of AI War, when you are primarily creating Mark III and Mark IV ships, you'll also us
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  • ...to have a graphical button that opens a window that tells you about the AI War II kickstarter, and which then has the option to click a button and find ou ** https://www.kickstarter.com/projects/arcengames/ai-war-ii/
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  • |[[File:AIWarAdvWarpSensor.png|50px|left|]] || valign="top" | [[AI War:Advanced Warp Sensor|Advanced Warp Sensor]] |[[File:AIWarHarvesterExoShield.png|50px|left|]] || valign="top" | [[AI War:Harvester Exo-Shield|Harvester Exo-Shield]]
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  • ...ng to stop you from just kind of sitting around and "refleeting" (as in AI War), and coming out net-positive by being overly prepared. If you're familiar with AI War, this is very similar to how a number of things are essentially measured th
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  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. AI War's run from 7.0 to 8.0 took a long break during our development of The Last
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  • [[AI War 2: Final Pre-Beta Checks]] == Version 0.612 AI Hunters and the Turrets that Stop Them ==
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  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Formation * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the metal b
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  • ...n starting a new game. If you are a strong player (able to beat a Moderate AI at 8+) then this advice may not really applicable, though it may still be i ...it. Keep in mind that all this advice is imprecise; things like map type, ai type, your available ship lines, etc... can make a large difference. Anothe
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  • ...sion 3.107 of the game, there is a new "Border Aggression" feature for the AI. Here's how it works: ...er difficulties, it makes neutering way more important, and also gives the AI more latitude for interesting attack vectors.
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  • ...to defend a system without a FF protecting my base (you only get 15). The AI can always throw a few 100 guys through a gate at my once in a while and I ...ou at the planets that you don't want them to arrive at. Depending on the AI type you are facing, the waves might be the primary threat against you (Rai
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  • ...f course, but 1) if they are low value planets you might be increasing the AI Progress more than it needs to be for comparably little gain, and 2) if the ...igher difficulties, however, make sure you also check out this topic: [[AI War:No Warning On Waves?|Why Are Waves Coming In Without Warning?]].
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  • Mark V jumpships (and only Mark V) are immune to [[AI War:Black Hole Machine|Black Hole Machines]] (new in [[AI_War:Current_Post-7.00 ...} | Cloaking, Teleports, Self Attrition Time 00:20, Self Attrition Only On AI Worlds > Mark 1, Transports 5 Ships, Blind
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  • ...uard Post]] and [[Command Station#AI Orbital Command Station - Home Planet|AI Home Command Station]] can be damaged. The planet on which this shield gen ...the same time and can be found on the <b>Ships</b> page rather then the <b>AI Plots</b> page in the [[Game Lobby]].<br/>
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  • ...unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 50/500/5000 (Mk. I/II/III) when destroyed. ...Metal]], [[AI War:Energy|Energy]], [[AI War:Knowledge|Knowledge]] and [[AI War:Supply|Supply]].
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  • AI planets have a '''Mark''' level, similar to the [[AI War:Mark|Mark]] of units. ...ds]] are the only planets to be MkV. Their adjacent [[AI War:AI Core World|AI Core World]] are always MkIV.
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  • ...|AI Progress]] by 20. However, when you destroy the last co-processor, the AI Progress instead takes a massive drop of 120 (105 on Diff 8+, 90 on Diff 9+ Co-Processors also interfere with [[AI War:Supply|Supply]] on their planet.
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  • ...the fight against the AI at their local planet.<br/>They won't attack any AI ships that human players must normally manually target. ...ters]] and [[AI War:Human Colony Rebellions|Human Colony Rebellions]] [[AI War:Minor Factions|Minor Factions]] and cannot be obtained otherwise.
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  • This [[AI War:Minor Factions|Minor Faction]] adds a single [[AI War:Devourer Golem|Devourer Golem]] somewhere in the galaxy. It is only availab ...leet|Threat Fleet]] and [[AI War:Special Forces|Special Forces]] (but [[AI War:Riot Control Starship|Riot Control Starship]]s) are swiped when the golem e
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  • Basically, a scripted campaign for AI War. But it's more interesting than that, so read on. ...escalate the conflict from guerilla/skirmish-style battles to a full-scale war.
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  • ...t, however, so it won't cause an AI Progress increase if it goes off on an AI Planet. The Mining Golem is part of the [[AI War:Zenith Miners|Zenith Miners]] [[AI War:Minor Faction|Minor Faction]] and can only spawn if that minor faction is e
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  • '''Q:''' The first expansion to AI War is named after the Zenith aliens, right? What's the details on them? ...n around as a mysterious and minor presence since the release of 1.0 of AI War and well before. The Zenith Starship and the Spire Starship are both advan
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  • Knowledge is a resource that is gathered by [[AI War:Science Lab|Science Lab]]s for a finite amount of 3000 per planet. Knowledg ...ered by science labs on player-controlled or neutral planets, but not from AI-controlled planets.
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  • ...best possible outcome of each encounter. With so many ships at once in AI War, is this even something I should attempt? ...ou can micro fairly effectively, if you so desire. Most people who play AI War play on "Normal" and there are certain players who will prefer the "Blitz"
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  • [[AI War:AI War]] [[AI War:AI War]]
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  • == AI War == [Category:AIWar]] All AI War pages must have this tag.
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  • |[[File:AIWarMetalHarvester.png|left|]] || valign="top" | Mines [[AI War:Metal|Metal]] found amidst wreckage. Built on top of energy capsules (white ...ommand Station]] menu. They require [[AI War:Supply|Supply]] to work. [[AI War:Guard Posts|Guard Posts]] usually block metal deposits and must be destroye
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  • == Role in AI War == ...sade]] frigate, the [[AI War:Bulwark|Bulwark]] heavy frigate, and the [[AI War:Monolith|Monolith]] light cruiser.
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  • [https://youtu.be/EV2WTB5l0vA Coding With Chris: AI War 2's Threading & Multiplayer Part 1: Challenges] [https://youtu.be/7JxIbYIy_2I Coding With Chris: AI War 2's Threading & Multiplayer Part 2: Data Flow For Unusual Solutions]
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  • {{AI War 2 Ship:Mirage}} [[Category: AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:War Harvester}} War Harvesters are a rare type of Frigate that can be obtained through Outguard
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  • {{AI War 2 Ship:War Sieger}} War Siegers are a rare type of Frigate that can be obtained through Outguard Be
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  • * The rules for building placement for the AI are not much different from the prior version, with a few exceptions: ...n now build buildings next to the buildings of other players at will. The AI is still restricted on that in most cases, but the player does not have tha
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  • ** More details [[AI War:What_Is_The_Fallen_Spire_Minor_Faction|here]]. ...m the AI. When freed, each of these outposts will gratefully decrease the AI Progress by one every hour.
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  • ...does not have access to human stations, the player does not have access to AI stations (though some stations may share similarities). ...There is a caveat on how losing works in [[Multiplayer]].)<br/>Increases [[AI Progress]] by 30 when destroyed or scrapped. Produces 600 Metal & 30,000 [[
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  • ...d the "Hunter" and "Shark" AI plots. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, an Now you may optionally assign a secondary type to each of the two AI players so you can see what it's like to play against a Speed-Racer/Thief a
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  • ...can be found in the 6journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". ...speaking, but they've become rather more important since the start of the war. Something "woke" them, and now they "wander" the quadrant's wormhole netw
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  • AI Updates -When the AI has overwhelming odds against the human players, it will now attack more vi
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  • ...und 200 AIP. Destroying reserve ships lowers the current total. Only the AI that owns a world will deploy the strategic reserve to that world. The reserve can be deployed in certain worlds, and only when an AI command station is present:
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  • ...ectives and rewards like [[AI War:Advanced Research Station|ARS]] and [[AI War:Core Shield Generator|CSG]]. The flow and style of the game can be pretty d ...y to have very good tech, this can be an exceedingly hard map to play on. AI Alert Level is also much more challenging.
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  • * There are twice as many simultaneous AI waves into your systems as there are human players. So when you play solo, * The AI planets have more ships, and get larger reinforcements.
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  • {{AI War 2 Ship:AI Dragon}} ...s taking you seriously now. These are deployed to our galaxy to defend the AI's homerworlds whenever you build a Spire city.
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  • ...the [[AI War:AI Plot#Hunter|Hunter Plot]] is enabled, and is built by [[AI War:Hunter/Killer Factory Guard Post|Hunter/Killer Factory Guard Post]]. == How to counter when in the AI fleet ==
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  • * The "clinging cloud" spells" now use different AI from their "single clinging" cousins: instead of all going for the nearest ...tore is now sharply capped at 999 each. As we discovered long ago with AI War, not having caps of this sort can simply lead to players getting into situa
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  • |[[Stars Beyond Reach:Burlusts|Burlusts]]||Like war. No, they LOVE war. And chocolate. Communication typically results in combat no matter the top ...race with a collective memory. Limited lifespans make haste a virtue.||AI War|| No ||
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  • ...pair them. Once repaired, they represent enormous power to use against the AI.'' ...[[AI War:Minor Faction|Minor Faction]] adds approximately ten Broken [[AI War:Golems|Golems]] on a 40-80 planet map.
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  • ...nals from the Dyson Sphere.<br/>This structure will only spawn if the [[AI War:Hybrid Hives|Hybrid]] minor faction is enabled. == How to counter when in the AI fleet ==
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  • ...tnet Golem. If found, captured, and repaired it can inhale entire waves of AI attack ships and turn them into tireless (if uncontrollable) defenders of h ...st be captured, repaired with [[AI War:Metal|Metal]] and powered with [[AI War:Energy|Energy]] to be turned into its functional version.
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  • ...the fight against the AI at their local planet.<br/>They won't attack any AI ships that human players must normally manually target. ...ters]] and [[AI War:Human Colony Rebellions|Human Colony Rebellions]] [[AI War:Minor Factions|Minor Factions]] and cannot be obtained otherwise.
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  • ...I War:Special Forces|Special Forces]] patrol between these posts. When an AI gets reinforcements to a planet, each guard post also gets reinforcements. Normally, the AI has one Special Forces Guard Post per planet, sometimes none.
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  • {{AI War 2 Ship:Extragalactic War Flenser}} ...By far, the most powerful weapon the AI will ever use against you. If the AI decides to deploy one of these against you, it had a full-blown nervous bre
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  • There are currently four resources used in AI War 2 currently, and here they are all explained a bit more in depth. Metal is the primary resource in AI War 2. It is the only one required to actually construct any units. It is gener
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  • {{AI War 2 Ship:Extragalactic Planet Cracker}} One of the two ships in the fourth tier of the AI's Exogalactic War Front Vessels, this ship is an utter MONSTER in the battlefield. It was des
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  • ...conventional weapons cannot even harm it. If you free the planet from the AI, the sphere will realize your benign intent and help you on nearby planets. ...lem is part of the [[AI War:Zenith Dyson Sphere|Zenith Dyson Sphere]] [[AI War:Minor Faction|Minor Faction]] and can only spawn if that minor faction is e
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  • ...of the [[AI War:Tackle Drone Launcher|Tackle Drone Launcher]] and the [[AI War:Saboteur|Saboteur]]. == Role in AI War ==
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  • {{AI War 2 Ship:Extragalactic Mothership}} Much like its [[AI War:Mothership|first game equivalent]], this ship is horrifyingly powerful.
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  • {{AI War 2 Ship:Extragalactic War Phoenix}} ...from outside the galaxy, and will only enter the Murdoch Quadrant once the AI starts taking you seriously.
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  • ...ms units at full health and its' reclaimed units are zombie bots. See [[AI War:Golems|Botnet Golem]] for more info. ...[[AI War:CTRLS_Button_Overview#Galaxy-Wide Tab|"Galaxy" tab]] of the [[AI War:CTRLS_Button_Overview|"CTRLS" button.]] Reclaimed ships will then automatic
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  • ''This topic applies only to AI War version 3.025 and up'' [[AI War:AI War]]
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  • ...ever in Arcen terms. Part of it was that Keith and I were busy getting AI War settled down so that we could spend the rest of the month focusing on Tidal As I noted above, we're pretty much settled on the AI War stuff for the month, bugfixes and other small tweaks aside, so we've now go
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  • ...the new tracks for AI War:CoN, and is working on the remastering of the AI War:TZR soundtrack.
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  • {{AI War 2 Ship:Agravic Pod}} [[Category:AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:Pike Corvette}} *[[AI War 2:Porcupine|Porcupine]]: 37,5% less shield and hull but much higher damage
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  • {{AI War 2 Ship:Parasite}} [[Category: AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:Autocannon Minipod}} [[Category:AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:Concussion Corvette}} [[Category: AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:Sniper}} *[[AI War 2:Tripper|Tripper]]: Half the damage, but with enhanced bonuses against shi
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  • {{AI War 2 Ship:Bombard}} [[Category: AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:Extragalactic War Poltergeist}} [[Category:AI War 2: AI Exclusive Ships]]
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  • ...branch for the giant shadow bats and dragonfire. This is the most complex AI logic yet for this game, but there's more to come in that area likely this *** This was sort of a "fog of war" in the strategy game sense, but it had problems in that every time your ci
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  • * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. == Prerelease 6.050 [http://arcengames.blogspot.com/2013/06/ai-war-beta-6050-release-candidate-3.html Release Candidate 3] ==
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  • ** More details [[AI War:What_Is_The_Fallen_Spire_Minor_Faction|here]]. ...m the AI. When freed, each of these outposts will gratefully decrease the AI Progress by one every hour.
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  • ...can be found in the 3journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". During a recent routine scan for variations in the AI's warp grid, our personnel detected an abnormal subspace signal near our ow
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  • -All of the bigger AI ships, like advanced research stations, are now immune to tractor beams and ...flowing to the player planets after a missile/starship has passed through AI planets.
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  • ...746490 Spire] kickstarter goal, and draw further inspiration from the [[AI War:What Is The Fallen Spire Minor Faction|Fallen Spire Minor Faction]] from AI ...Relics Capture quests, a ton more city buildings, and more variety in the AI response. Also a number of minor factions have unique attributes that can o
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  • ...een completely overhauled for AI War. Previously, the home planets for the AI were always very similar to one another, and often they were something of a ...as that things were too centralized on a single unit on those planets: the AI home command stations. You had to destroy those, and that was really the on
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  • [[AI War 2: Early Access Starts!]] ...I or Human types. Humans now have 500k shield points, down from 1000k, and AI now has 250k, down from 750k. Shield Guard Posts are now 80k.
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  • '''Q:''' With AI players of difficulty 8 and up, it seems like they get really huge incoming ..., stealing knowledge from AI planets in more cases, not doing as many [[AI War:Gate Raids|gate-raids]] as you otherwise would, doing a lot more deep-raids
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  • ...things of that sort. These graphs are only relevant for human players, so AI players are not included on them. Additional metrics may be added for trac -AI Home planets now show up as Tech V in the galaxy map.
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  • ...bonus ship types, a couple new AI guardian types, and the new "Preemptive" AI Plot. This expansion is slated for official release in August 2014. ...oose to add 1 to 10 Nomad Planets to the game. These are basically normal AI planets but they will gradually "move" across the map during the game, and
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  • <big>'''What Are The General Behaviors That AI Ships Can Have?'''</big> ...to an individual ship type, there seem to be multiple "modes" in which the AI can use its ships. Sort of like FRD, attack-move, or normal for the humans
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  • ...einzul, and Spire splinter factions. There are also new bonus ship types, AI types, map styles, core guard posts, modular fortresses, a new minor factio ** Several mysterious, ancient structures exist on AI planets throughout the galaxy. They cannot be harmed, and do not have any
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  • ...m the AI. When freed, each of these outposts will gratefully decrease the AI Progress by 3 every hour.'' ...l maps.) This minor faction has a great impact on the [[AI War:AI Progress|AI Progress]].
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  • ...htning-fast energy bursts at long range. Depending on the mood of the [[AI War:Dyson Sphere|Dyson Sphere]] when these are created, they may attack everyon ...al and Player-Ally Dyson Gatlings do not attack AI targets that could free AI ships (guard posts, command stations, etc).
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  • ...m the AI. When freed, each of these outposts will gratefully decrease the AI Progress by 3 every hour. ...net is captured, the outpost will change ownership and will be targeted by AI forces.
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  • <big>'''How Do I Defend Against The AI Destroying All My Resources?'''</big> ...defend ALL of my resources on every planet. I seem to be stuck chasing the AI ships around, which is really hard when they send something like Raiders if
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  • == What do you need to do to win a game of AI War? == Simply put, the only objective of AI War is to kill the AI Homeworld Command stations without losing your own Homeworld Command Statio
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  • ...]' minor faction, which that if you repair both it and a normal Golem, the AI's going to send two Exogalactic Strikeforces if they are both enabled at Ha The Botnet Golems constructed by the [[AI War:AI Types|Golemite AI Type]] have half the normal health.
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  • ...e|Salvage]] mechanism. The AI uses salvaged metal to build and launch [[AI War:Wave|Waves]] against Human planets. When players' units are destroyed on AI or neutral planets, the AI collects a portion of their metal cost as salvage. As with human salvage, t
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  • {{AI War 2 Ship:AI Overlord}} ...be prepared to defeat this thing, or else, it will butcher you. [[AI War 2:AI Overlord - Phase 2|Phase 2]] is described elsewhere.
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  • ...ny different types and current information on them can be found here: [[AI War:Guard Posts|Guard Posts]]. ...I is able to get at a planet. In order to get reinforcements, however, the AI has to have a command station or warp gate at that planet, so if those have
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  • ...ut]] || valign="top" | Unarmed, [[AI War:Cloaking|cloaked]] ship with [[AI War:Intel|Intel]] gathering ability. ...scout is immune to tachyon beams, it can never be directly targeted by the AI forces. It can only be hit by AOE attacks that are targeting another ship n
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  • Requires Mark II [[AI War:Needler Turret|Needler Turret]] technology. ''NB: All Drones must be produced by a [[AI War:Neinzul Enclave Starship|Neinzul Enclave Starship]] of at least that level,
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  • ...ers the system build menu in systems that you do not have a completed [[AI War:Orbital Command Station|Command Station]] in.<br/>Allied command stations p ...ation|Command Station]] does count.<br/>Lastly, you can not construct [[AI War:Metal Harvester|Harvesters]] with unit.
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  • ...rigate, the [[AI War:Solar Wrath|Solar Wrath]] heavy frigate, and the [[AI War:Nova|Nova]] light cruiser. ...ds", and I have no idea why. No warp grid emissions or other telltales of AI communication are present, but we have no idea if these Astrids would link
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  • ...till live in deep space around AI planets; when they see you attacking the AI, sometimes they will reveal themselves and join you. '' ...rful, and durable. (These ships are the same as those produced by the [[AI War:Rebelling Human Colony|Rebelling Human Colony]].) Note that these ships ent
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  • ...leet, but it's weak against enemy ships that aren't wounded.<br/><br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inex ...nd bonus cap DPS are shown for [[AI War:Fighter|Fighters]] (blue) and [[AI War:Bomber|Bombers]] (purple).]]
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  • * New catastrophic woe: Elven War * Fixed an AI bug that was having allied military units prioritizing tiles with allied un
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  • ...ien race of short lived insectoid aliens. The Neinzul first appeared in AI War and were the subject of the Children of Neinzul expansion, and are also an == Role in AI War ==
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  • ...urces than other labs. The presence of a Mark 3 Lab also enrages the local AI, so be prepared to defend it. ...information on hacking will always be from the change-log found here: [[AI War:Current Post-5.000 Beta#Prerelease 5.028 Hacker Revolution|Version 5 change
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  • ...aths that cross higher-level planets, too. For more information, see [[AI War:Cloaking#Cloaking Booster|Cloaking Booster]]. Every AI planet not adjacent to a human homeworld has at least one [[Tachyon Guardia
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  • ...y]] || valign="top" | A formerly captive city filled with living humans. AI progress will skyrocket by 100 if this is destroyed. When the cloak dissipates, they'll be vulnerable to attacks from the AI, and surely won't last long.
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  • '''A:''' Let me be frank with you, commanders. We've lost a war you didn't even know we were fighting. You're collectively the best militar ...hat our scientists and engineers have been hard at work creating automated war machines. Over the last century, we've moved to pilot-less ships that are b
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  • ...ile human vagabonds who live in deep space will occasionally raid human or AI planets via traditional propulsion methods (and thus come in from the edge ...der-controlled [[AI War:Marauder Dagger Frigate|Dagger Frigates]] and [[AI War:Marauder Buzz Bomb Launcher|Buzz Bomb Launchers]] which will proceed to att
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  • {{AI War 2 Ship:Black Hole Machine}} [[Category:AI War 2: AI Type Specific]]
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  • * [[AI War:AI War|AI War]] * [[AI_War_2:AI_War_2|AI War 2]]
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  • ...weak, and to a degree they are -- ships are intentionally unbalanced in AI War, since "fairness" in the sense of competive multiplayer is not an issue her ...used in combination with some other ship. There are no useless ships in AI War! Except maybe the Acid Sprayer ;-) but even it has its use (post 4.0 its g
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  • ...t they are relatively safe under enemy control for now, and if you win the war they will all be freed). ...g a specific planet less desirable. This is a special unit for Homeworlder AI types, but they also show up at random on some planets in other games. Some
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  • [[AI War:AI War]] [[AI War:AI War]]
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  • '''Pre 4.0 A:''' The individual planetary battlefields in AI War are immense -- the simulate thousands of square kilometers of area. The mi This problem is not one unique to AI War -- in Supreme Commander, for instance, the problem was so severe with their
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  • ...compared to AI War, but even so we've backported the new pipeline from AI War to Tidalis, and the result is a puzzle game that runs even smoother, and wh
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  • ...th Trade Ship is part of the [[AI War:Zenith Traders|Zenith Traders]] [[AI War:Minor Faction|Minor Faction]] and can only spawn if that minor faction is e It is a living [[AI War:Golems|Golem]]; it has no broken version and cannot be repaired or controll
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  • {{AI War 2 Ship:Inhibiting Tesla Corvette}} [[Category:AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:Ablative Gatling}} [[Category: AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:Auto Bomb}} [[Category:AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:Heavy Fusion Bomber}} [[Category:AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:Grenade Launcher Corvette}} [[Category:AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:Porcupine}} *[[AI War 2:Pike_Corvette|Pike Corvette]]: 80% more shield and hull but much lower da
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  • {{AI War 2 Ship:Molotov}} [[Category:AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:Factory}} Factories and their [[AI War 2:Combat Factory|mobile variants]] are the primary way for players to reple
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  • {{AI War 2 Ship:Lost Spire Frigate}} ...ships, along with the [[AI War 2:Botnet Golem|Botnet Golem]] and the [[AI War 2:Hive Golem|Hive Golem]] compose the group known ingame as the "'''Lone Wo
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  • == AI Updates == -added support for AI plots, which are enabled in the new "AI Plots" tab in the new game lobby.
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  • AI Updates -Added support for removing individual AI types from consideration for random selection by placing disabledaitypes.tx
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  • -The AI will no longer have capturable energy reactors on its planets. This can no AI Updates
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  • ...e a story line that you follow to victory, rather you have to destroy both AI Home Command Stations to win and how you do that is left totally up to you. While your only objective is to destroy both [[Command Station|AI Home Command Stations]], there are several gameplay activities that will be
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  • ...like the Mark IV scout for the human players. These command posts let the AI do reinforcements right at their wormholes, like a player would. The comma -The AI will now send some of its reinforcements to wormhole command posts on plane
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  • ...I War Classic, which did not take arguments (at first) and which also [[AI War:Cheats|just took specific phrases as cheats]]. If you happened to say "bom ** Gain or lose the [number] amount of AI Progress
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  • -Previously, if there was no command station present at an AI planet receivingreinforcements, then some of the ships would just appear at ...Also, wormhole reinforcements in general have been toned down a bit until AI difficulty 8.
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  • ...luded in any given reinforcement that an AI does. In recent releases, the AI has been having way too many starships at the highest-level planets. -The AI now handles cloaked ships better, only de-cloaking them when it is at the t
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  • <big>'''What are suggestions for a good first AI opponent?'''</big> '''Q:''' What would you call a good "default AI" setting to fight against?
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  • '''The content that used to be on this page has moved to "[[AI War 2: Custom Text Messages To The Player | Custom Text Messages To The Player] ...en the journal entry appears. Essentially it is working like this -- [[AI War 2: Custom Text Messages To The Player | Custom Text Messages To The Player]
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  • ...emy ships guarding that planet compared to when I made my raid. How is the AI getting those reinforcements in there? ...AI to reinforce a planet even after the Warp Gate is gone. Basically, any AI ships or structures that have the Warp Gate (Full) or Warp Gate (Reinforce)
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  • ...iculty, depending on [[AI War:Minor Factions|Minor Factions]] and [[AI War:AI Plots|Plots]] enabled. ...often necessary to cross many planets. Players must bear in mind that one AI home world always try to be the furthest from Human home world.
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  • ...er holding it.<br/>Increases [[AI Progress]] by 5 if destroyed while under AI control. {{AIWarTableGravDrill}} This structure has to be captured from the AI. <br/>
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  • ...o the player in act 1" to only apply to the player's lander territory; the AI can build next to other territories claimed later by the player. ...this rule during the per-turn check of under-construction buildings, so an AI building can no longer be cancelled by this rule after starting constructio
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  • '''Q:''' I've just started a new game and there's an AI controlled Exo-Galaxy Wormhole on my home planet(s). Why is this? ...will need to be adequately defended for the duration of the game. See [[AI War:Wormhole Defense|How Do I Barricade A Wormhole?]] for tips on wormhole defe
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  • ...e only available to the Harder AI Types, and only show up on core and home AI planets, but they are quite a force to be reckoned with. -Added a new "No Enemy Waves" AI Modifier.
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  • ...low-speed juggernauts into high-speed killing machines, although all [[AI War:Spirecraft|Spirecrafts]] are immune to speed boosts. Just remember to keep ...ong-ranged fleet (''e.g.'' [[AI War:Missile Frigate|Missile Frigate]]+[[AI War:Plasma Siege Starship|Plasma Siege Starship]] combo), adding Speed Boosters
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  • ...rm]] that is saved by the Scapegoat is worth thirty times more then a [[AI War:Tachyon Microfighter|Tachyon Microfighter]] in terms of resources saved.<br As of 6.009, Scapegoats are able to save [[AI War:Spire Corvette|Spire Corvette]]s as they are a 'bonus fleet ship'.
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  • {{AI War 2 Ship:AI Command Station}} AI Progress (AIP) will rise by 15 if this dies.
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  • ...Spirecraft Mining Enclosure|Spirecraft Mining Enclosure]] built by a [[AI War:Spire Mining Ship|Spire Mining Ship]]. ...0.5 / 1.0 / 1.5 / 2.5 / 5.0% of the destroyed ship's maximum health ([[AI War:Current_Post-5.000_Beta#Prerelease_5.018|source]]). The feedback damage fo
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  • ...AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress|AI Progress]] by 1/2/3 (Mk. I/II/III) when destroyed. ...fficult defensive battle or to blow up a particularly nasty combination of AI defenses. However, players might be aware of their "per unit" damage cap. I
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  • XML (Extensible Markup Language) used to create ships, structures, tweak AI difficulty and more. ...ate or put it in a new XML mod folder and then FleetDesignTampate like: AI War 2\XMLMods\anyNameYouWant\FleetDesignTemplate
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  • {{AI War 2 Ship:AI Armored Golem}} Only used by Golemite AI.
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  • {{AI War 2 Ship:AI Artillery Golem}} Only used by Golemite AI.
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  • {{AI War 2 Ship:AI Hive Golem}} Only used by Golemite AI.
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  • {{AI War 2 Ship:AI Black Widow Golem}} Only used by Golemite AI.
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  • {{AI War 2 Ship:AI Cursed Golem}} Only used by Golemite AI.
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  • '''Q:''' With AI players of difficulty 5 and up, Astro Trains keep coming through my planets ...hich means that a minefield's efficacy can occasionally be thwarted by the AI.
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  • ...ely across the AI landscape; there tends to be one or more of these on the AI homeworlds and nearby planets, amongst other various locations. [[AI War:AI War]]
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  • ...ng shuttles than anything else. If you make sure that you understand [[AI War:Strong_Vs_Weak|what the Strong/Weak data represents]], you'll notice that t ...their autoattacking they use the exact same logic as the human ships. The AI logic is the higher-function logic that basically is what replaces the huma
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  • ...never be able to make any offensive moves. So there is a lot of assisting AI in that area to make it so that the game keeps moving. However, there is no assisting AI whatsoever for full-scale assaults -- the ships make the best choices in th
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  • -The AI is no longer allowed to cluster reinforcements in quite the same way as bef -The AI is back to only building a single ion cannon on planets on difficulties 7 a
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  • ...e vs the exported data tables. Player ships get a 2x speed multiplier, the AI gets none. (This bonus is not mentioned in game). If you access the data in ...id Sprayer]]s should have a speed of 120, not a speed of 60 as used by the AI.
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  • {{AI War 2 Ship:Orbital Mass Driver}} ...:Zenith Orbital Mass Driver|Zenith Orbital Mass Driver]]: Identical to the AI version, but usable by humans if bought from a Zenith Trader.
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  • ...d the chat message log visibility time to be 15 seconds rather than 5. AI War 1 and 2 both use 10 seconds, but they pop things up more frequently. * Massive new feature: map mode. As with the AI War games, you just hit tab to swap into it.
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  • ...t the presence of this Capitol will provoke a tremendous response from the AI. <br/> Part of the Fallen Spire campaign. ...ch Quadrant: the [[AI War:Spire Battleship|Spire Battleship]] and the [[AI War:Spire Dreadnought|Spire Dreadnought]]. If it's destroyed, you've already lo
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  • {{AI War 2 Ship:Royal Dire Tethuida Guardian}} [[Category:AI War 2: AI Type Specific]]
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  • '''See the new [[AI War:Combat_System|combat system page]] for more information.''' [[AI War:AI War]]
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  • '''Important''': To establish a beachhead on a planet, you must have [[AI War:Supply|Supply]] at that planet. Therefore, you can only create beachheads [[AI War:AI War]]
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  • ...re also the [http://www.arcengames.com/forums/index.php/board,2.0.html AI War forums] where you can ask questions and learn from other players. [[AI War:AI War]]
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  • ...ch Science Labs are exhausted, and so on. This is in contrast to the [[AI War:Planetary Summary|Planetary Summary]] on the right-hand side of the main vi [[AI War:AI War]]
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  • ...zoom even further out. Any chance of having that sort of capability in AI War? [[AI War:AI War]]
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  • '''NOTE: Manufactories no longer exist in the current version of AI War, as Crystals were removed.''' [[AI War:AI War]]
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  • '''A:''' In the base AI War directory, in the Runtimedata folder, you should see an altplanetnames.txt [[AI War:AI War]]
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  • ...en you might be trying to use Free Roaming Defender Mode offensively. [[AI War:Why Not To Use FRD Mode Offensively|Using FRD mode offensively is usually s [[AI War:AI War]]
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  • ...ks and feedback on the CON expansion before it officially releases with AI War 4.0 in August.
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  • ...n" some capturables like [[AI War:Zenith Reserve|Zenith Reserve]] and [[AI War:Distribution Node|Distribution Node]].
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  • ...ent, here are the guidelines for editing and creating pages relating to AI War on the wiki. 1) All AI War pages must have a category at the top. To parse correctly, categories have
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  • ...net. Players cannot give direct orders to the blades.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] Blades spawn automatically from [[AI War:Spire Blade Spawner]]s and therefore do not have any resource costs or buil
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  • ...top" | Research and unlock new technologies. Also gathers up to 3000 [[AI War:Knowledge|Knowledge]] per planet. Cannot gather from hostile planets but ca ...anced Research Station|Advanced Research Station]]'s content before a [[AI War:Hacking#Research Redirection|research redirection]] hacking.
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  • Most military ships get an [[AI War:Attack Multipliers|attack multiplier]] against 3 or 4 Hull Types. Ships tha ** [[AI War:Missiles|Warheads]] of all kinds
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  • ...e not only here but also in Spectral Empire and The Last Federation and AI War. This new system does highly-efficient sprite batching, which makes the fr ...or now the new achievements have generic achievement icons (copied from AI War, if you're curious); this may or may not change before the next official re
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  • ...to have a graphical button that opens a window that tells you about the AI War II kickstarter, and which then has the option to click a button and find ou ** https://www.kickstarter.com/projects/arcengames/ai-war-ii/
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  • {{AI War 2 Ship:Engineer}} *[[AI War 2:Combat Engineer|Combat Engineer]]: Identical to the normal version, but c
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  • {{AI War 2 Ship:Dire Shredder Guardian}} [[Category: AI War 2: Dire Guardians]]
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  • {{AI War 2 Ship:Raider}} [[Category: AI War 2: Human Resistance Fighters]]
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  • {{AI War 2 Ship:Spider}} *[[AI War 2:Tarantula|Tarantula]]: Twice as sturdy, but only a bit over half the spee
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  • {{AI War 2 Ship:Metal Harvester}} [[Category: AI War 2: Capturable Structures]]
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  • {{AI War 2 Ship:Nucleophilic Guardian}} [[Category: AI War 2: Guardians]]
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  • {{AI War 2 Ship:Dire Concussion Guardian}} [[Category: AI War 2: Dire Guardians]]
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  • {{AI War 2 Ship:Spire Debris}} [[Category:AI War 2: Fallen Spire]]
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  • {{AI War 2 Ship:Scourge Biotechnology Lab}} [[Category: AI War 2: Scourge]]
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  • {{AI War 2 Ship:Warbird Frigate}} *[[AI War 2:Warbird_Hydra_Frigate|Warbird Hydra Frigate]]: Warbird Frigate which spaw
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  • {{AI War 2 Ship:Scourge Spawner}} [[Category: AI War 2: Scourge]]
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  • {{AI War 2 Ship:Assault Frigate}} [[Category: AI War 2: Frigates]]
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  • {{AI War 2 Ship:Lost Energy Reactor}} [[Category: AI War 2: Capturable Structures]]
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  • {{AI War 2 Ship:Zenith Orbital Mass Driver}} [[Category: AI War 2: Turrets]]
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  • {{AI War 2 Ship:Zenith Forcefield Generator}} [[Category:AI War 2: Non-Turret Defenses]]
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  • {{AI War 2 Ship:Spire Relic}} [[Category: AI War 2: Fallen Spire]]
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  • {{AI War 2 Ship:Tesla Torpedo Frigate}} *Creates a [[AI War 2:Tesla_Torpedo|Tesla Torpedo]] every 4 seconds if an enemy that can be tar
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  • {{AI War 2 Ship:Frenzy Golem}} [[Category: AI War 2: Golems]]
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  • {{AI War 2 Ship:Spire Subspace Receiver}} [[Category: AI War 2: Fallen Spire]]
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  • ==What Effect Do AI Progress Increases Have On The Game?== * The AI gains higher Mark and greater numbers of ships for waves, cross planet atta
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  • ...a flagship to expend Hacking Points to perform various acts on neutral or AI-controlled planets and affect certain Factions, such as the Dyson Sphere or ...ra 5 (Including retrospectively). A few units such as Astro Trains and the AI Overlord will also give hacking points when killed.
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  • -The AI (at all levels) has learned some new tricks. Guards will now temporarily l -The AI scores are now trended over time as part of the Score, Ships Killed, Ships
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  • ...into the various special weapons that have always been a cornerstone of AI War. ...ans are now seeded at each command station and guard post belonging to the AI, except for special forces guard posts. These ships are mobile and powerful
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  • ...2476 Nemesis] kickstarter goal, and draw further inspiration from the [[AI War:Hybrid Hives|Hybrids]] from AIWC. ...oyances, and not need to bother its main Processors with petty things. The AI took various races they have conquered in the Arcenverse, twisted them by g
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  • ...tain is a lot more difficult now. It has been promoted to now be a HARDER AI type instead of a MODERATE one. ...e scenarios from what they previously were. For one thing, this will make AI players use lower-level force fields on lower-level planets, like they shou
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  • ...come from with gate raiding or anything of that nature. It takes existing AI fleets that are set for defense and puts them on attack. Once released, th ...d by an internal timer. The occurence of a CPA will depend heavily on the AI Difficulty. They will usually occur anywhere from every 3 to 5 hours.
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  • ...Preservation Wardens are an optional minor faction introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. This page is cur ...ing anything like this (in this galaxy, at least) so the wardens leave the AI alone. You, on the other hand, have the temerity to impinge upon the sover
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  • -Fixed some logic oversights with the AI trying to make its ships attack targets that are immune to the attacking sh ...and 5,000 respectively), to help rebalance the start of the game since the AI is now so much more fearsome at the start. This also helps to give players
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  • ...ct access to the core network of the AI, where they can greatly damage the AI's processing capabilities. ...rom the terminal. For AI progress details, move the mouse cursor over the AI progress display at the top of the screen.
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  • ...'d rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]]. (If you want the details without technical mumbo-jumbo, there's a [[AI War:Fallen Spire Walkthrough|walkthrough]])
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  • ...Detection:</b> || When a ship with this ability is present in a system the AI sends an attack wave at, the wave warning in the top left will display the | valign="top" | <b>Xx AI Reinforcement While At Planet:</b> || Found on the [[Troop Accelerator]], t
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  • ...rge, slow transport that automatically fills over time with up to 500 [[AI War:Wasp|Wasps]]. When the wasps are unloaded, they will automatically spread o The Golemite [[AI War:AI Type|AI Type]] doesn't use that kind of golem.
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  • ...in Basic Tutorial 3 has been updated to note that AI Progress DOES affect AI Tech levels as well as the number of ships they build. -AI ships at guard posts will now retreat when they have been drawn out, but ca
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  • ...lth over a 3 minute period, then self-destructs.<br/>Created inside a [[AI War:Hive Golem|Hive Golem]], when these are unloaded they are uncontrollable bu ...ians will be able to handle these much more easily (comparatively) than an AI without considerable gravity effects.
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  • ...uard Post. This guard post must be destroyed before humans can damage the AI Command Station on this planet. This type of Guard Post is part of a [[AI War:AI Plot#Counter Posts|plot]] and won't appear if this plot isn't enabled at ga
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  • ...oaking|uncloak]] [[AI War:Scout Drone|scouts]]. When these are killed the AI won't build replacements, so you can use starships or your fleet to carve s == How to counter when in the AI fleet ==
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  • -New AI Troop Accelerator has been added, and will appear at random on a few planet ...nt releases, the names of the AI players were mistakenly not including the AI number (1 or 2) or the difficulty level. Fixed.
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  • ...d by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its norma == How to counter when in the AI fleet ==
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  • ...stroyed on the alarm post's planet, or an adjacent planet, all of the [[AI War:Special Forces|Special Forces]] ships in the entire galaxy will turn aggres Increases [[AI War:AI Progress|AI Progress]] by 5 when destroyed.
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  • ...can be found in the 6journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". ...of thing. Judging by what our earlier scouts have discovered it seems the AI already knew about all of those.
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  • ...d by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its norma == How to counter when in the AI fleet ==
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  • ...d by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its norma == How to counter when in the AI fleet ==
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  • ...d by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its norma == How to counter when in the AI fleet ==
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  • ...AIWarCarrier.png|100px|left|Carrier]] || valign="top" | Contains hordes of AI units, when there are too many to conveniently travel independently. This unit is usable by the AI only.
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  • ...Network node, and thus must be destroyed before any AI Core Guard Post or AI Home Command Station can be damaged. == How to counter when in the AI fleet ==
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  • == How to counter when in the AI fleet == ...forcefully and permanently transform the Dyson Sphere into an ally of the AI. Needless to say, an indestructible bundle of rings that throws flying mach
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  • ...u liberate the settlement it will contribute a modest amount of metal, but AI progress will increase by 15 if it is destroyed. ...y found on worlds of the [[AI War:AI Opponent Types|Entrenched Homeworlder AI Type]].
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  • ...t way to feel comfortable. Bear in mind that on advanced difficulties the AI will still sometimes slip through to your home planet, but it is less of a ...d station ("neutering" the planet as the community calls it). Somehow the AI still built up a sizable force, at this planet. What gives?
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  • * Updates to the core AI logic, the interface, the controls, or the general usability of the game. * New AI Types.
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  • ...hild of Neinzul]]<br/>This unit is AI only and mainly spawns from the [[AI War:Neinzul Bomber Cluster|Neinzul Bomber Cluster]] structure. This unit is AI only.
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  • ...ighter]] || valign="top" | Tiny fighters best in swarms. Reveals any [[AI War:Cloaking|cloaked]] enemy ships they come near. ...s are good against [[Bomber]]s (the classical high-threat fleet-ship in AI war), it would be pleasant to eliminate them that much faster.
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  • ...ssiveGuardPost.png|100px|left|Stealth Guard Post]] || valign="top" | Basic AI guard post with no guns, but has a cloaking device that cloaks other ships == How to counter when in the AI fleet ==
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  • ...em, you are fighting a [[AI War:AI_Opponent_Types#Moderate|Backdoor Hacker AI Type]]. Before, the Exo-Galactic Wormhole had no way to be countered. Even if the AI Home Command Stations were destroyed, they will still throw enemy forces at
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  • ...that they can escape with the resulting scrap. <br/> They won't attack any AI ships that human players must normally manually target. This unit is part of the [[AI War:Human Marauders|Human Marauders]] [[AI War:Minor Factions|Minor Faction]] and cannot be obtained.
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  • at human and AI settlements to destroy what they can so that they can escape with the resul <br/> They won't attack any AI ships that human players must normally manually target.
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  • ...until you get to very small maps where depending on the map style only the AI home worlds might be more than 2 hops away from your start and the goodies ...stered on the planets nearest to the AI home planets (these are the "core" AI planets). Figure that half or more will be on the core planets, depending
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  • ...le components in your arsenal. Their most noticeable bonus is against [[AI War:Bomber|Bombers]], which will go down very quickly in pitched battle. It is an ideal ship to send against the [[AI War:Zombie Guardian|Zombie Guardian]], which can reclaim your ships.
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  • ...near to it. Also has devastating short-range lasers.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] ...rret]]s with a strong attack and large area of effect. As most ships in AI War are not immune to gravity effects, adding these to your fleet will make kit
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  • The [[Raider]] is eponymously designed to make runs at AI guard posts and hound at isolated heavy targets. One might consider them as == How to counter when in the AI fleet ==
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  • ...irection. In the current version of AI War, Tachyon Guardians are now [[AI War:Tachyon Sentinel|Tachyon Sentinels]], who are much weaker and easier to dea == How to counter when in the AI fleet ==
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  • == How to counter when in the AI fleet == ...rge cloaking ships like [[AI War:Scout Starship|scout starship]]s and [[AI War:Transport Ship|assault transport]]s. Just be careful not to lose your mark
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  • ...new technologies developed by the AI's, which mostly only show up near the AI home planets (they also appear on some Mark IV planets). There are various [[AI War:AI War]]
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  • ...beams is the Tachyon Guardian, a fairly large stationary unit. To stop the AI from tachyoning your scouts, just blow up the Tachyon Sentinel at the wormh [[AI War:AI War]]
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  • ...s is every planet the humans own and every adjacent planet. However, some AI structures--such as the Co-Processor--can interrupt supply. '''Do AI Ships Require Supply?'''
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  • ...ere isn't much there then it goes to another enemy planet. Previously the AI would stay and fight at the current planet if there were any ships left at -When AI ships route to enemy planets, they don't always necessarily pick the neares
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  • -Fixed a bug with AI ships not properly guarding the command posts they are supposed to reinforc -AI was getting too many engineer drones in some reinforcements.
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  • Note that all [[AI War:Fortresses|Fortress]] type units, as well as the [[AI War:Cloaker Starship|Cloaker Starship]] also counter dark matter. == How to counter when in the AI fleet ==
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  • ...ip allows the construction of mining enclosures on asteroids to build [[AI War:Spirecraft|Spirecraft]]. Each tab in its build menu corresponds to a type ...built from the system build window under the CONST tab if Spirecraft [[AI War:Minor Faction|Minor Faction]] is enabled during game setup.
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  • ...a reasonably effective tactic (although, there are some ships, such as the AI Home Command Stations, which are missile-proof and thus perfectly immune to ...ying on a suitably low difficulty you can get away with this, but once the AI is harder you'll simply take too many losses for this to be viable (and fri
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  • ...ost powerful starships you can get, and they really pack a punch. But the AI is good at defending against just them, so it's very smart to pair them wit ...Basic Turrets (for defense, but this is not a real immediate necessity at AI 5)
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  • ...isted. Simply remove the "Remove-This-Comment-ToDisable" note next to the AI types that you would like to have disabled. [[AI War:AI War]]
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  • ...a further range than the mirror can shoot on its own.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to counter when in the AI fleet ==
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  • * '''P9:''' Advanced Research Station, AI Home Planet, or Other Highly Valuable Prize [[AI War:AI War]]
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  • ...owing down a significantly, and eventually slow down to a complete crawl. AI units also slow down out this far (Warp Jumper waves spawn far enough out t [[AI War:AI War]]
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  • ...You can also use forcefields over wormholes on your own planets to prevent AI ships from spreading from one planet to another -- for example, to protect [[AI War:AI War]]
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  • ...trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could ev [[AI War:AI War]]
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  • ...mes worth it. <strike>Do note that Mark III and higher Ion Cannons have an AI Wave Multiplier that can be quite nasty.</strike> [[AI War:AI War]]
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  • ...ps all have "Repair" listed as an immunity. This applies to both human and AI players, of course. From a story sense, these ships are simply too large an [[AI War:AI War]]
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  • Any time the number of ships goes down to zero of any given type (say, the AI launches a wave and you destroy it), that type will stay on the summary for [[AI War:AI War]]
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  • ...make and operate, but which heals all units loaded into it including [[AI War:Children_of_Neinzul|Neinzul Younglings]]. ...moving to the edge of the map and unloading long range ships to attack the AI.
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  • ...unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 2/4/6 (Mk. I/II/III) when destroyed.
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  • ...unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 1/2/3 (Mk. I/II/III) when destroyed.
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  • {{AI War 2 Ship:Warp Gate}} [[Category: AI War 2: AI Structures]]
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  • {{AI War 2 Ship:Lesser Zenith Power Generator}} Generates 500,000 Energy. AI Progress will rise by 10 if this dies. Cannot be upgraded.
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  • {{AI War 2 Ship:Human Home Command Station}} ...ters and home. If this station is destroyed, you die, all is lost, and the AI wins. Like other Command Stations, it acts as the Flagship of the Human Hom
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  • [[AI War:AI War]]
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  • ...hough it's happened many times with AI War in the past. Mainly because AI War was at a more mature state when that was happening, and Tidalis is now gett
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  • ...main thing that always stopped us from rolling our own in the past with AI War. Our old hosting plan was a shared environment at Lunarpages, and it just ...f we saw a big influx of Tidalis traffic next month on top of the usual AI War traffic, the server was done for in that scenario, too.
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  • ...ion) both uses CPU/GPU and looks far worse (we tried this way back with AI War, and it looked terrible). Why is Tidalis so resolution-bound? Well, in a game like AI War, you have a "viewport" that looks into a much larger space than is actually
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  • The old "Missions" List has been replaced by the [[AI War:STATS_Button_Overview#Objectives_Tab|"STATS" button/"Objectives" Tab.]] *The new [[AI War:STATS_Button_Overview#Objectives_Tab|"Objectives" Tab:]]
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  • ...of the [http://www.arcengames.com/forums/index.php/board,2.0.html Main AI War Forum]. The [http://www.arcengames.com/forums/index.php/board,2.0.html AI War Forums] are still a great place to ask questions of other members, discuss
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  • This purpose of this page is to put thoughts on the overall AI War wiki design down in one place. ...plan to accommodate new games (I think a namespace for each major game AI War, Tidalis, Alden Ridge, etc. would be best allowing filters by game to work
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  • ...e to. This was another thing that we'd later discovered as part of our AI War conversion to Unity, and now it's included on Tidalis, as well. This shoul ...r writing data (including errors) to the disk have now been ported from AI War to Tidalis. These should prevent any cascades from errors when the disk ca
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  • [[AI War:AI War]]
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  • This page is for public contributors for the AI War section of the Wiki to coordinate. ...see this page for page layout guidelines: [[AI_War_Wiki_Page_Guidelines|AI War Wiki Page Guidelines]]
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  • ...rExoShield.png|left|Harvester Exo-Shield]] || valign="top" | Place on [[AI War:Metal Harvester|Metal Harvesters]] to create a tiny shield bubble around th ...e the output of the Harvester it protects (Patch 5.000 behavior), the [[AI War:Energy|Energy]] cost does indirectly consume resources due to the amount of
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  • ...planet ruled by an enigmatic spectre. It is set in the same universe as AI War and The Last Federation, light years and millennia apart from the events of ...have any developers available to work in the game, as they're busy with AI War 2's development. The financial troubles and the layoff they had in 2016 did
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  • #REDIRECT [[AI War:AI War]]
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  • #REDIRECT [[AI War:AI War]]
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  • #REDIRECT[[AI War:AI War]]
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  • {{AI War 2 Ship:Fortified Tesla Guardian}} [[Category: AI War 2: Guardians]]
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  • {{AI War 2 Ship:Zenith Power Generator}} [[Category: AI War 2: Capturable Structures]]
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  • {{AI War 2 Ship:Dark Spire Eidolon}} [[Category:AI War 2: Dark Spire]]
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  • {{AI War 2 Ship:Carrier Guardian}} [[Category: AI War 2: Guardians]]
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  • {{AI War 2 Ship:Dark Spire Spector}} [[Category:AI War 2: Dark Spire]]
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  • {{AI War 2 Ship:Pike Guard Post}} [[Category: AI War 2: Guard Posts]]
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  • {{AI War 2 Ship:Vampire Guardian}} [[Category: AI War 2: Guardians]]
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  • {{AI War 2 Ship:Raptor}} [[Category: AI War 2: Strikecraft]]
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  • {{AI War 2 Ship:Zenith Trader}} [[Category: AI War 2: Zenith Trader]]
    435 bytes (71 words) - 11:30, 16 March 2020
  • {{AI War 2 Ship:Home Human Settlement}} [[Category: AI War 2: Player Structures]]
    82 bytes (11 words) - 11:53, 14 March 2020
  • {{AI War 2 Ship:Pike Turret}} [[Category: AI War 2: Turrets]]
    63 bytes (9 words) - 13:48, 22 November 2020
  • {{AI War 2 Ship:Stingray}} [[Category: AI War 2: Strikecraft]]
    63 bytes (8 words) - 18:36, 8 March 2020
  • {{AI War 2 Ship:Gravity Guardian}} [[Category: AI War 2: Guardians]]
    69 bytes (9 words) - 23:05, 13 March 2020
  • {{AI War 2 Ship:Tractor Array}} [[Category: AI War 2: Non-Turret Defenses]]
    76 bytes (10 words) - 16:38, 21 March 2020
  • {{AI War 2 Ship:Plasma Guardian}} [[Category:AI War 2: Guardians]]
    67 bytes (9 words) - 18:27, 14 March 2020
  • {{AI War 2 Ship:Fortified Tesla Turret}} [[Category: AI War 2: Turrets]]
    74 bytes (10 words) - 13:51, 22 November 2020
  • {{AI War 2 Ship:Pike Guardian}} [[Category: AI War 2: Guardians]]
    66 bytes (9 words) - 21:58, 13 March 2020
  • {{AI War 2 Ship:Human Cryogenic Pod}} [[Category: AI War 2: Player Structures]]
    80 bytes (11 words) - 12:01, 14 March 2020
  • {{AI War 2 Ship:Tritium Sniper Turret}} [[Category: AI War 2: Turrets]]
    73 bytes (10 words) - 13:52, 22 November 2020
  • {{AI War 2 Ship:Tachyon Array}} [[Category: AI War 2: Non-Turret Defenses]]
    76 bytes (10 words) - 16:37, 21 March 2020
  • {{AI War 2 Ship:Paralysis Guardian}} [[Category:AI War 2: Guardians]]
    70 bytes (9 words) - 18:38, 14 March 2020
  • {{AI War 2 Ship:Forcefield Frigate}} [[Category: AI War 2: Frigates]]
    70 bytes (9 words) - 14:11, 8 March 2020
  • {{AI War 2 Ship:Unarmed Guard Post}} [[Category: AI War 2: Guard Posts]]
    118 bytes (19 words) - 16:20, 8 March 2020
  • {{AI War 2 Ship:Transport Flagship}} [[Category:AI War 2: Flagships]]
    70 bytes (9 words) - 15:43, 8 March 2020
  • {{AI War 2 Ship:Combat Factory}} [[Category:AI War 2: Flagships]]
    66 bytes (9 words) - 15:56, 8 March 2020
  • {{AI War 2 Ship:Combat Sentry Frigate}} [[Category: AI War 2: Frigates]]
    73 bytes (10 words) - 16:58, 8 March 2020
  • {{AI War 2 Ship:Pulsar Tank}} [[Category: AI War 2: Strikecraft]]
    66 bytes (9 words) - 22:29, 11 March 2020
  • {{AI War 2 Ship:Forcefield Guardian}} [[Category: AI War 2: Guardians]]
    72 bytes (9 words) - 22:45, 11 March 2020
  • {{AI War 2 Ship:Turbo Stingray}} [[Category: AI War 2: Strikecraft]]
    157 bytes (24 words) - 20:18, 12 March 2020
  • {{AI War 2 Ship:Velociraptor}} [[Category: AI War 2: Strikecraft]]
    67 bytes (8 words) - 20:28, 12 March 2020
  • {{AI War 2 Ship:Raid Frigate}} [[Category: AI War 2: Frigates]]
    64 bytes (9 words) - 20:43, 12 March 2020
  • {{AI War 2 Ship:Agile Transport Flagship}} [[Category: AI War 2: Flagships]]
    77 bytes (10 words) - 20:47, 12 March 2020
  • {{AI War 2 Ship:Gyrn, the Voidhome}} [[Category: AI War 2: Arks]]
    65 bytes (10 words) - 22:37, 12 March 2020
  • {{AI War 2 Ship:Vanguard Hydra}} [[Category: AI War 2: Strikecraft]]
    69 bytes (9 words) - 08:51, 13 March 2020
  • {{AI War 2 Ship:Siege Frigate}} [[Category: AI War 2: Frigates]]
    65 bytes (9 words) - 08:56, 13 March 2020
  • {{AI War 2 Ship:Devastator Frigate}} [[Category: AI War 2: Frigates]]
    70 bytes (9 words) - 23:57, 13 March 2020
  • {{AI War 2 Ship:Combat Engineer}} [[Category:AI War 2: Civilian Ships]]
    72 bytes (10 words) - 12:25, 14 March 2020
  • {{AI War 2 Ship:Rejuvenator Combat Factory}} [[Category: AI War 2: Flagships]]
    79 bytes (10 words) - 12:29, 14 March 2020
  • {{AI War 2 Ship:Cloaked Transport Flagship}} [[Category:AI War 2: Flagships]]
    78 bytes (10 words) - 16:46, 14 March 2020
  • {{AI War 2 Ship:Zapper}} [[Category:AI War 2: Strikecraft]]
    60 bytes (8 words) - 19:08, 14 March 2020
  • {{AI War 2 Ship:Sentinel Gunboat}} [[Category: AI War 2: Strikecraft]]
    71 bytes (9 words) - 19:13, 14 March 2020
  • {{AI War 2 Ship:Warrior}} [[Category:AI War 2: Scourge]]
    179 bytes (28 words) - 19:43, 14 March 2020
  • {{AI War 2 Ship:Tackle Drone Launcher Frigate}} [[Category: AI War 2: Frigates]]
    81 bytes (11 words) - 22:11, 14 March 2020
  • {{AI War 2 Ship:Tarantula}} [[Category: AI War 2: Strikecraft]]
    1 KB (142 words) - 22:15, 15 March 2020
  • {{AI War 2 Ship:Tripper}} [[Category: AI War 2: Strikecraft]]
    797 bytes (93 words) - 19:44, 21 March 2020
  • {{AI War 2 Ship:Ramifier Frigate}} [[Category: AI War 2: Frigates]]
    68 bytes (9 words) - 23:45, 15 March 2020
  • {{AI War 2 Ship:Chained Dark Spire Eidolon}} [[Category:AI War 2: Zenith Trader]]
    82 bytes (12 words) - 11:27, 16 March 2020
  • {{AI War 2 Ship:Major Data Center}} [[Category:AI War 2: Capturable Structures]]
    81 bytes (11 words) - 16:31, 21 March 2020
  • {{AI War 2 Ship:Railpod}} [[Category: AI War 2: Strikecraft]]
    761 bytes (81 words) - 19:16, 18 November 2020
  • {{AI War 2 Ship:Solar Flare Turret}} [[Category: AI War 2: Turrets]]
    70 bytes (10 words) - 14:29, 22 November 2020
  • {{AI War 2 Ship:Bastille Turret}} [[Category: AI War 2: Turrets]]
    67 bytes (9 words) - 14:50, 22 November 2020
  • Modular ships have come to AI War 2 as of version 3.900! This guide is meant for folks who already understan ...his duplicates the concept of things like the Riot Control Cruiser from AI War Classic, whereas the "more module budget over time" is more like champions.
    11 KB (1,909 words) - 17:36, 21 February 2022

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