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- #REDIRECT [[AI War:Fleet Command]]34 bytes (5 words) - 10:36, 31 January 2015
- #REDIRECT [[Talk:AI War:Fleet Command]]39 bytes (6 words) - 10:36, 31 January 2015
- {{AI War 2 Ship:War Harvester}} War Harvesters are a rare type of Frigate that can be obtained through Outguard326 bytes (49 words) - 17:05, 21 March 2020
- {{AI War 2 Ship:War Sieger}} War Siegers are a rare type of Frigate that can be obtained through Outguard Be320 bytes (49 words) - 16:58, 21 March 2020
- |name=War Harvester A War Harvester bot. Causes targets to give metal to its owner upon death.429 bytes (57 words) - 17:05, 21 March 2020
- |name=War Sieger A War Sieger bot. Does greatly increased damage to bubble forcefields with two mi427 bytes (54 words) - 16:55, 21 March 2020
- |name=Extragalactic War Phoenix [[Category:AI War 2: Ship Tables]]428 bytes (49 words) - 23:19, 16 March 2020
- |name=Extragalactic War Poltergeist [[Category:AI War 2: Ship Tables]]489 bytes (57 words) - 16:00, 17 March 2020
- Simply enormous AI warship. So vastly powerful, the appearance of such usually means only one [[Category:AI War 2: Ship Tables]]612 bytes (66 words) - 00:02, 20 April 2020
- #REDIRECT[[AI War:Disabled AI Types]]37 bytes (6 words) - 14:31, 4 March 2015
- {{AI War 2 Ship:AI Overlord}} ...be prepared to defeat this thing, or else, it will butcher you. [[AI War 2:AI Overlord - Phase 2|Phase 2]] is described elsewhere.581 bytes (102 words) - 22:35, 16 March 2020
- {{AI War 2 Ship:AI Command Station}} AI Progress (AIP) will rise by 15 if this dies.239 bytes (42 words) - 14:59, 8 March 2020
- {{AI War 2 Ship:AI Overlord - Phase 2}} |name=AI Overlord - Phase 2494 bytes (56 words) - 13:49, 8 February 2019
- {{AI War 2 Ship:AI Raid Starship}}34 bytes (6 words) - 18:08, 25 October 2018
- |name=AI Overlord |cap=1/AI Faction427 bytes (56 words) - 22:27, 16 March 2020
- |name=AI Overlord - Phase 2 The central processing unit for an entire AI faction, now mobilized and angry. Destroy this last phase to defeat this f433 bytes (49 words) - 19:11, 25 October 2018
- |name=AI Command Station [[Category: AI War 2: Ship Tables]]461 bytes (61 words) - 22:24, 16 March 2020
- |name=AI Raid Starship381 bytes (40 words) - 21:45, 25 October 2018
- [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.186 KB (31,438 words) - 17:26, 13 July 2020
- Below are listed the structures used exclusively by the AI and its forces. [[Category: AI War 2: Unit List]]4 members (0 subcategories, 0 files) - 14:41, 8 March 2020
Page text matches
- ! scope="col" align="center" colspan="2" | [[AI War:Ships and Structures|Ships and Structures]] Navigation ! scope="row" align="center" width="80"| [[AI War:Ships and Structures#Fleet Ships|Fleet Ships]]<br/>24 KB (3,572 words) - 13:08, 1 November 2018
- [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit27 KB (4,189 words) - 11:36, 9 August 2021
- ...e bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs#Bonus_Ship_Types_For_AI|here]] for more details.) ...ber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:28 KB (4,216 words) - 11:40, 4 February 2017
- ...War:Fortress|Fortress]], [[AI War:Mini-Fortress|Mini-Fortress]], and [[AI War:SuperFortress|SuperFortress]]. ...s of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]].59 KB (6,126 words) - 13:37, 30 September 2017
- ! ! scope="col" align="center" colspan="2" |AI War Navigation Reference ...ce Section]] - [[AI_War:Fleet_Command#Player-Created_Strategy_Resources|AI War:Strategies Section]]7 KB (980 words) - 15:00, 3 June 2015
- ...roids and asteroid quality also tends to increase as you get closer to the AI Homeworlds.<br/>There is a filter on the [[Galaxy Map]] for detected astero |[[File:AIWarSpirecraftImplosion.png|50px|left|]] || [[AI War:Spirecraft Implosion Artillery|Spirecraft Implosion Artillery]] || I || 114 KB (1,595 words) - 16:00, 22 October 2017
- [[File:AIWar2.jpg|center|960px|AI War 2]]<br/> ''Now Man must turn back the metal tide, and bring an end to... '''AI WAR''' ''4 KB (657 words) - 10:51, 26 June 2023
- If the <b>Immunity</b> is against an [[AI War:Ammunition Types|Ammunition Type]], ships armed with that ammunition can no ...r:Ammunition Types|Antimatter Bomb]] ammunition, such as fired by the [[AI War:Zenith Bombard|Zenith Bombard]].8 KB (1,287 words) - 12:39, 4 November 2018
- Ships with the [[AI War:Ship Abilities|Ability: Cloaking]] can disappear and not be visible to the Cloaked ships still show up on the [[AI War:Planetary Summary|Planetary Summary]] on the right side of the screen howev8 KB (1,435 words) - 14:11, 1 October 2017
- [[AI War 2: Interlude And Refinement]] ...at the end among those during this phase were the new Tsunami CPAs and the AI Reserves rework.415 KB (70,286 words) - 16:17, 13 April 2021
- ...when dealing with them. They all have a very slow regeneration and a [[AI War:Radar Dampening|Radar Dampening]] that makes them impossible to outrange. * [[AI War:Planetary Subcommanders|Subommander]] planets can pick regular and exotic g15 KB (2,291 words) - 05:52, 10 July 2016
- ...ght relate to the federation, it talks about how you might use them in the war effort against the Obscura. ...hips except the Mite and the Mothership so that they all now use wandering AI—but abnormally close to you. This way they don't ever just stop and shoo349 KB (57,816 words) - 12:25, 31 January 2015
- The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex and [[AI War 2: Dark Zenith]]113 KB (18,449 words) - 16:11, 1 June 2021
- [[AI War 2: The Final Cycle]] ...o, which meant that they would have exceptions when trying to have a civil war, among some other issues.1.02 MB (175,629 words) - 18:11, 4 March 2022
- [[AI War 2: The Great Refactor]] *** Those From Player Encounter Of Thing (AI Eye, whatever)646 KB (109,259 words) - 11:44, 22 September 2021
- ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from ga The following minor factions were added in AI War 3.031 KB (5,110 words) - 15:35, 22 November 2018
- ...ikely to get any harder as you go unless you make a lot of mistakes or the AI does something that really catches you off guard. So you might want to con * The AI players never manage to destroy any of your planets.40 KB (7,197 words) - 01:47, 5 October 2016
- ...r [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, which they join once awakened. Their role is mainly There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully10 KB (1,457 words) - 12:01, 21 August 2016
- ...ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some type ...difficult, because where the two types would conflict with each other the AI always takes whatever would benefit it the most. For example, a Turtle/Mad24 KB (3,558 words) - 16:52, 18 May 2019
- This is a list of categories of every ship type currently in AI War 2. Is currently incomplete. *[[:Category:AI War 2: Civilian Ships| Civilian Ships]]20 members (20 subcategories, 0 files) - 09:33, 19 June 2022