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  • * Unlike in AVWW, the game now returns to precalculating its materials rather than pooling t * Removed the usage of Graphics.DrawMesh (which helped performance in AVWW, but seemed to harm performance in AI War for some people) in favor of Grap
    407 KB (65,607 words) - 12:09, 16 September 2017
  • == Beta 0.971 [http://arcengames.blogspot.com/2012/04/avww-beta-0971-release-candidate-2.html Release Candidate 2] == == Beta 0.970 [http://arcengames.blogspot.com/2012/04/avww-beta-0970-release-candidate-1.html Release Candidate 1] ==
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...does NOT care whether it has a license key. You may run as many dedicated AVWW servers as you please. But to connect to a server as a client you will nee ===How Do I Host An AVWW Server?===
    9 KB (1,590 words) - 05:22, 28 August 2012
  • == Beta 1.061 [http://arcengames.blogspot.com/2012/06/avww-post-release-1061-release.html Release Candidate 8] == == Beta 1.060 [http://arcengames.blogspot.com/2012/06/avww-post-release-1060-release.html Release Candidate 7] ==
    278 KB (45,949 words) - 19:51, 1 February 2015
  • [[Category:AVWW]] [Category:AVWW]] All A Valley Without Wind pages must have this tag
    3 KB (421 words) - 14:03, 9 February 2012
  • First of all, talk about a yawn fest. AVWW isn't scaled to real life, but it's also scaled larger than most games. Th A big part of being an effective AVWW player, the same as with being a good AI War player for that matter, is bei
    10 KB (1,723 words) - 03:12, 28 August 2012
  • In AVWW, that form of long-term strategic thinking manifests in a number of ways: w ...That's what the strategy genre is all about at its most basic level, and AVWW lets you experience that in the context of an action-adventure sidescroller
    9 KB (1,615 words) - 01:33, 20 July 2012
  • ...pting language that was written for (and actually not ultimately used for) AVWW, a Lobby Setup Scripting system has been cobbled together. The actual scri * Backported the draw order sorting from AVWW after all. This should help with the performance of lots of shots, lines,
    223 KB (36,110 words) - 11:56, 16 September 2017
  • == Beta 0.900 [http://arcengames.blogspot.com/2012/02/avww-beta-0900-smooth-as-butter-patch.html Smooth As Butter] == == Beta 0.586 [http://arcengames.blogspot.com/2012/02/avww-beta-0586-sheer-cliffs-released.html Sheer Cliffs] ==
    363 KB (62,010 words) - 19:50, 1 February 2015
  • * Opened up mantis for AVWW feedback from alpha testers, now that beta is nearing. ...oad the following file manually and unzip it into your game folder: http://avww.s3.amazonaws.com/AVWW411.zip
    109 KB (18,636 words) - 19:51, 1 February 2015
  • == Beta 0.540 [http://arcengames.blogspot.com/2011/11/avww-beta-0540-whips-bursts-and-insects.html Whips, Bursts, And Insects] == == Beta 0.539 [http://arcengames.blogspot.com/2011/11/avww-beta-0539-in-game-reference-window.html In-Game Reference Window] ==
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...te represents an alternate reality of a single world called "Environ." In AVWW, the world of Environ is infinite (or at least so unbounded that nobody cou
    9 KB (1,663 words) - 02:24, 25 April 2012
  • ...s_Give_Your_Health_Bar_The_Respect_It_Deserves|it's not what you think]]. AVWW uses permadeath in a thematic way that makes death an interesting consequen
    10 KB (1,801 words) - 19:51, 1 February 2015
  • Health in AVWW is the measure of "how much longer can I stay on this expedition?" As such
    11 KB (1,889 words) - 19:51, 1 February 2015
  • ...building in real life, you'd better have a really good reason to do so in AVWW, too. But if this sort of exploration is on your mind, there are several w
    2 KB (394 words) - 09:33, 14 March 2012
  • ...tor, open the serversettings.dat file in the RuntimeData directory in your AVWW installation (if you're wanting to use admin commands in singleplayer, work
    8 KB (1,228 words) - 02:24, 1 September 2012
  • * Fixed some textual references to AVWW in the updater screens.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • *[[Lore:Humanity (AVWW)|Humanity]]
    2 KB (244 words) - 20:33, 26 October 2018
  • ...ap sprite text renderer from Starward Rogue (and other games going back to AVWW or so).
    123 KB (20,999 words) - 17:37, 25 October 2018

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