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  • #REDIRECT [[AI War:Fleet Command]]
    34 bytes (5 words) - 09:36, 31 January 2015
  • {{AI War 2 Ship:War Harvester}} War Harvesters are a rare type of Frigate that can be obtained through Outguard
    326 bytes (49 words) - 16:05, 21 March 2020
  • {{AI War 2 Ship:War Sieger}} War Siegers are a rare type of Frigate that can be obtained through Outguard Be
    320 bytes (49 words) - 15:58, 21 March 2020
  • {{AI War 2 Ship:AI Overlord}} ...be prepared to defeat this thing, or else, it will butcher you. [[AI War 2:AI Overlord - Phase 2|Phase 2]] is described elsewhere.
    581 bytes (102 words) - 21:35, 16 March 2020
  • {{AI War 2 Ship:AI Command Station}} AI Progress (AIP) will rise by 15 if this dies.
    239 bytes (42 words) - 13:59, 8 March 2020
  • {{AI War 2 Ship:AI Armored Golem}} Only used by Golemite AI.
    132 bytes (21 words) - 13:13, 14 March 2020
  • {{AI War 2 Ship:AI Artillery Golem}} Only used by Golemite AI.
    135 bytes (21 words) - 13:22, 14 March 2020
  • {{AI War 2 Ship:AI Hive Golem}} Only used by Golemite AI.
    130 bytes (21 words) - 13:24, 14 March 2020
  • {{AI War 2 Ship:AI Overlord - Phase 2}} |name=AI Overlord - Phase 2
    494 bytes (56 words) - 12:49, 8 February 2019
  • {{AI War 2 Ship:AI Black Widow Golem}} Only used by Golemite AI.
    137 bytes (22 words) - 13:24, 14 March 2020
  • {{AI War 2 Ship:AI Cursed Golem}} Only used by Golemite AI.
    132 bytes (21 words) - 13:26, 14 March 2020
  • {{AI War 2 Ship:AI Raid Starship}}
    34 bytes (6 words) - 17:08, 25 October 2018
  • #REDIRECT[[AI War:Disabled AI Types]]
    37 bytes (6 words) - 13:31, 4 March 2015
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 16:26, 13 July 2020
  • {{AI War 2 Ship:Heavy Beam Guardian}}
    37 bytes (6 words) - 23:38, 25 October 2018
  • {{AI War 2 Ship:Forcefield Guardian}} [[Category: AI War 2: Guardians]]
    72 bytes (9 words) - 21:45, 11 March 2020
  • {{AI War 2 Ship:Vampire Guardian}} [[Category: AI War 2: Guardians]]
    69 bytes (9 words) - 18:04, 12 March 2020
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,156 words) - 18:32, 6 August 2020
  • {{AI War 2 Ship:Parasite}} *[[AI War 2:Persuader|Persuader]]: 30% less health, but has a Tractor Beam.
    956 bytes (110 words) - 18:57, 21 March 2020
  • {{AI War 2 Ship:Armored Golem}}
    31 bytes (5 words) - 18:08, 25 October 2018

Page text matches

  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,156 words) - 18:32, 6 August 2020
  • ...ow takes simply either "number of human military ships here" or "number of AI military ships here", whichever is larger (though capped at 4x the smaller * Changed the relationship between AI difficulty and wave size to a new algorithm that hopefully provides a more
    367 KB (58,728 words) - 11:16, 16 September 2017
  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.096 [http://arcengames.blogspot.com/2012/10/ai-war-beta-5096-release-candidate-1.html Release Candidate 1] ==
    407 KB (65,607 words) - 11:09, 16 September 2017
  • [[AI War 2: Multiplayer Alpha And Beta]] ...at the end among those during this phase were the new Tsunami CPAs and the AI Reserves rework.
    415 KB (70,272 words) - 10:16, 16 October 2020
  • ...is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...the past versions, and blends them into what we feel is the definitive AI War experience. The game will continue to evolve, but 5.0 is the new rock-soli
    245 KB (38,972 words) - 10:55, 16 September 2017
  • * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. == Prerelease 6.050 [http://arcengames.blogspot.com/2013/06/ai-war-beta-6050-release-candidate-3.html Release Candidate 3] ==
    209 KB (33,423 words) - 11:14, 16 September 2017
  • ...e bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs#Bonus_Ship_Types_For_AI|here]] for more details.) ...ber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:
    28 KB (4,110 words) - 10:40, 4 February 2017
  • [[AI War 2: The Refinement of Fleets]] * 4 explanations have been added for non-AI factions in the Other Factions section of the strategy/tips guide.
    287 KB (48,412 words) - 11:06, 3 July 2019
  • ...ly 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 pages of
    183 KB (30,713 words) - 10:55, 16 September 2017
  • ...topic,11809.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]).
    223 KB (36,109 words) - 10:56, 16 September 2017
  • ...tiplayer is in public alpha, as noted below.''' There is a [[:Category:AI War 2: All About Multiplayer|detailed multiplayer guide]] that we are working o [[:Category:AI War 2: All About Multiplayer#Initial Caveats And Related Resources|Please see t
    448 KB (76,483 words) - 13:38, 22 January 2021
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. AI War's run from 7.0 to 8.0 took a long break during our development of The Last
    177 KB (28,387 words) - 16:36, 25 October 2018
  • [[AI War 2: Pre-And-Post Launch Polish]] ...initial discussions about all this were [https://forums.arcengames.com/ai-war-ii/my-personal-issues-with-fleets/ here], but other discussions were on dis
    278 KB (47,062 words) - 15:30, 11 October 2019
  • [[AI War 2: Pre-Early Access Polish]] ...cross-threading issue where two different threads (short term planning and AI order reevaluation) would be both clearing out dud orders and putting the s
    260 KB (44,014 words) - 12:36, 4 October 2018
  • ...at every one of its planets. It still does that if it is a difficulty 10 AI, but only seeds a certain percent of wormholes on lower difficulties (Diff * Fixed bug where the main AI would scrap hybrids if there were too many starships on a planet.
    151 KB (24,808 words) - 18:48, 1 February 2015
  • '''Welcome to AI War 2!''' AI War 2 is a combination of RTS, 4X, and Tower Defense. You'll be continuously co
    44 KB (7,570 words) - 00:42, 1 June 2020
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 16:26, 13 July 2020
  • ...War:Fortress|Fortress]], [[AI War:Mini-Fortress|Mini-Fortress]], and [[AI War:SuperFortress|SuperFortress]]. ...s of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]].
    59 KB (6,126 words) - 12:37, 30 September 2017
  • [[AI War 2: The Grand New AI]] ...give you the proper 20, 20, 20, 20. So depending on the size of stacks at AI planets and how much damage your ships were inflicting to entire stacks thi
    179 KB (30,218 words) - 22:28, 1 January 2020
  • ...ikely to get any harder as you go unless you make a lot of mistakes or the AI does something that really catches you off guard. So you might want to con * The AI players never manage to destroy any of your planets.
    40 KB (7,197 words) - 00:47, 5 October 2016

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