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  • ...litary staircases, and 7 new single-floor up/down solitary staircases room templates by Chris. * Fixed an issue in recent versions with one of the destroyed room templates drawing glitchily.
    192 KB (32,417 words) - 18:50, 1 February 2015
  • ...issue in interior room generation that could sometimes cause certain room templates to flood. * Coffers now show the icon of what they held in them, just lower and faded-out, when you have already
    278 KB (45,948 words) - 18:51, 1 February 2015
  • ** Warp gates now show the icon used for the dungeon map. ...e past for people to notice (but now they are one of several types of room templates used for mission staging areas).
    363 KB (62,007 words) - 18:50, 1 February 2015
  • ** These are separate from the Fleet Design Templates, since these are about UI organization, which is different from the underly ...irect placement of things like turrets, the mark level is not drawn on the icon, at least not for now.
    122 KB (21,444 words) - 13:29, 18 April 2019
  • ...han the lower right; this makes it so that you can actually see the rarity icon when it is equipped in a slot with text across the bottom. ...bit more than expected, heh. Oh, and each achievement has its own unique icon, like Tidalis but unlike AI War. So if you've been wondering where we were
    345 KB (59,052 words) - 18:51, 1 February 2015
  • * Fixed a bug where the far-zoom icon for Neinzul Youngling Cockroaches were not showing up correctly. * The ships that show up with an icon on the intel summary view have their own text line directly below in purple
    151 KB (24,808 words) - 18:48, 1 February 2015
  • * Previously, the text for the riot control starship templates was showing too low and overlapping other buttons. Fixed. ...s there is a >= 5% difference in health, or there is a full-refresh of the icon grouping data (which happens whenever you move the view at all, etc).
    165 KB (27,263 words) - 18:48, 1 February 2015
  • ...g AI ships in cold-storage to basically never be drawn in far zoom (unless icon-combining was turned off). ...ies used the old graphics for the actual ship, but the new graphic for the icon. Fixed.
    367 KB (58,728 words) - 11:16, 16 September 2017
  • ...a new tab to the Controls screen called "Ship Design", for defining custom templates for modular ships (i.e. the three marks of Riot Control Starship). ...small window that used to draw when placing a ship, that tells you why the icon is red if the proposed location is not valid.
    245 KB (38,972 words) - 10:55, 16 September 2017
  • * Left clicking on the Metal Income icon will now give you some stats for units you've killed (Right clicking shows ...(making game load slower) when a copy_from or is_partial_record reset the icon.
    293 KB (50,067 words) - 10:33, 14 October 2020
  • ...ganized a bit, and will become less vertically tall as well as showing the icon for the ability that would be produced. * Fixed a bug with the non-hearth guardian stones never having their icon show properly on the world map regions with them.
    109 KB (18,636 words) - 18:51, 1 February 2015
  • *Sunrise Spell Icon *Nightfall Spell Icon
    18 KB (2,300 words) - 14:17, 18 May 2012
  • ...RaidOffensiveTurrets and GeneralTurrets Battlestation/Citadel fleet design templates. ...cations where it was still looking to the old locations for an out of date icon. We will have real icons in the future for those, but for now the placehol
    415 KB (70,272 words) - 10:16, 16 October 2020
  • RocketAssistedPuffin, AnnoyingOrange, and Ovalcircle for reporting the icon sidebar issue. * The little notification icon/panels at the top of the screen now show up with a new font (as with most o
    287 KB (48,412 words) - 11:06, 3 July 2019
  • ...uple versions where the Spire's Frigate-level champion was using the wrong icon in the planetary summary. * Redid the far-zoom icon for the Spire champions (the others had a fair bit of internal contrast, bu
    209 KB (33,423 words) - 11:14, 16 September 2017
  • * The Tech History menu (viewable by clicking the Science icon in the resource bar at the top of the screen) now shows the total science y * Creating a mod to replace or redefine parts of the fleet design templates (like the starting fleets) now works properly rather than creating duplicat
    186 KB (31,438 words) - 16:26, 13 July 2020