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  • Starward Rogue, released January 22nd 2016, is a procedurally-generated roguelike-ish kind * [[Starward Rogue:Post-1.5 Release Notes]]
    2 KB (342 words) - 16:36, 25 October 2018
  • == Next Release Notes == [[Starward Rogue:Post-1.5 Release Notes]]
    63 KB (10,263 words) - 16:36, 25 October 2018
  • * Fixed problem with a rogue testing version of the Zombot seeding which was causing some rooms to be un *Extended the descriptions of Necro Mech (Au), Rogue Bomber Communicator (Au), StinkBot (Au), Revenge Rams, Ram Launcher, Mapmas
    41 KB (6,415 words) - 21:41, 24 September 2020
  • == Next Release Notes == [[Starward Rogue:Post-1.0 Release Notes]]
    108 KB (18,595 words) - 16:35, 25 October 2018
  • ...a modder’s additions won’t be accidentally overwritten next time we push a release to the game, for instance. ***If you are making changes to someone else’s work, though, please make some notes in the svn log as to why -- it’s just good form to explain your commits i
    11 KB (1,865 words) - 16:35, 25 October 2018
  • == Next Release Notes == ...buting things out to defend wormholes, etc, but I ran out of time for this release.
    182 KB (30,451 words) - 12:10, 11 January 2018
  • == Next Release Notes == ...ffected mods for the visuals or icons of the ships, although prior to this release it probably didn't affect the game itself.
    123 KB (20,981 words) - 16:37, 25 October 2018