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  • {{AI War 2 Ship:AI Overlord - Phase 2}} |name=AI Overlord - Phase 2
    494 bytes (56 words) - 13:49, 8 February 2019
  • {{AI War 2 Ship:War Harvester}} War Harvesters are a rare type of Frigate that can be obtained through Outguard
    326 bytes (49 words) - 17:05, 21 March 2020
  • {{AI War 2 Ship:War Sieger}} War Siegers are a rare type of Frigate that can be obtained through Outguard Be
    320 bytes (49 words) - 16:58, 21 March 2020
  • {{AI War 2 Ship:AI Overlord}} ...hing, or else, it will butcher you. [[AI War 2:AI Overlord - Phase 2|Phase 2]] is described elsewhere.
    581 bytes (102 words) - 22:35, 16 March 2020
  • {{AI War 2 Ship:AI Command Station}} AI Progress (AIP) will rise by 15 if this dies.
    239 bytes (42 words) - 14:59, 8 March 2020
  • {{AI War 2 Ship:AI Raid Starship}}
    34 bytes (6 words) - 18:08, 25 October 2018
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • {{AI War 2 Ship:AI Armored Golem}} Only used by Golemite AI.
    132 bytes (21 words) - 14:13, 14 March 2020
  • {{AI War 2 Ship:AI Artillery Golem}} Only used by Golemite AI.
    135 bytes (21 words) - 14:22, 14 March 2020
  • {{AI War 2 Ship:AI Hive Golem}} Only used by Golemite AI.
    130 bytes (21 words) - 14:24, 14 March 2020
  • {{AI War 2 Ship:AI Black Widow Golem}} Only used by Golemite AI.
    137 bytes (22 words) - 14:24, 14 March 2020
  • {{AI War 2 Ship:AI Cursed Golem}} Only used by Golemite AI.
    132 bytes (21 words) - 14:26, 14 March 2020
  • #REDIRECT[[AI War:Expansion 2 Children of Neinzul]]
    51 bytes (7 words) - 10:38, 4 March 2015
  • [[AI War 2: Making Alpha Fun]] * Upgraded Amplify Shader Editor to the new version v0.7.2.006, which includes direct support for HSV to RGB nodes (and vice-versa), a
    123 KB (20,999 words) - 17:37, 25 October 2018
  • These instructions were written in Late June and correspond to AI War 2 version .502 or so. There is now an in-game tutorial, so you should look at Once your ships are all built, take your fleet out and start fighting the AI!
    9 KB (1,583 words) - 14:26, 23 October 2018
  • ...try the build pattern. Much roomier! ... Incidentally, much easier for the AI to destroy piecemeal. Hmm...
    4 KB (693 words) - 18:00, 1 May 2018
  • [[AI War 2: Final Pre-Beta Checks]] == Version 0.612 AI Hunters and the Turrets that Stop Them ==
    182 KB (30,453 words) - 13:10, 11 January 2018
  • [[AI War 2: The Pivot]] ...ship that the Thanatos is built around was found in a nebula prior to the AI revolt.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • [[AI War 2: The Era of Discovery]] ...kstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • [[AI War 2: Pre-Early Access Polish]] ...cross-threading issue where two different threads (short term planning and AI order reevaluation) would be both clearing out dud orders and putting the s
    260 KB (44,014 words) - 13:36, 4 October 2018

Page text matches

  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.097 Release Candidate 2 ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • [[AI War 2: The Final Cycle]] ...o, which meant that they would have exceptions when trying to have a civil war, among some other issues.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: The Great Refactor]] *** Those From Player Encounter Of Thing (AI Eye, whatever)
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...the past versions, and blends them into what we feel is the definitive AI War experience. The game will continue to evolve, but 5.0 is the new rock-soli
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...ow takes simply either "number of human military ships here" or "number of AI military ships here", whichever is larger (though capped at 4x the smaller ** Fixed a reference in a tutorial 2 tooltip that always referred to a planet as "Tiroha" despite the name havin
    367 KB (58,728 words) - 12:16, 16 September 2017
  • [[AI War 2: Finalizing Multiplayer]] == 2.800 The Paradigm Shift ==
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[AI War 2:The Paradigm Shift]] == Version 2.715 Unload Queuing ==
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...topic,11809.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]).
    223 KB (36,110 words) - 11:56, 16 September 2017
  • [[Valley 2:Post-Launch Release Notes]] == Valley 2 Beta Period Round Up ==
    304 KB (51,505 words) - 19:51, 1 February 2015
  • == Beta Series 2 Statistics == Beta Series 2 spanned from November 8 through February 29, and it was a busy period indee
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...War:Fortress|Fortress]], [[AI War:Mini-Fortress|Mini-Fortress]], and [[AI War:SuperFortress|SuperFortress]]. ...s of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]].
    59 KB (6,126 words) - 13:37, 30 September 2017
  • [[AI War 2: Post Completion Part II]] ** DLC 2 mines:
    338 KB (54,548 words) - 10:53, 26 June 2023
  • [[AI War 2: The Refinement of Fleets]] After 3 months of Early Access and 2+ years of development, we had reached a point where we felt we knew what we
    287 KB (48,412 words) - 12:06, 3 July 2019
  • [[File:AIWar2.jpg|center|960px|AI War 2]]<br/> ''Now Man must turn back the metal tide, and bring an end to... '''AI WAR''' ''
    4 KB (657 words) - 10:51, 26 June 2023
  • * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. == Prerelease 6.050 [http://arcengames.blogspot.com/2013/06/ai-war-beta-6050-release-candidate-3.html Release Candidate 3] ==
    209 KB (33,423 words) - 12:14, 16 September 2017
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • [[AI War 2: Interlude And Refinement]] ...at the end among those during this phase were the new Tsunami CPAs and the AI Reserves rework.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...s but minus the intermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works. ...spot.com/2012/04/avww-beta-0971-release-candidate-2.html Release Candidate 2] ==
    345 KB (59,053 words) - 19:51, 1 February 2015
  • The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex and c [[AI War 2: Dark Zenith]]
    113 KB (18,449 words) - 16:11, 1 June 2021
  • [[AI War 2: The Grand New AI]] ...multiplies that amount by the number of ships in the stack, maximum 20 (so 2% would lead to 40% in a stack of 20 or more).
    179 KB (30,218 words) - 23:28, 1 January 2020

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