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  • ...ft|Artillery Golem]] || valign="top" | Fires extremely, extremely powerful artillery shots over long ranges. Is very slow, and very fragile, though. Great for | {{AlgCtr}} | Artillery || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Sniper Shots, Fusion Cutters,
    3 KB (436 words) - 02:34, 17 October 2016
  • {{AI War 2 Ship:Artillery Golem}}
    33 bytes (5 words) - 18:17, 25 October 2018
  • {{AI War 2 Ship:Derelict Artillery Golem}}
    42 bytes (6 words) - 18:04, 25 October 2018
  • {{AI War 2 Ship:AI Artillery Golem}}
    135 bytes (21 words) - 14:22, 14 March 2020

Page text matches

  • ** "Bonus" vs. Artillery from 0.5 => 1. ** Bonus vs Artillery from 4 => 1.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** Artillery Guardian: *** Fixed bug where it had a multiplier vs Artillery of 0.1, now that's a multiplier vs Scout.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...irecraft ship class (built on the new asteroids) has been added: Implosion Artillery (Mark I-V) ** Large, high-range, middling-health artillery weapon that does damage based on a percentage of the enemy ship's remaining
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...n be killed by this shot alone. This means that a fully upgraded Artillery Golem shooting at a stack 100 weak ships will only ever kill a single ship per sh **** So, when an Artillery Golem hits a stack of 100 Dark Mirrors with 125% revenge shot damage, effectively
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * The Botnet Golem has been split off into an entirely separate minor faction with its own cos ...Golem and "that thing can kill anything, once every 8 seconds!" Artillery Golem.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • **chainlight: Summons an invulnerable golem with a chain lightning attack * Raijin Golem primary attack changed following some tester feedback
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ced from 250 to 200. Railpod tech changed from "Ambush, Light" to "Ambush, Artillery" ...changes gives Ambush an offensive-minded ship. It's meant to be used as an artillery battery on enemies planets, with a somewhat strong alpha-strike when exitin
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...s of a golem in a system, they can capture that system and then repair the golem to bring it back online. ...ally costs a lot of resources. And when you are finally ready to take the golem online, it takes 10,000 to 40,000 energy to activate and run it.
    13 KB (2,356 words) - 10:42, 9 July 2016
  • * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't counter their triangle counter (was fighters, is now bo ** Added Bonus vs Artillery (already had Light, UltraLight, and Refractive).
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...other things this error could be seen when important things like an MDC or Golem or both would end up on ZA homeworld planets. ...I can give my novice friend Logan new ships so they can merrily take their Golem around and hit things, without them needing to capture planets or hack ARSs
    338 KB (54,548 words) - 10:53, 26 June 2023
  • -There is now a chat message sent when a player finishes rebuilding a golem. This is helpful in co-op and in solo. ...sion-only Minor Faction: Zenith Devourer. The nigh-indestructible Devourer Golem makes its way slowly around the galaxy, absorbing all of the non-core mobil
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * Fixed a bug where mousing over the text for the fabricator, golem, or asteroids filters would cause the background box to disappear but not t * Spirecraft Implosion Artillery, Penetrators, Rams, Attritioners, and Martyrs are now flagged as immune to
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...d0" | [[Needler Turret]] || Basic medium-range turret. Counters heavy and artillery armor. ...he golem by itself) usually over a span of 2 hours except for the [[Cursed Golem]].
    28 KB (4,216 words) - 11:40, 4 February 2017
  • == Version 0.610 Pay No Attention To The Golem Behind The Curtain == ...claimable units at once, the cheaper ones are reclaimed first, to avoid a golem stalling capture of a planet's resources.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • *** So this is a major buff to the botnet golem and nanocaust, as if they kill something like 20 ships out of a stack of 80 ...lies to EXP gains for your ships, which means that things like your botnet golem or other golems will level up way faster for what that's worth. Fleets in
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Slight tweak to Intensity 10 golem seeding. ** The artillery golem now uses this, as does the Orbital Mass Driver.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * The Regenerator Golem's health "cost" for regenerating a unit has been increased to 3x of what it ...u split your selection then you will have 5 bombers, 2 fighters and a hive golem in your selection afterwards
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Fixed bug where some minor faction units (like the mining golem) were getting orders from the AI thread that conflicted with their proper b * Fixed bug where an exo-galaxy wormhole was not providing "golem supply" if it happened to be on a nuked planet. It will now provide supply
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Units respawned by the Regenerator Golem now inherit behaviour (like "Pursuit Mode" or "Attack Mode"), but not contr * Allow weapons systems to only target static or mobile units. The Devourer Golem is now only allowed to target mobile units; this should allow the Devourer
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...added to finally being used, this time for the yellowjackets that the hive golem spawns. This is vastly more polygon-efficient, and also looks cool. ** The artillery golem looked really horrible, as did the Warpsite Artillery (same model), and they now use what was once the carrier starship.
    278 KB (47,062 words) - 16:30, 11 October 2019

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