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- [[Bionic Dues Post Release Notes]] ...shoot cryopods while either or both had never been seen before. Now only bots that have been seen can attack cryopods, and only cryopods that have been s160 KB (26,781 words) - 17:21, 2 February 2015
- == Official [http://arcengames.com/bionic-dues-official-1-100-released/ 1.100] == == Beta 1.016 [http://arcengames.com/bionic-dues-beta-1-016-next-officials-release-candidate-2-released/ Next Official's Rel48 KB (7,844 words) - 17:22, 2 February 2015
- *Tripwire - these alarm nearby bots to your presence when triggered. ...hese are only seen in assassination missions or if you encounter Avalanche bots. Deals damage equal to its level * 5.3 KB (469 words) - 04:59, 2 July 2015
- {{Infobox Bot (Bionic Dues) ...lsion on all bots and exos within 7 tiles. And worse, he wakes up all the bots within 14 tiles.652 bytes (93 words) - 14:13, 14 October 2013
- {{Infobox Weapon (Bionic Dues) ...istance. It lacks the punch to be truly effective against heavily-shielded bots.629 bytes (74 words) - 13:33, 13 October 2013
- {{Infobox Bot (Bionic Dues) ...lose quarters. Isolate them if at all possible, or else destroy the nearby bots with haste.781 bytes (106 words) - 04:06, 15 October 2013
- {{Infobox Weapon (Bionic Dues) ...t the Light Machine Gun is most commonly used for killing lightly-shielded bots and destroying cover or other things that can't shoot back, conserving ammo652 bytes (74 words) - 13:34, 13 October 2013
- {{Infobox Weapon (Bionic Dues) ...e Shotgun's decent damage makes it an effective weapon against most normal bots. Stacking area-of-effect boosts can provide a very effective way to clean o879 bytes (115 words) - 11:11, 17 August 2019
- {{Infobox Bot (Bionic Dues) ...ou. If the target survives, you will be hurt; on higher difficulties enemy bots can deal so much damage that letting them shoot you in order to provoke the1 KB (154 words) - 11:24, 17 August 2019
- {{Infobox Bot (Bionic Dues) ...aiting a PantherBot into mining large areas of floor and then luring other bots into the minefield can be very effective.707 bytes (100 words) - 13:52, 14 October 2013
- {{Infobox Weapon (Bionic Dues) ...ffective room clearer and can seriously harm or kill all but the strongest bots.727 bytes (88 words) - 13:31, 13 October 2013
- {{Infobox Bot (Bionic Dues) ...d with a full complement of repair nanites that fully heal breaches in all bots that are near him every turn.466 bytes (59 words) - 13:29, 14 October 2013
- {{Infobox Bot (Bionic Dues) ...nly to spike your exos, but to clean up sources of cover and thus let more bots after you.412 bytes (51 words) - 23:01, 28 July 2014
- {{Infobox Weapon (Bionic Dues) ...it hits. Further, firing the weapon is a "free action" because the other bots are too surprised to respond. The weapon itself is so astonished that it E2 KB (230 words) - 11:29, 17 August 2019
- {{Infobox Weapon (Bionic Dues) ...). Comes with enough ammunition to shot around corners and clear out pesky bots regularly, which is what makes [[Assault Exo| Assault]]s so easy to play wi930 bytes (119 words) - 09:26, 15 October 2013
- {{Infobox Bot (Bionic Dues) ...makes up for its powerful shotgun. Has an unfortunate ability to inspire bots around him, giving them a permanent bonus to their attack strength. Kill h648 bytes (80 words) - 22:08, 1 February 2015
- {{Infobox Bot (Bionic Dues) }}Has deadly aim itself, but makes nearby bots so nervous that THEY start missing every other shot..327 bytes (32 words) - 22:39, 28 July 2014
- {{Infobox Bot (Bionic Dues) ...he legendary Pistol of Uselessness. Has an unfortunate ability to inspire bots around him, giving them a permanent bonus to their attack strength. Kill h432 bytes (47 words) - 23:04, 28 July 2014