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  • [[Bionic Dues Post Release Notes]] ...shoot cryopods while either or both had never been seen before. Now only bots that have been seen can attack cryopods, and only cryopods that have been s
    160 KB (26,781 words) - 17:21, 2 February 2015
  • == Official [http://arcengames.com/bionic-dues-official-1-100-released/ 1.100] == == Beta 1.016 [http://arcengames.com/bionic-dues-beta-1-016-next-officials-release-candidate-2-released/ Next Official's Rel
    48 KB (7,844 words) - 17:22, 2 February 2015
  • *Tripwire - these alarm nearby bots to your presence when triggered. ...hese are only seen in assassination missions or if you encounter Avalanche bots. Deals damage equal to its level * 5.
    3 KB (469 words) - 04:59, 2 July 2015
  • {{Infobox Bot (Bionic Dues) ...lsion on all bots and exos within 7 tiles. And worse, he wakes up all the bots within 14 tiles.
    652 bytes (93 words) - 14:13, 14 October 2013
  • {{Infobox Weapon (Bionic Dues) ...istance. It lacks the punch to be truly effective against heavily-shielded bots.
    629 bytes (74 words) - 13:33, 13 October 2013
  • {{Infobox Bot (Bionic Dues) ...lose quarters. Isolate them if at all possible, or else destroy the nearby bots with haste.
    781 bytes (106 words) - 04:06, 15 October 2013
  • {{Infobox Weapon (Bionic Dues) ...t the Light Machine Gun is most commonly used for killing lightly-shielded bots and destroying cover or other things that can't shoot back, conserving ammo
    652 bytes (74 words) - 13:34, 13 October 2013
  • {{Infobox Weapon (Bionic Dues) ...e Shotgun's decent damage makes it an effective weapon against most normal bots. Stacking area-of-effect boosts can provide a very effective way to clean o
    879 bytes (115 words) - 11:11, 17 August 2019
  • {{Infobox Bot (Bionic Dues) ...ou. If the target survives, you will be hurt; on higher difficulties enemy bots can deal so much damage that letting them shoot you in order to provoke the
    1 KB (154 words) - 11:24, 17 August 2019
  • {{Infobox Bot (Bionic Dues) ...aiting a PantherBot into mining large areas of floor and then luring other bots into the minefield can be very effective.
    707 bytes (100 words) - 13:52, 14 October 2013
  • {{Infobox Weapon (Bionic Dues) ...ffective room clearer and can seriously harm or kill all but the strongest bots.
    727 bytes (88 words) - 13:31, 13 October 2013
  • {{Infobox Bot (Bionic Dues) ...d with a full complement of repair nanites that fully heal breaches in all bots that are near him every turn.
    466 bytes (59 words) - 13:29, 14 October 2013
  • {{Infobox Bot (Bionic Dues) ...nly to spike your exos, but to clean up sources of cover and thus let more bots after you.
    412 bytes (51 words) - 23:01, 28 July 2014
  • {{Infobox Weapon (Bionic Dues) ...it hits. Further, firing the weapon is a "free action" because the other bots are too surprised to respond. The weapon itself is so astonished that it E
    2 KB (230 words) - 11:29, 17 August 2019
  • {{Infobox Weapon (Bionic Dues) ...). Comes with enough ammunition to shot around corners and clear out pesky bots regularly, which is what makes [[Assault Exo| Assault]]s so easy to play wi
    930 bytes (119 words) - 09:26, 15 October 2013
  • {{Infobox Bot (Bionic Dues) ...makes up for its powerful shotgun. Has an unfortunate ability to inspire bots around him, giving them a permanent bonus to their attack strength. Kill h
    648 bytes (80 words) - 22:08, 1 February 2015
  • {{Infobox Bot (Bionic Dues) }}Has deadly aim itself, but makes nearby bots so nervous that THEY start missing every other shot..
    327 bytes (32 words) - 22:39, 28 July 2014
  • {{Infobox Bot (Bionic Dues) ...he legendary Pistol of Uselessness. Has an unfortunate ability to inspire bots around him, giving them a permanent bonus to their attack strength. Kill h
    432 bytes (47 words) - 23:04, 28 July 2014