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  • * Added 25 champion-related achievements. ...al+champion player now starts with 100 shadow capacitor charge so that the champion-only players can immediately spawn rather than waiting 20 seconds or so to
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...dule Mk. II on your [[AI War:Champion|Champion]] requires unlocking it via Champion Points. | {{AlgCtr}} | I || {{AlgCtr}} | [[AI War:Champion|Champion]] || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 10,000 || {{AlgCtr}} | 20,000 || {
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * Champion module upgrades: now, ...iders most forms of "drones" (enclave drones, spire blades, tackle drones, champion bay drones; but not deflector/attractor "drones" or ordinary younglings) to
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...est of the game. So we've added an optional alternate way to improve your Champion units that's much more aligned with playing normally. There's probably mor ...Champ Progress now makes clear in its lobby tooltip that you need to add a champion to the game for it to make any difference.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • === Alt Champion Progress === ...heir champions.'' <br/> If you enable this modifier, an alternate means of champion progress will be used:
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...unlock whole new lines of modules and even new and bigger hulls that your champion can switch to. For the lore-inclined among you, these "offroad" scenarios ...ven both the normal human home command station (and related units) and the champion unit.
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recovers artifacts, you can guide its progression from ** Its non-wave champion spawns now start at Frigate-level at tech-level 1, not Destroyer-level.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...higher versions of other modules are unlocked along with the corresponding champion modules as nebula rewards or by spending unlock points. '''''Light/Heavy Modules on Champion Ships'''''
    28 KB (4,216 words) - 11:40, 4 February 2017
  • | [[Champion Ships]] ...e that the in-game description uses singular, in reality it is one or more Champion ships based on AIP, both for adding Champions to waves as well as spawning
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...number determined by map size, if any players are Normal+Champion or Extra Champion. These may only be accessed with champion ships, require a lot of attention from their controlling player, and provid
    1 KB (168 words) - 03:23, 11 February 2013
  • ** There is already a way for us to check if a faction is a champion faction, but this is for the opposite: in theory we could someday have many ...ontains properties of both an empire and also something specialized like a champion, and so having individual flags is also useful for that sort of reason.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • *** Champion hacks (probably needs tweaks). ...axGatheredHacking() on planets. This also would have been a bug with pure-champion style player factions in the future.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • === Flavor Imperial Spire Talk About Shadow Spire Champion Ship === ...e've received another message from the Spire refugees, this time about our Champion vessel.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...] page for details on what options the [[Champion]] has available to it. [[Champion|Champions]] and the [[Nebulas]] they can access (the blue wormholes) will n
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...vel grants one upgrade point to unlock modules for the ship itself. Normal+champion players can also receive certain [[Modular_Fortress|technologies]] with upg
    825 bytes (129 words) - 16:01, 16 April 2013
  • Champion size when encountered: Frigate/Destroyer/Cruiser Your champion will likely be ill-equiped to deal with starbases directly. Follow the grou
    618 bytes (88 words) - 14:28, 10 February 2013
  • ...ely shared-faction multiplayer it doesn't appear, and a human empire and a champion doesn't see it, etc). ...ans sharing one empire, or humans who have an empire and others who have a champion, then this button does not appear.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...t. For each additional homeworld, add .33 to the multiplier, and for each champion add .066. Since there was a single homeworld and no champions in this game
    11 KB (1,701 words) - 15:33, 24 April 2015
  • ...only take DefendPlanet, and upgrades into "Stalwart" (which upgrades into "Champion"). These will be less interesting than the Attacker or Builder types, but
    17 KB (2,871 words) - 11:31, 26 May 2015
  • '''Character Elements: “Knight Champion for M4”'''
    18 KB (2,364 words) - 15:17, 18 May 2012

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