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  • * All of the new DLC1 content now has proper icons, most notably the new spire factions. This completes ...s! fleet changed" errors in the civilian industries mod. If mods or other content are to change the fleet of a ship, then they also need to change the centra
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...is likely to erase all those gains, but that's okay because the amount of content is epic and deserves to be really pretty. But the main thing is we're not ...w debug setting to the AI Logging subsection in settings: Track Guard Post Content Details
    563 KB (96,029 words) - 12:31, 14 April 2021
  • *** This is a great example of our general philosophy with content gating in the game: give it to players on a schedule that feels non-overwhe ...e past for people to notice (but now they are one of several types of room templates used for mission staging areas).
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ** We previously had a bunch of logic handling (talking about the content of messages) mixed in with the network sockets stuff (talking about how a m ...then has its "UniversalMessageHandler", which is for handling the general content of messages that are like "hello, I'm a client who would like to connect" a
    293 KB (50,070 words) - 11:33, 14 October 2020
  • Anyway, things are in good shape so you can play to your heart's content and only update to the next beta if you want to. Or wait until the next of ...always have a direct impact on the game in terms of actually unlocking new content, too. Achievements, on the other hand, are cross-world, individual-focused
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...ts, you could argue that he built more than me (certainly true in terms of content, while I was building the technical framework). Badger is now retiring, as ...ither their entire existence to Badger, or a lot of their most interesting content.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Previously, the text for the riot control starship templates was showing too low and overlapping other buttons. Fixed. ...ated as empty on loading the game. Not such a big deal since construction templates aren't even available in the Unity version yet, though, and when we re-impl
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...messages showing up as homogenous and thus misleading the player as to the content of the wave (now just says Enemy Ships in those cases). * The way AI/minor-faction ships with module templates are created fixed to be much less fiddly (this was leading to avengers and
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...a new tab to the Controls screen called "Ship Design", for defining custom templates for modular ships (i.e. the three marks of Riot Control Starship). * The way AI/minor-faction ships with module templates are created fixed to be much less fiddly (this was leading to avengers and
    245 KB (38,972 words) - 11:55, 16 September 2017
  • *** Fixed the PlanetFaction Wrapper being null instead of its content being null. ...useful for mods that want to make changes to both expansion and base game content, as one example.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • There was some more content that arrived as part of this phase, kind of by definition -- fleets as a co ...ips in-game wiki thing have been removed temporarily since they don't have content yet.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * The above brutal core guard posts are the last new content being added for the expansion, so now we're turning more directly to dealin ...CTRLS window -> Ship Design tab where changing a design and then switching templates or unit types before saving (and confirming when it asks if you're sure you
    209 KB (33,423 words) - 12:14, 16 September 2017