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  • ...the AI and failing, think about ''why'', and then how to neutralize that. Turrets kicking your butt? Figure out a way not to go near them. Starships after ...r you. So make sure that you are prepared to deal with that with adequate turrets and defenses on your neighboring planets, or any other planets that the AI
    14 KB (2,437 words) - 19:50, 1 February 2015
  • *Engine Killers - Spread the attack out using Spider turrets/units, Riot Starships, etc. ...Command Stations boost your ships speed and slow the enemy, Gravitational turrets slow the Enemy.
    2 KB (430 words) - 19:50, 1 February 2015
  • <big>'''Why Would I Unlock Turrets Instead Of Mobile Ships?'''</big> ...which seem to be the most useful ships. Why would I ever choose to upgrade turrets instead of my mobile ships?
    2 KB (317 words) - 13:47, 1 February 2015
  • ...ducing ship types to defend against, as they are immune to your long-range turrets. Placement of a [[Tachyon Beam Emitter (Stealth)]] and [[Gravitational Turr
    2 KB (295 words) - 11:40, 16 February 2015
  • ...r's approach down and you should be fine. Once you've got enough of these turrets in place on your whipping boy(s), you should be able to bring your fighters
    2 KB (363 words) - 13:21, 24 February 2015
  • -The health of all turrets has been doubled at the least, and in some cases increased more than that. ...of the menus are now drawn in two dimensions. This makes the lineages of turrets, force fields, starships and the like a lot more easy to read, and also pav
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...have that attack negated.<br/>An attack against a unit outside the Counter Turrets protection radius will not be negated, even if the attack crosses or is lau
    942 bytes (143 words) - 20:47, 26 April 2015
  • ...have that attack negated.<br/>An attack against a unit outside the Counter Turrets protection radius will not be negated, even if the attack crosses or is lau
    916 bytes (132 words) - 20:47, 26 April 2015
  • ...(or want to) spend _that_ much energy (or potentially metal or crystal) on turrets but either way this gives you much more flexibility for distributed defense
    14 KB (2,253 words) - 20:05, 6 August 2020
  • -Laser Turrets now require Mark II Turrets to be unlocked first, instead of Mark III. ...or value, and its health is now 4x higher. The health of Mark II standard turrets is now 2x its prior value.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...5 up to targets.<br/>Mark 2 turrets AOE hits up to 6 targets.<br/>Mark III turrets AOE hits up to 7 targets.
    855 bytes (126 words) - 22:53, 7 August 2013
  • ...incoming long-range sniper shots won't impede the ability of closer-range turrets to kill the ships more quickly. -Thanks to CautiousChaos for reporting the issue with turrets still being delayed by sniper shots even after other overkill improvements
    14 KB (2,434 words) - 13:39, 1 February 2015
  • ...hat same structure. This makes it simple to, for instance, draw a line of turrets. * When you build a minefield or a bunch of turrets, and then some of them die, you'll notice that they leave Remains where the
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...ing them in large numbers in your turf, consider unlocking Counter-Missile turrets to nullify their attacks within its protective radius.
    1 KB (183 words) - 13:21, 24 February 2015
  • 2 KB (278 words) - 12:14, 16 February 2015
  • 1 KB (178 words) - 11:44, 16 February 2015
  • ...e only sure counter, with [[AI War:Starships|Starships]], [[AI War:Turrets|Turrets]] and some select fleet ships. In many offensive situations, however, there
    3 KB (404 words) - 05:16, 10 July 2016
  • **[[AI_War_Ships_and_Structures#Turrets|Turret]]s of all kinds, including [[Tractor Beam Turret|Tractor Beam]], [[G
    4 KB (544 words) - 20:20, 15 May 2015
  • ...will also help to easily remove these threats if kept in range via gravity turrets.
    2 KB (280 words) - 11:39, 16 February 2015
  • == Hybrid Turrets ==
    1 KB (185 words) - 19:38, 30 October 2018

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