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  • <big>'''How Do I Defend My Ever-Expanding Fronts?'''</big> '''Q:''' As the game progresses, I get more and more "fronts" and it becomes harder and harder to defend. I end up trying to spend lots
    8 KB (1,433 words) - 19:48, 1 February 2015

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  • ...never go through wormholes, so they won't ever leave the homeworld they're defending. This is good and bad for the player, but good all around for their intend ...ation, because zombies healing other zombies doesn't really work right (on many levels).
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...0. So that's certainly a good reason to have such huge patch notes and so many changes! ** A New Minor Faction: the Dark Spire. These only awaken when many ships die near their spawners, but once they really get going neither the A
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Challenging AI in 26 styles, 20 additional with the first two expansions; many with unique superweapons. * [[Lore:Spire|Spire]]: mineral alien specie whose empire sprawl many distant galaxies.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...description appender to Spore to say which Telium a Spore is from, and how many Spores are needed on a planet to make a new Telia. ...action had done previously. Minor factions that take planets now track how many planets they have taken, and the AI will send bonus waves against them. You
    154 KB (26,552 words) - 11:21, 1 August 2018
  • <big>'''How Do I Defend My Ever-Expanding Fronts?'''</big> '''Q:''' As the game progresses, I get more and more "fronts" and it becomes harder and harder to defend. I end up trying to spend lots
    8 KB (1,433 words) - 19:48, 1 February 2015
  • ...trail renderers. This gives much smoother visual updates regardless of how many shots are on the screen, since their stretching is framerate-independent. ...ximum cap of half a million shots. That many shots would kill the scene in many other ways, performance-wise, so this is not a big limitation. And it could
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...raw sorts), and add a fuzzy-factor to that. However, they also weigh how many other ships are attacking a given target as part of their logic, so that ca ...aps on adjacent planets. This feels very realistic. However, it also has many benefits for CPU load, as well as for letting the AI make "planet-wide" dec
    20 KB (3,483 words) - 13:42, 1 February 2015
  • '''Defending against attacking ships''' * The most obvious way of defending your empire is to build defences such as [[AI_War_Ships_and_Structures#Turr
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...the next main structure. Or, particularly if the AI is coming at you from many directions (and thus you can't count on a large percent of the attackers ha ...ifficulty AIs, hybrids, etc) you may not be able to hold completely stable fronts.
    30 KB (5,095 words) - 15:36, 22 December 2016