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  • ...place your planet names in that directory, then tell the game about those names. ...etNames.txt</code> inside it. Put your planet names in that text file, one planet name per line.
    2 KB (333 words) - 20:58, 29 April 2022

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  • ...e errors out at just the wrong time and you have to kill it, it writes all your settings to 0 and similar. This will fix it to writing them to the actual ...and is verified to work, including with the new serialization abbreviated names. Various minor improvements to world deserialization were made in the proc
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...st of the fleet, and makes them harder to get to high mark levels on their own without EXP. * Three new techs are now available for upgrading your command stations via science.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • *** So for instance, give a some move orders to a distant planet, and at the end of that keep holding shift and press U (or click the interf ** So, for instance you can give some regular move orders to one side of a planet, then give a regular attack order, then have it turn on (or off) attack-mov
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Turn it on in your galaxy settings <i>Performance > Experimental: Coarse-Processing for Short ** Turn it on in your galaxy settings <i>Extended > AIP > Sabotage hacks cause AIP</i>.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * For the first time, you can actually give direct orders to your engineers, rebuilders, etc to assist specific units: rebuilding them, repai ...FRD-mode ships absolutely not listening to you when there are enemies on a planet.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...LOD2 of this that adds crazy efficiency if there are a lot of Arks on one planet. * Modifying your in-game speed now displays nicely with Coarse speed enabled as well
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...the max health of any enemy unit that gets killed by a player faction on a planet where that same faction has a ship with special_entity_type=Ark" on it. ...e to say which Telium a Spore is from, and how many Spores are needed on a planet to make a new Telia.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** Now there are science and hacking amounts per planet, and those are now 2000 and 30. Same as before, but more directly set now. ...nd now anything that is Planetary simply can't cross away from the current planet.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...s, those can generally be found under your PlayerData folder in the folder your game is installed in. The most relevant one is called ArcenDebugLog.txt. ...inly if your entire game crashes (that almost never happens), we will need your unity player log. That gets overwritten the next time you run the game aft
    112 KB (17,757 words) - 15:59, 27 April 2024
  • * Scouting and Sonaring can now only be done within 20 tiles of one of your active Scout Stations or Sonar Surveyors (respectively). ...tiles with a known underground thoraxian presence within 6 tiles of one of your buildings.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...hey believe you are insignificant. They believe you are alone. Use this to your advantage, strike carefully and avoid notice, and overcome the odds. *[[AI War 2: Defining your own planet names | Defining your own planet names]]
    4 KB (657 words) - 10:51, 26 June 2023