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  • ==What Are Golems?== ...nsion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What are they?
    13 KB (2,356 words) - 10:42, 9 July 2016
  • #REDIRECT [[AI War:Golems]]
    27 bytes (4 words) - 10:47, 9 July 2016
  • ''Massive broken golems can be found around the galaxy, ready for humanity to capture and repair th ...inor Faction|Minor Faction]] adds approximately ten Broken [[AI War:Golems|Golems]] on a 40-80 planet map.
    2 KB (322 words) - 09:08, 21 July 2016

Page text matches

  • ...d" minor factions to not specifically state that the extra attacks include golems or spirecraft, since there's no guaruntee of either. ...into abandoning its guard posts. This was a major problem for the botnet golems and similar.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...e (if any) should balance out the advantage provided by the ultra-powerful Golems. *** Larger-than-starships, smaller-than-golems "Spirecraft" superweapons the player can build by mining a variety of finit
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ==What Are Golems?== ...nsion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What are they?
    13 KB (2,356 words) - 10:42, 9 July 2016
  • * Fixed bug where AI engineers repaired broken golems (they couldn't activate them afterwards, and the golem would revert to orig ...d Golemite AI Type description to reflect lack of AI penalty from repaired golems.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • **** Repairs all friendly units in range (except golems), at no m+c cost. ...justed due to the recent fix in repair cost computation (bear in mind that golems are never built, only repaired, so these numbers only impact the cost of re
    407 KB (65,607 words) - 12:09, 16 September 2017
  • -The frequency of the mining golems appearing has been reduced to around 8 hours instead of 5 hours, but there -Golems no longer cause an AI Progress increase upon their death. This makes golems a lot easier and more economical to use, making them more useful in general
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...ause it was so powerful. We could have just nerfed it down near the other golems, but this way is much more fun. ...e an appropriate reward for the costs/risks of playing on Golems-Medium or Golems-Hard. Enjoy your new "has tractors that paralyze!" Black Widow Golem and "
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Officer fleets -- Arks and Golems -- now always default to Flagship Roaming of "Roam if Instructed." Same wi * Took the over the top power level granted by self-hacks to golems down a notch. Hacks now have a higher initial cost and aren't quite so mult
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...any more highly in the past, but now Starships will count for 25, and the Golems and other "major weapons" (the heavy defense category in general) will trig -Starships and golems and will now patrol around at random if they are AI-controlled and without
    107 KB (17,661 words) - 11:54, 16 September 2017
  • == New Golems == ...hefty topic, so they are covered in way more depth on the [[AI War:Golems|Golems wiki page]].
    28 KB (4,560 words) - 19:50, 1 February 2015
  • == New Golems == ...hefty topic, so they are covered in way more depth on the [[AI War:Golems|Golems wiki page]].
    30 KB (4,946 words) - 14:07, 8 March 2015
  • * There are now AI-specific versions of the following golems that are used by the Golemite: Armored, Artillery, Black Widow, Regenerator ...they buff reinforcements or waves, and they have 1/2 the normal health for golems of those sorts.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...wap flagships between fleets, including golems for transports, or arks for golems, etc. ** For turrets, the designation is TUR, and for golems it is GOL.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • *Tier 3 Golems * Updated Retribution and Raijin golems of DLC2 to "new" standards.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** AI Reconquest Command Stations, AI golems, Usurpers, zenith forcefield generator, grant 100. ...ed the "Singular Freaky Surprises" map generation item for real this time. Golems should be a common appearance for Golemite AI now, and rare (1 / 1001) for
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...:AIWarMiningGolem.png|50px|left]] ''Every four hours or so multiple Mining Golems will appear from deep space on player and/OR AI planets, and will consume t ...action adds this periodic event where several [[AI War:Mining Golem|Mining Golems]] spawns on different planets to swallow them.
    31 KB (5,110 words) - 15:35, 22 November 2018
  • * [[AI War:Golems|Golems]] * Golems: [[AI War:Golems|What Are Golems?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ns for your ships, which means that things like your botnet golem or other golems will level up way faster for what that's worth. Fleets in general will. ** Hopefully a slight buff to Artillery Golems and the like. Thanks to AnnoyingOrange for a bug report
    179 KB (30,218 words) - 23:28, 1 January 2020
  • *** MDCs, Golems, and everything else too, is much more evenly spread around and much more r *Armor golem unlike all other golems could actually end up being seeded twice in the same galaxy, but no longer
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Hive Golems are now a Lone Wolf Fleet. * Hive Golems now have 250 Yellow Jackets, up from 50, and build them at nearly 4x the sp
    278 KB (47,062 words) - 16:30, 11 October 2019

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