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  • ...cal from an encyclopedia standpoint, so we just need to mark the extras as hidden. ...matic when possible, directed when not) of "very similar variants that are hidden" to their base original copy so that things can be properly counted and sho
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** The starting economic options on the humans have been hidden unless advanced are turned on(they were already marked as advanced). ** On AIs, the type of the warden and in particular PG are all hidden unless advanced is on. And the hunter, as it turns out.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...always be a reasonably finite list, so there was no reason for all the sub-categories. ...urse, is about planning for the future and thus very much needs all of the categories and subcategories that it has. That hasn't and won't change, and is really
    363 KB (62,010 words) - 19:50, 1 February 2015
  • * The "Enchant Categories" has now been split into two parts: "Enchants (Random Loot)" which details * The order of categories in the opal guardian store have been revised to make more sense in terms of
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...point, and the the confusing "why would I do this, exactly" dispatches are hidden away until that is considerably more clear and the player has adjusted to t ** Any flagship that was previously visible won't become hidden over the course of a battle. So, for instance, ships that get called in la
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * Add a new game lobby option to be "Hidden Galaxy Except in Game Lobby" ...icitly pick a planet in the game lobby, but still play otherwise except as Hidden Galaxy
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ed 60fps with dynamic skies on—and in the case of some cards, there may be hidden limitations that actually cause the sky to draw as pure pink. ** The really critical messages like "the chunk is paused" cannot be hidden with the Off status.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • * There are now two separate categories of crops: agriculture and fishing. Most of the bonuses that apply to agric * The old Technical and Wonders categories have been removed.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...how many actions the race can be doing in it at once, unlike the other two categories. However, the race can't arbitrarily choose to do special actions—it has ...hat improves a specific kind of stat. Rather than a science upgrade being hidden in a combat-labeled tech, the two are split and you wind up seeing both in
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * All of the keybindings now have proper names, descriptions, and useful categories, and show up in the control bindings window with what their key combo is to * A more unified header has been added to the dock categories in the docks tab.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...tained in transports. That was pretty critical information that was being hidden! ...not being hide-able were particularly wrong, since they said they could be hidden. Thanks to I-KP for reporting that.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * All those extra intel categories for finding more of various kinds of units have been made more brief so tha ...ing canvases staying active even when they were blank and should have been hidden.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** Ineligible contract categories hidden ** First off, if you toggle on the machine vision mode so that you see hidden things and see the icons above everything, that now does NOT change your mo
    63 KB (10,632 words) - 10:14, 5 April 2024
  • ...weeks, Badger has been working on a Fleet Status display that was kind of hidden up there on the attack buttons in the top resource bar. There is now a ded ...RY faction, including normally-not-listed ones, all organized into various categories with proper explanations.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...s add to a global attack modifier for your stuff attacking monsters of the categories present in the same territory. Max bonus is +100%. ...ters (the lander, etc) that normally would show on other buildings but are hidden on these for the reason of space.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • * Added some caps to the maximum combined effect of certain categories of enchants and guardian power buffs, etc. Primarily this is to avoid weir ...s are for a variety of in-game activities, but here's a general listing of categories of achievements:
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...they only have an LOD0, or they're so large that multiple LODs couldn't be hidden effectively. Normal maps and shader tricks tend to make up the difference * The right hand chat/log window in the lobby is now hidden, since it isn't used for now.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** This now applies to the other categories of reinforcements at those sorts of planets, so also turrets and guardians ...hat could happen during "UIBehaviour.IsActive()" when dropdowns were being hidden in some contexts.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Better sound effects for four categories: ** Large brown vase and umbrella moved to misc category, and vases and halls categories removed.
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ...se. This is a lot better than it just getting subtly incorrect in a quasi-hidden way! ** Thanks to Ovalcircle for going the extra mile and discovering this one hidden deep in his logs.
    260 KB (44,014 words) - 13:36, 4 October 2018

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