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  • ...ause your CPU is still able to split things between threads, and your disk IO (which is the biggest bottleneck for any sort of loading operation) is not ...atio of CPU-processing time to the number of threads to the amount of disk IO at all available on modern hard drives -- even SSDs -- is such that unless
    27 KB (4,501 words) - 17:36, 25 October 2018
  • ...of Unity (as happened with AI War), and it also puts less load on the disk IO during general gameplay, also contributing to a higher framerate when a lot
    7 KB (1,251 words) - 12:26, 31 January 2015
  • ...tyle. They thus load faster and playback better, and no longer cause disk IO load during heavy fighting in battles.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...xtures like we have been for the last while—that had a much larger CPU and IO cost, and may have been a memory leak as well (hard to tell; if so, it's in
    402 KB (68,779 words) - 12:25, 31 January 2015