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  • ...litary staircases, and 7 new single-floor up/down solitary staircases room templates by Chris. * Fixed an issue in recent versions with one of the destroyed room templates drawing glitchily.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ** In particular, the planet link info is now calculated on another thread, and the text info at each planet * Fixed a bug that was possible when the game tried to link planets when no planets needed linking. Now it shows an error message to t
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...repair new information in. At some point it may be required to explicitly link up some of the AI sub-factions to their parent AI in multi-AI games, which ...d display info for this, and a new Hacking_NullHackHandler that anyone can link against for odd cases like this where a hack is handled manually but needs
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...e past for people to notice (but now they are one of several types of room templates used for mission staging areas). ...into spaces it should aggressively enough. This was mainly when room map templates were set up in such a way that the water had to expand to make itself look
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...p://arcengames.com/mediawiki/index.php?title=Category:AIWarTemplates AIWar Templates] ...] - This exists, currently I am intending to leave it alone, just adding a link to the Reference section I am creating.<br/>
    4 KB (616 words) - 15:33, 1 February 2015
  • ** Previously, supply was shown via a darker thicker line underneath the main link lines. That has been removed, and now the main lines normally draw a bit t *** Gray lines now denote unknown relationship, or a link between two neutral planets.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * All the side-link "endpoints" are now at least a certain minimum height for collision purpose ...adequately covered elsewhere in the intro mission anyhow. The big missing link for a lot of players is the idea that this isn't a brawler and that you hav
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * LINQ_Any, LINQ_ToList, and LINQ_Where have been removed from the "front end link" and presentation layer classes. ** Now a single dll of ours can link against either one of their dlls and then it will work in a platform-agnost
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...the day that refers to the manual now displays a button (in place of "Open Link In Browser") that, when clicked, opens the manual in whatever pdf viewer th * Previously, the text for the riot control starship templates was showing too low and overlapping other buttons. Fixed.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...r target protected object dies, they simply become unlinked and will later link with anything valid that is within range of them. * The way AI/minor-faction ships with module templates are created fixed to be much less fiddly (this was leading to avengers and
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...a new tab to the Controls screen called "Ship Design", for defining custom templates for modular ships (i.e. the three marks of Riot Control Starship). ...r target protected object dies, they simply become unlinked and will later link with anything valid that is within range of them.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...RaidOffensiveTurrets and GeneralTurrets Battlestation/Citadel fleet design templates. * A new button has been added on the main menu above the forum link that links directly to the AI War 2 discord channel.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Four new room templates have been added. * Added a "What's New? (Web Link)" on the main menu that takes players to the online release notes.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...gling is not really recommended for map types that already don't have much link-overlap, but you're welcome to give it a try. The results are generally in ...CTRLS window -> Ship Design tab where changing a design and then switching templates or unit types before saving (and confirming when it asks if you're sure you
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Fixed minelayer variants to show up in same fleet templates as the base variant ...he galaxy. The player is given a countdown to when the DZ planets actually link to the galaxy.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Fix to 'Random' Starting Battlestation for Spire-Infused choosing templates marked to be ineligible (<code>weight="0"</code>). ...where if you got unlucky with how the DZ planets spawned, they might never link into the galaxy
    102 KB (16,181 words) - 17:18, 23 March 2024