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  • ** If you explicitly tell an engineer to assist a space dock or starship constructor, it will keep hanging out there to boost that unit ...ing other things instead, while immediately switching back to boosting the dock as soon as it is able to do anything.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** A Space Dock. ** On higher difficulties, a mobile builder and a mercenary space dock.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...available than it used to. It's an ugly mess in terms of how much screen space it takes up, but it gets the job done! * Auxiliary Space Docks are no longer present right at the start of the game -- this was supe
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...are now listed with space docks, starship constructors, etc on the "Space Dock" button at the bottom of the screen. ...now build 3x faster than before, or basically an equivalent rate to space dock units.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...hip [[AI War:Cap|Cap]] and can be made from the start of the game. However mercenary ships cost ten times the [[AI War:Metal|Metal]] cost for a standard Mark IV ...:AIWarMercenaryFighter.png|50px|left|]] || valign="top" | [[AI War:Fighter|Mercenary Fighter]]<br/>Inexpensive fighter with a small attack range.
    4 KB (573 words) - 04:56, 26 August 2016
  • *** 2) Build a separate Space Dock, and assign it to that control group. *** 3) Set the space dock to loop build, and pause it.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Completely redid balance of the Space Tank, to be instead much more like a variant of the bomber, with the follow * Space tank armor from 30000 => 1500.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...that in a second. But for multiplayer, this vastly simplifies our problem space and is likely to save us months of work to getting multiplayer in a truly p * Distractor Mercenary Flagship no longer pretends he's a non-combatant...while launching fusion b
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ** Resentful of intrusion into local space. ** Destroyed our space installations
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...d repairing units, it does not apply to assisting build queues (of a Space Dock, for example). ...ndow while in ship-placement mode could place a ship at the point in world space that happened to be under that part of the GUI window.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ame less likely to hang onto memory it no longer needs (excess rollup list space, dead ships still linked to other objects, etc). ...ad themselves into a transport on their planet. If insufficient transport space is available, those that can find room will try to load while the others ma
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...s is that it's actually substantially easier for you to accumulate all the space power techs that other races have, if you really try very hard at it. Ther ...d been canceled (for whatever reason, pretty rare) would just sit there in space. Now they'll disappear.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...IWarSpaceDock.png|50px|left|]] || valign="top" | [[AI War:Space Dock|Space Dock]]<br/>Builds [[AI War:Fleet Ships|Fleet Ships]]. ...px|left|]] || valign="top" | [[AI War:Mercenary Space Dock|Mercenary Space Dock]]<br/>Hires [[AI War:Mercenaries|Mercenaries]].
    3 KB (411 words) - 03:21, 26 August 2016
  • * Mercenary ships now generate 1/10th the salvage they normally would. Since they cost ...can't protect an arbitrary number of them in a single super-tiny volume of space. With even a modest amount of territorial depth you can still protect all
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Overhauled how line-place determines space between points to be closer to how the game will actually accept or reject ...bug where some toggles on the CTRLS screen were taking up more horizontal space than necessary, causing it to not quite fit on a 1024-wide resolution.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** "Mommy, look at the cute space whales, they are coming closer!" -- Bonny age 13 * Optional Setting: Player ships now move to empty space in a spread out manner, rather than heading to the same point then decollid
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * A more unified header has been added to the dock categories in the docks tab. * Mercenary, Hacking, and Objectives buttons in the sidebar no longer run off the left
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...structed for: [[Space Dock|Space Docks]], [[Mercenary Space Dock|Mercenary Space Docks]], [[Starship Constructor|Starship Constructors]], [[Missile Silo|Mis
    3 KB (417 words) - 15:14, 30 June 2019
  • **A Space Dock. **On higher difficulties a mercenary space dock.
    1 KB (220 words) - 14:03, 1 February 2015
  • ...ly, and also lets you see the proper main menu visuals rather than a blank space background. ...that this includes a fair bit of blank space, and that if it chooses blank space that is considered A-OK. So it won't really be every planet, and the frequ
    287 KB (48,412 words) - 12:06, 3 July 2019

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