Search results

Jump to navigation Jump to search
  • * The AI now tracks how much hacking you have done and will provide stronger responses the more === Classic Music Makes An Exciting Return ===
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Fixed a bug where the vocal ending music was not playing recently. * The voice tracks for races gaining planets, losing not-their-last-planets, and becoming spac
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * By default, the screen no longer dims and the music no longer stops while paused. That option can still be unchecked in settin ...meInit, StartGameFromLobby, and LoadGame) to avoid skipping, and since the music track changes from the title screen to in-game anyway.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Put in a fix to the issue of music no longer streaming in properly like in past Arcen titles, but instead tryi * Added a new music track for the city map (this makes #4), this one being the first original o
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ** (args: MusicFile) - Set the music to a new type on all the sublevels in the current level. * All of the remaining levels have had music tracks assigned and those that had not yet had organic backdrop detailings done no
    78 KB (13,097 words) - 17:26, 2 February 2015
  • * 5 New awesome tracks from Pablo * An all-new music theme is now used in the craggy highlands interiors and undergrounds.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • == New Music Tracks == ...hen the new Title Music and Chase tracks are included. Here's the list of tracks:
    27 KB (4,399 words) - 09:07, 23 October 2018
  • == New Music Tracks == ...hen the new Title Music and Chase tracks are included. Here's the list of tracks:
    28 KB (4,541 words) - 20:03, 6 August 2020
  • * 9 new music tracks * Fixed a bug where the intro mission music was not properly playing in recent versions.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • * Now also tracks metal losses per line! Toggle between showing damage versus metal losses wi * Music playing improvements.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * The Necromancer now tracks how it got its resources; you can see this by right-clicking on the hacking * The game now tracks whether orders are from HumanPlayer, FRD or Other. The Wave and Templar fac
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...this new quality level, of course. Additionally, two completely-new bonus tracks have been added for free to the base AI War game, and an old track ("Thor") * A new in-game music track, "The Last Chapter," has been added to the base game.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** Like AIWC, AIW2 now tracks the amount of damage a unit expects to take from all the shots "in the air" * Completely revamped how the game tracks summary strength data, i.e. the way each planet knows "how much human stren
    182 KB (30,453 words) - 13:10, 11 January 2018
  • == Version 0.743 Music Blooms == ...ns of tracks from AI War Classic. In there we have the Defeat and Victory tracks from the first game, Nomad Sunrise from DoW, Intro and Midnight from the ba
    154 KB (26,552 words) - 11:21, 1 August 2018
  • == New Music Tracks == ...ere is over 40 minutes of new music added in this expansion. The specific tracks are:
    28 KB (4,560 words) - 19:50, 1 February 2015
  • == Music Tracks == In all, there is over 50 minutes of music in the base game. The specific tracks are:
    41 KB (6,447 words) - 19:47, 1 February 2015
  • == New Music Tracks == In all, this expansion is expected to add about 3 new in-game music tracks, and will probably not feature a new title theme.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • == New Music Tracks == In all, this expansion is expected to add about 3 new in-game music tracks, and will probably not feature a new title theme.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • == New Music Tracks == ...ere is over 40 minutes of new music added in this expansion. The specific tracks are:
    30 KB (4,946 words) - 14:07, 8 March 2015
  • == Music Tracks == In all, there is over 50 minutes of music in the base game. The specific tracks are:
    43 KB (6,703 words) - 19:47, 1 February 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)