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  • ...d up taking closer to four. And there are then after-effects for a while, on top of that. But the good news is that it dramatically improves... perform ** Thanks to a discussion on discord
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ame into a fully-released state. Unfortunately (or fortunately, depending on how you look at it), there were some structural problems that were really p ..., so for a while it seemed like it was a one-person show again (me, Chris) on bugfixing, finishing multiplayer, finishing my parts of DLC2, and finishing
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ential design shifts to make the game flow better, this is what we settled on. Ultimately this was supposed to last for about a month, but it wound up t * In the Esc Menu, details about each AI's waves are no longer visible unless you hold down CTL.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...y state that the extra attacks include golems or spirecraft, since there's no guaruntee of either. ...it by 8. This number is then doubled on normal unit caps, and quadrupled on low caps. Anyway, the upshot should be less chance of small marauder spawn
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...bug in the last version where the list of available modules wasn't showing on the ship design at all, if your monitor (not resolution) was above a certai ...oded anywhere in the galaxy it played the same audio cue. Now if they are on a different planet from your view, it plays a much more muted, distant-soun
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...our source code repository from September 3rd, 2018 through his retirement on April 2nd, 2020. He also did pretty much all of the tutorial scenarios tha ...o, for reasons known mainly to them, came in and saved this project. More on that in a bit.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...i-war-ii/my-personal-issues-with-fleets/ here], but other discussions were on discord and other places. ...od for continuing to fix other bugs and annoyances, and in general working on refining everything now that we're out of beta for the new fleets-based par
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...lso updated some of the other methods in the same class for good measure. On MP clients, also made it so that it just ignores these errors, since they w ** For single-shot small ships in stacks, we were also already adding on extra shots at a rate of 1 shot extra for every 5 ships, which also is fine
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...ass for mines. In general some minefield counts are going down, especially on starting battlestations. Effectively a long running tweak in the scalings f *** Standard mines granted per hack now 15 instead of 20. Starting count on battlestations is 45 instead of 120.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Mind Reading no longer prevents negative RCI public order trends, it only doubles the posit ...rious techs and buildings that previously caused either "floors" to be set on RCI values, or which caused a "permanent boost" to RCI values, now just pro
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ers have been really pleased with how the new balance is, and collaborated on it with us in depth. At an advanced level, this alone makes it like a whol ...th a vengeance. For those players playing on an inflated difficulty based on 3.x or 4.x, they should be prepared to get crushed.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...yer prep, plus some base game fixes, Badger was doing the bulk of the work on the second expansion, Zenith Onslaught. That will eventually launch around * In the Other submenu on the main menu, the Change Profile button has been altered to have this tool
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Ducking no longer offsets your character 20px downward through the floor; it's now onl ...amounts prior to the last release. The consensus wasn't exactly universal on this, but it does make good sense that having upgraded health should make y
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...ning in the middle (it was released July 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...ntrol nodes" in favor of a much cleaner set of menus, and a larger display-on-demand minimap replacement (hold T).
    183 KB (30,714 words) - 11:55, 16 September 2017
  • Initial thought process was described on Steam: [https://steamcommunity.com/games/573410/announcements/detail/173208 *** THAT said, unlike the first game, if there is nothing to boost on that target at the moment (dock has an empty queue, potentially because uni
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...f fun thinking-about-interesting-challenges you do during gameplay, and so on. ...fleets as a concept Changed Everything in a good way -- but the focus was on taking what was a pretty awesome game with a lot of depth and pushing it to
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...uperterminal hacking now both increase the same "hacking antagonism" value on the AI, and as that value gets higher the AI's response to any hacking acti ** On top of this, we added a new "Ship Design Hacking" mechanic whereby you can
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Settings importer will now prompt yes/no to overwrite existing settings files, if any are found. ...n of unique guard posts and the removal of turrets. Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a few
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...manity into hamburger. The idea came out of long discussions with players on improving the relationship between metal and crystal. Those two mechanics "Salvage" is another major new mechanic based on years of community feedback. Basically if you lost your whole fleet in an
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...'d split a beta period into THREE sets of release notes, but this has gone on far longer than expected. In particular after this latest release, it's a ...ain types. So you no longer get really strange natural wonders showing up on Mars and Europa, in other words.
    202 KB (34,152 words) - 15:38, 19 November 2015

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