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  • * Added a new Raid Fleet for the starting player options, which also has a new "Agile Cursed G ...se (very high) speed except for the last and obligatory part of the fleet, Raid Frigates. These are able to move EVEN FASTER, and so can go off on their o
    122 KB (21,444 words) - 14:29, 18 April 2019
  • | Employs [[Black Hole Machine]]s on all of its planets, which makes each raid into its territory a one-way trip if the black hole machine is not destroye | Very nasty AI that uses raid-oriented fleet ships and really likes sending Raid Starships along with normal waves.
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...athering intel data. Be sure to bring at least one scout with you on every raid, to make sure you can see the full Planetary Summary. * '''Raid Starships''' (I-III variants)
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...athering intel data. Be sure to bring at least one scout with you on every raid, to make sure you can see the full Planetary Summary. * '''Raid Starships''' (I-III variants)
    43 KB (6,703 words) - 19:47, 1 February 2015
  • * '''Raid Engines''' ...s been put to excellent use for everything from sneak attacks to knowledge raid blitzing, and so forth. They are pretty hard to use effectively for most n
    28 KB (4,560 words) - 19:50, 1 February 2015
  • * '''Raid Engines''' ...s been put to excellent use for everything from sneak attacks to knowledge raid blitzing, and so forth. They are pretty hard to use effectively for most n
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...must be powered directly from the AI's warp grid. When fully charged, the Raid Eye will trigger an attack wave. This eye takes 15 seconds to charge. ...werful railclusters that deliver specialized rounds causing translocation, engine damage, and paralysis. The weapon is so big that must be powered directly
    4 KB (667 words) - 02:28, 25 August 2016
  • ...of AI-war gameplay. A Ship's base speed is determined by a ratio of their engine health over max-health, with a minimum of 1. ...ts will just as easily stop that core [[AI_War:Raid Engine Guard Post|Raid-Engine]] wave as a mark-I wave.
    3 KB (453 words) - 12:16, 23 September 2017
  • ...igate]] ''Hostile human vagabonds who live in deep space will occasionally raid human or AI planets via traditional propulsion methods (and thus come in fr ...s]], particularly the Counter Spy, One-Way Doormaster, Shadow Master, Raid Engine, and Neinzul Nester and make this particularly difficult and/or unbeatable
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...t planet is next to several Human planets). That strategy is called ''gate raid'' by the community. The name displayed over a wormhole leading to an AI pla ...[[AI War:Warp Gate Guardian|Warp Gate Guardian]]. Players planning a gate raid must be on the lookout for these kind of units as destroying the warp gate
    5 KB (878 words) - 14:09, 29 November 2016
  • ...or the Core variant of this structure that appears on AI Homeworlds, see [[Raid Eye (Core)]].<br/> ...dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.
    2 KB (322 words) - 08:59, 17 August 2016
  • '''Goals that you should just raid for unless there is some other reason you want the planet:''' * '''Raid Engine''' +5 AI Progress If Killed
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...d post fires many shells that aren't massively powerful but do significant engine damage. Also the post mounts many tractor beams which paralyze their victim ...st.png|50px|left|]] || valign="top" | [[AI War:Raid Engine Guard Post|Raid Engine Guard Post]]<br/>Launches brutal mark V waves against its own planet or any
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...plus 5. Unlike hybrid subfleets, the coordinated ships can be effectively engine-damaged ...ht Cruisers: Spire Starship, Bomber Starship MkIII, Siege Starship MkIII, Raid Starship MkIII, Riot Control Starship MkIII. Note that in a future version
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...arget and some nearby ships, paralyzing them briefly and causing armor and engine damage. Also does reclamation damage (more to targets of a lower mark, and ...s planets, which saves 5 AI Progress per plant and avoids the need to gate raid their planets. On the downside, however, this AI type is able to launch wa
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...eGuardPost.png|50px|left|Raid Engine Guard Post]] || valign="top" | [[Raid Engine Guard Post]]<br/>Launches brutal mark V waves against its own planet or any
    5 KB (733 words) - 20:46, 26 April 2015
  • ...Guardian Lair|Dire Guardian Lair]] will awake, a [[AI War:Raid Engine|Raid Engine]] will trigger, etc.
    2 KB (310 words) - 10:16, 18 August 2016
  • ...AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{ ...), deep inside AI territory with your Mk-III+ [[AI War:Raid Starship|Human Raid Starships]]. Since each asteroid provides at least 2 Jumpships, one can se
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] ...ips that are immune to Area Damage and EMPs, such as [[Raid Starship|Human Raid Starship]] to shoot down warheads.
    3 KB (435 words) - 21:01, 7 October 2016
  • ...arget and some nearby ships, paralyzing them briefly and causing armor and engine damage. Also does reclamation damage (more to targets of a lower mark, and ...s planets, which saves 5 AI Progress per plant and avoids the need to gate raid their planets. On the downside, however, this AI type is able to launch wa
    15 KB (2,373 words) - 19:47, 1 February 2015

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