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  • ** All of this has been moved into methods that are protected by locks, and which try to use as minimal locks as possible while still pro ...y in their tooltip how many ships they are boosting. Additionally, on the protected/boosted ships' end, they each give a list of all their boosters/protectors.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...he stations themselves: you get a cheap economic station for 60k, a shield protected logistical one for 200k, and a VERY powerful military station that cost 500 ...ally_empty_beyond_centerpiece="true", which can be applied to fleet design templates.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...hat exo-shields work is a lot more RAM-efficient. Also, a ship can now be protected by both a regular force field and an exo-shield at the same time, unlike be * Exo-shields no longer die when their target protected object dies, they simply become unlinked and will later link with anything
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...a new tab to the Controls screen called "Ship Design", for defining custom templates for modular ships (i.e. the three marks of Riot Control Starship). ...protect allied ships. Its force field does not reduce the attack power of protected ships.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Previously, the text for the riot control starship templates was showing too low and overlapping other buttons. Fixed. ...ated as empty on loading the game. Not such a big deal since construction templates aren't even available in the Unity version yet, though, and when we re-impl
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Ships are immune to knockback if they are: Too heavy, are protected by a bubble shield, are projecting a bubble shield, are currently tractored ...means of decloaking enemies directly. Planets with these should either be protected by a powerful citadel or battlestation, or so far back from the front lines
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...mewhat unique/interesting thing, leading to things like sneaking through a protected wormhole by damaging the forcefield a little, but generally just annoying t ...also makes it so that isolated units with this flag on it will now be more protected than before, possibly with turrets around them, which is in itself quite in
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * Fix to 'Random' Starting Battlestation for Spire-Infused choosing templates marked to be ineligible (<code>weight="0"</code>). ** CurrentSpawnTarget's setter is no longer protected.
    102 KB (16,181 words) - 17:18, 23 March 2024
  • * Four new room templates have been added. ...ssage is shown in the text log letting you know that the NPC died, but was protected from "a fate worse than death" by the local Illari.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...where the AI would consider an irreplaceable target "unshielded" if it was protected only by non-movement-blocking forcefields. Given the power of Spirecraft S ...CTRLS window -> Ship Design tab where changing a design and then switching templates or unit types before saving (and confirming when it asks if you're sure you
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...RaidOffensiveTurrets and GeneralTurrets Battlestation/Citadel fleet design templates. ** This basically lets us say that a unit of whatever sort is still protected by others (such as guard posts), but only if there are more than the number
    415 KB (70,286 words) - 16:17, 13 April 2021