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  • * The fact that the player can choose to shorten the campaign with the Robot Command Center missions is now mentioned in a bunch more places and more cl * City mapgen now makes Robot Command Centers not seed _too_ far away from the player's HQ, as otherwise
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...optional rule then each normal mission will take 2 days instead of 1 (the Robot Control Centers will still take 5), causing twice as much progression for e ...ack on the enemy's manufacturing network (slowing the expansion of the bot army).
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ...(tm) Corp. Tourists are advised that there may be a slight problem with a robot uprising in the southern region the city. .... You will be constantly exploring locations around the city, fighting the army there, and finding new loot to upgrade.
    10 KB (1,702 words) - 23:57, 7 February 2016
  • ...... these little buggers are basically your gateway to your own stationary army of killer turrets... ...ervation 2''': '''OVERDRIVE''' missions *10 damage for both Exos and Robot army indeed provide and extra *10 to the Exo weapon damage formula.
    14 KB (2,264 words) - 05:33, 12 January 2019
  • * Fixeed a localization error where you could not get descriptions for robot viruses properly. ...important to maintain. However, the ability to basically be a one-Hydral army against a huge number of enemy armadas just through grinding away at them o
    402 KB (68,779 words) - 12:25, 31 January 2015