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  • ...aken. That aimed to restructure the code of the game to really get rid of a TON of annoying things and things that slowed down the simulation or made n ...acy|retired like Puffin before him]], so for a while it seemed like it was a one-person show again (me, Chris) on bugfixing, finishing multiplayer, fini
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...up taking over four months and touching almost every aspect of the game. A more detailed writeup can be viewed [https://store.steampowered.com/news/ap * Be sure to check these out if you're coming back after a long break!
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...really useful period in that regard, and by the end of it the alpha was in a stable enough status that we did get some questions of "why not just call i ...hroughout this phase with a small group of testers, while also throwing in a number of new features for the base game. Most memorably at the end among
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...ness and theming, and the number of mods and ease of using them rose quite a lot. * Fix a typo that was causing tons of raid frigates in ARSs and flagships.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...tes to the game, to the point that these release notes became too long and a successor page was created in order to keep the length down. ...d going through adjusting line grants and nudging more powerful lines down a bit. This is likely to impact saved games to some degree as maximum mine co
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...waiting until we had a problem, later, we preemptively dealt with that in a way that makes things smoother even for single-player folks. ...because, when this feature was added, we didn't have the ability to select a savegame without loading it immediately.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...content we WANTED to add during this phase, but it will need to be during a later phase instead, at this point. ** If you explicitly tell an engineer to assist a space dock or starship constructor, it will keep hanging out there to boost
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Community contributors were (as always) a huge help. 123 Players were thanked over the course of the 500 individual c * The "Starfleet Commander" AI Type is now categorized as a "Harder" type.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • After 3 months of Early Access and 2+ years of development, we had reached a point where we felt we knew what we want the 1.0 version of the game to loo There was also of course still a ton more polish and bugfixing that we accomplished, and the lobby redo fina
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...tion to refine and make as smooth and fun as possible. This was basically a period we set aside for doing that sort of thing, rather than focusing on a * Fixed a bug where DoOnDestructionLogic() was being called when just part of a stack died, which led to some strange things happening. It could cause Has
    179 KB (30,218 words) - 23:28, 1 January 2020
  • AI War's run from 7.0 to 8.0 took a long break during our development of The Last Federation, but still contain ...the idea of merging them in favor a new radically-different mechanic found a lot of support from the community.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • Plots are on a per-AI basis and can be enabled on one AI or enabled on both AIs. ...r:Avenger|Avenger]]<br/>Upon death, the AI Home Command Station will spawn a massive offensive space station that heads straight for the human homeworld
    5 KB (869 words) - 03:23, 16 August 2016
  • ...ty player log. That gets overwritten the next time you run the game after a crash, unlike the other log. These can be found here: * Have a multiplayer error? Be sure to [https://wiki.arcengames.com/index.php?title
    112 KB (17,757 words) - 15:59, 27 April 2024
  • ...Pablo Vega. The expansion also adds a new "Showdown" option that provides a brand-new way to win (or lose) in the form of an ultimate stalemate-breaker ...d a Spire-Hammer/Neinzul-Youngster (answer: the former is quite amusing in a morbid sort of way, and the latter is _rather_ challenging).
    14 KB (2,253 words) - 20:05, 6 August 2020
  • '''A From CRCGamer:''' The Dark Mirrors have a variety of ways you can partially mitigate what they do. They punish glass V-Wings actually have a damage bonus against the mirrors because of their weak engines. V-Wings are
    5 KB (837 words) - 19:58, 26 January 2023