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  • ...howing the current science production. This makes it similar to the social progress indicators nearby. ...nger simply 6. It is now one plus another 1 for every 2 government social progress levels you gain.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...thick so that you can see them easily. The graphics for that are still in progress, but the idea is there. === Main HUD Reworking (In Progress Still) ===
    202 KB (34,152 words) - 15:38, 19 November 2015
  • * Fixed an errant reference to social decay that was still in the tutorial. * The tutorial has been updated to no longer reference social decay, but to instead talk about the new mechanics of building perma-death
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...ast 10 squadrons deployed for a side in a battle, then more squadrons will progress incredibly slowly in terms of deployment until things clear up a bit. * The Federation Progress screen has been revamped visually so that you can actually tell what is goi
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...nd bears start coming into your house, you react very differently. The AI Progress reflects the AI's estimation of your threat level moreso than anything else ...y attention even if you're retired. You have a family, friends, and other social interests and obligations. You're trying to make a mark on the world, and
    7 KB (1,278 words) - 13:44, 1 February 2015
  • * Fixed a bug where if you had any actions currently in progress when you saved, loading that save could cause an infinite loop. ...ast at this stage in a game's life. But please bear with us, we're making progress and we're still listening :)
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...trolled by a human player shares a majority of the technology tree, social progress categories, and buildings. As a result human controlled and AI controlled i
    6 KB (1,007 words) - 17:45, 9 July 2016
  • *[[Stars Beyond Reach: Social Progress]]
    3 KB (519 words) - 09:05, 23 October 2018