Difference between revisions of "Template:AIWarRefNav"

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(Setting table to collapsed and Centered)
(changed broken links to the closest things I could find)
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! ! scope="col" align="center" colspan="2" |AI War Navigation Reference
 
! ! scope="col" align="center" colspan="2" |AI War Navigation Reference
 
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! scope="col" align="center" colspan="2" | [[AI War:AI War|AI War:Wiki Home]] - [[AI_War_Reference|AI War:Reference Section]] - [[AI_War_Strategies|AI War:Strategies Section]]
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! scope="col" align="center" colspan="2" | [[AI War:AI War|AI War:Wiki Home]] - [[AI_War_Reference|AI War:Reference Section]] - [[AI_War:Fleet_Command#Player-Created_Strategy_Resources|AI War:Strategies Section]]
 
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! scope="row" align="center" | Version History
 
! scope="row" align="center" | Version History
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! scope="row" align="center" | [[AI War:Getting Started#Getting Started|Getting Started]]
 
! scope="row" align="center" | [[AI War:Getting Started#Getting Started|Getting Started]]
| align="center" | [[User Interface and Controls]] ♦ [[New Game Options|New Game (Multiplayer Lobby) Options]] ♦ [[Settings and Controls]] ♦ [[Tutorial Walkthrough]] ♦ [[Game Objectives|Game Objectives (What do I do next?)]] ♦ [[How the AI Attacks You (AI Progress, Waves and Threat)]] ♦ [[Player Help Section|I'm stuck! Help? (Player submitted questions)]]
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| align="center" | [[AI_War:Fleet_Command#Interface|User Interface and Controls]] ♦ [[AI_War:Fleet_Command#Starting_A_New_Campaign|New Game Options]] ♦ [[Tutorial Walkthrough]] ♦ [[Game Objectives|Game Objectives (What do I do next?)]] ♦ [[AI_War:Fleet_Command#AI|How the AI Attacks You (AI Progress, Waves and Threat)]] ♦ [[Player Help Section|I'm stuck! Help? (Player submitted questions)]]
 
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! scope="row" align="center" | [[AI War:AI_Opponent_Types|Enemy AI Types]] and [[AI_War:AI_Plots|AI Plots]]
 
! scope="row" align="center" | [[AI War:AI_Opponent_Types|Enemy AI Types]] and [[AI_War:AI_Plots|AI Plots]]

Revision as of 23:16, 6 March 2015




AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Core Shield Generators - Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary



Navigation page that should be on all pages in the reference section.