Difference between revisions of "Template:AIWarRefNav"

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! scope="col" align="center" colspan="2" | [[AI_War:Fleet_Command|AI War Wiki Home]] - [[AI_War_Reference|AI War Reference Section Home]]
 
! scope="col" align="center" colspan="2" | [[AI_War:Fleet_Command|AI War Wiki Home]] - [[AI_War_Reference|AI War Reference Section Home]]
 
|-
 
|-
! scope="row" align="center" | [[AI War Ships and Structures#Basic Concepts|Basic Concepts]]
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! scope="row" align="center" | [[AI War Getting Started#Getting Started|Getting Started]]
| align="center" | User Interface and Controls ♦ Lobby (New Game) Options ♦ Game Objectives
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| align="center" | [[User Interface and Controls]] [[New Game Options|New Game (Multiplayer Lobby) Options]] ♦ [[Settings and Controls]] [[Game Objectives]] ♦ [[How the AI Attacks]]
 
|-
 
|-
! scope="row" align="center" | [[AI War Ships and Structures#Fleet Ships|Base Game]]
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! scope="row" align="center" | [[AI War Base Game|Base Game]]
| align="center" | Human Forces ♦ AI Forces  
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| align="center" | [[AI War Base Game#Human Forces|Human Forces]] [[AI War Base Game#AI Forces|AI Forces]] ♦ [[AI War Base Game#AstroTrains|AstroTrains]]
 
|-
 
|-
! scope="row" align="center" | [[AI War Ships and Structures#Fleet Ships|Zenith Remnant]]
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! scope="row" align="center" | [[AI War Expansion 1: Zenith Remant|Zenith Remnant]]
| align="center" | Human Forces ♦ AI Forces  
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| align="center" | [[AI War Expansion 1: Zenith Remant#Human Forces|Human Forces]] [[AI War Expansion 1: Zenith Remant#AI Forces|AI Forces]]
 
|-
 
|-
! scope="row" align="center" | [[AI War Ships and Structures#Fleet Ships|Children of Neinzul]]
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! scope="row" align="center" | [[AI War Expansion 2: Children of Neinzul|Children of Neinzul]]
| align="center" | Human Forces ♦ AI Forces ♦ Hybrids ♦ Preservation Wardens ♦ Neinzul Rocketry Corps ♦ Golems
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| align="center" | [[AI War Expansion 2: Children of Neinzul#Human Forces|Human Forces]] [[AI War Expansion 2: Children of Neinzul#AI Forces|AI Forces]] [[Hybrids]] [[Preservation Wardens]] [[Neinzul Rocketry Corps]] [[Golems]]
 
|-
 
|-
! scope="row" align="center" | [[AI War Ships and Structures#Fleet Ships|Light of the Spire]]
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! scope="row" align="center" | [[AI War Expansion 3: Light of the Spire|Light of the Spire]]
| align="center" | Human Forces ♦ AI Forces ♦ Light of the Spire Campaign ♦ Spirecraft
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| align="center" | [[AI War Expansion 3: Light of the Spire#Human Forces|Human Forces]] [[AI War Expansion 3: Light of the Spire#AI Forces|AI Forces]] [[Light of the Spire Campaign]] [[Spirecraft]]
 
|-
 
|-
 
! scope="row" align="center" | [[AI War Ships and Structures#Fleet Ships|Ships and Structures]]
 
! scope="row" align="center" | [[AI War Ships and Structures#Fleet Ships|Ships and Structures]]
| align="center" | Fleet Ships ♦ Starships ♦ Turrets ♦ Guard Posts ♦ Military Structures ♦ Economic Structures ♦ Golems and Astrotrains
+
| align="center" | [[AI War Ships and Structures#Fleet Ships|Fleet Ships]] [[AI War Ships and Structures#Starships|Starships]] [[AI War Ships and Structures#Turrets|Turrets]] [[AI War Ships and Structures#Guard Posts|Guard Posts]] [[AI War Ships and Structures#Military Structures|Military Structures]] [[AI War Ships and Structures#Economic Structures|Economic Structures]] [[AI War Ships and Structures#Golems|Golems]] ♦ [[AI War Ships and Structures#Astrotrains|Astrotrains]]
 
|-
 
|-
! scope="row" align="center" | [[AI War Combat Mechanics|Combat Mechanics]]
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! scope="row" align="center" | [[AI War Game Mechanics#Combat Mechanics|Combat Mechanics]]
| align="center" | Ammunition Types and Immunities ♦ Hull Types and Bonus Damage ♦ Armor ♦ Engines and Speed
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| align="center" | [[Ammunition Types and Immunities]] [[Armor Types and Bonus Damage]] [[Armor]] [[Engines and Speed]]
 
|-
 
|-
! scope="row" align="center" | [[AI War Economics|Economic Mechanics]]
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! scope="row" align="center" | [[AI War Game Mechanics#Economic Mechanics|Economic Mechanics]]
 
| align="center" | Crystal and Metal Harvesting ♦ Energy Generation ♦ Science and Knowledge ♦ Constructors and Build Time
 
| align="center" | Crystal and Metal Harvesting ♦ Energy Generation ♦ Science and Knowledge ♦ Constructors and Build Time
 
|}<br/>
 
|}<br/>

Revision as of 00:38, 12 February 2012