Difference between revisions of "Template:AIWarRefNav"

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m (Updated the hacking link.)
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! scope="row" align="center" | [[AI War Base Game|Enemy AI Types and AI Options]]
! scope="row" align="center" | [[AI War Base Game|Enemy AI Types and AI Options]]
| align="center" | '''[[AI_War_-_AI_Opponent_Types|AI Characteristics]]:''' ([[AI_War_-_AI_Opponent_Types#Easier|Easier]] - [[AI_War_-_AI_Opponent_Types#Moderate|Moderate]] - [[AI_War_-_AI_Opponent_Types#Harder|Harder]] - [[AI_War_-_AI_Opponent_Types#Technologist|Technologist]]) ♦ [[AI Behavior Modifiers]] [[Core Shield Generators]] [[Avenger]] [[Hybrid Hives]] [[Advanced Hybrids]] [[Astro Trains]] [[Beachheads]]
| align="center" | '''[[AI_War_-_AI_Opponent_Types|AI Opponent Types]]:''' ([[AI_War_-_AI_Opponent_Types#Easier|Easier]] - [[AI_War_-_AI_Opponent_Types#Moderate|Moderate]] - [[AI_War_-_AI_Opponent_Types#Harder|Harder]] - [[AI_War_-_AI_Opponent_Types#Technologist|Technologist]]) ♦ '''[[AI Behavior Modifiers]]:''' ([[Core Shield Generators]] - [[Avenger]] - [[Hybrid Hives]] - [[Advanced Hybrids]] - [[Astro Trains]] - [[Beachheads]])
! scope="row" align="center" | Minor Factions
! scope="row" align="center" | Minor Factions

Revision as of 13:41, 14 April 2012

AI War Wiki Home - AI War Reference Section - AI War Strategies Section
Game Content AI War Base GameExpansion Pack 1: The Zenith Remnant
Expansion 2: Children of NeinzulExpansion 3: Light of the Spire
Getting Started User Interface and ControlsNew Game (Multiplayer Lobby) OptionsSettings and ControlsTutorial WalkthroughGame Objectives (Help! What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)
Enemy AI Types and AI Options AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Behavior Modifiers: (Core Shield Generators - Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads)
Minor Factions Human Colony RebellionsHuman MaraudersHuman Resistance FightersBroken GolemsZenith DevourerZenith Dyson SphereZenith MinersZenith TradersNeinzul Preservation WardensNeinzul Roaming EnclavesNeinzul Rocketry CorpsFallen SpireSpire Civilian LeadersSpirecraft
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition Types and Ship ImmunitiesArmor Types and Bonus DamageArmor (Damage Reduction)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)

Navigation page that should be on all pages in the reference section.