Difference between revisions of "Template:AIWarRefNav"

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(Redlinks)
(Added new AI plots)
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! scope="row" align="center" | [[AI War:AI_Opponent_Types|Enemy AI Types]] and [[AI_War:AI_Plots|AI Plots]]
 
! scope="row" align="center" | [[AI War:AI_Opponent_Types|Enemy AI Types]] and [[AI_War:AI_Plots|AI Plots]]
| align="center" | '''[[AI War:AI_Opponent_Types|AI Opponent Types]]:''' ([[AI War:AI_Opponent_Types#Easier|Easier]] - [[AI War:AI_Opponent_Types#Moderate|Moderate]] - [[AI War:AI_Opponent_Types#Harder|Harder]] - [[AI War:AI_Opponent_Types#Technologist|Technologist]]) ♦ '''[[AI_War:AI_Plots|AI Plots]]:''' ([[AI War:AI Plots#Core Shield Generator|Core Shield Generators]] - [[AI War:AI Plots#Avenger|Avenger]] - [[AI War:AI Plots#Hybrid Hives|Hybrid Hives]] - [[AI War:AI Plots#Advanced Hybrids|Advanced Hybrids]] - [[AI War:AI Plots#Astro Trains|Astro Trains]] - [[AI War:AI Plots#Beachheads|Beachheads]])
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| align="center" | '''[[AI War:AI_Opponent_Types|AI Opponent Types]]:''' ([[AI War:AI_Opponent_Types#Easier|Easier]] - [[AI War:AI_Opponent_Types#Moderate|Moderate]] - [[AI War:AI_Opponent_Types#Harder|Harder]] - [[AI War:AI_Opponent_Types#Technologist|Technologist]]) ♦ '''[[AI_War:AI_Plots|AI Plots]]:''' ([[AI War:AI Plots#Core Shield Generator|Core Shield Generators]] - [[AI War:AI Plots#Avenger|Avenger]] - [[AI War:AI Plots#Hybrid Hives|Hybrid Hives]] - [[AI War:AI Plots#Advanced Hybrids|Advanced Hybrids]] - [[AI War:AI Plots#Astro Trains|Astro Trains]] - [[AI War:AI Plots#Beachheads|Beachheads]] - [[AI War:AI Plots#Hunter|Hunter]] - [[AI War:AI Plots#Shark-A|Shark-A]] - [[AI War:AI Plots#Shark-B|Shark-B]] - [[AI War:AI Plots#Counter Posts|Counter Posts]] - [[AI War:AI Plots#Warp Relays|Warp Relays]] - [[AI War:AI Plots#Preemption|Preemption]])
 
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! scope="row" align="center" | [[AI War:Minor Factions|Minor Factions]]
 
! scope="row" align="center" | [[AI War:Minor Factions|Minor Factions]]

Revision as of 11:46, 26 February 2015




AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 3.120Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game (Multiplayer Lobby) OptionsSettings and ControlsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Core Shield Generators - Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human Colony RebellionsHuman MaraudersAI WarHuman Resistance FightersBroken GolemsZenith DevourerZenith Dyson SphereZenith MinersZenith TradersNeinzul Preservation WardensNeinzul Roaming EnclavesNeinzul Rocketry CorpsFallen SpireSpire Civilian LeadersSpirecraft
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary



Navigation page that should be on all pages in the reference section.