Difference between revisions of "Tidalis:0.410 Beta Release"

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* Added BlockColorDictionary and SpecialBlockDictionary to UsableItemDefinition for quick and efficient lookup of those types of blocks.
 
* Added BlockColorDictionary and SpecialBlockDictionary to UsableItemDefinition for quick and efficient lookup of those types of blocks.
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* Added the ability to put _Inverse as a suffix on the name of a special block type, and to thus have it run its animation backwards from the main special block's type (without extra asset creation, RAM use, etc).  Very useful for the inverted FlipperSmall version, and may come in handy other times in the future, as well.
  
 
[[Tidalis]]
 
[[Tidalis]]

Revision as of 16:14, 13 May 2010

New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

  • New Crystalizer special block.
    • Complete a chain next to the bubble, and it will shatter. When it shatters, all of the directly-adjacent blocks are also destroyed and turned into usable items (with a few exceptions, such as the walls).
  • New Flipper (180) special block.
    • Streams that hit this big flipper are ricocheted back in the direction from whence they came at double speed.
  • New Flipper (45) special block.
    • Streams that hit this little flipper are ricocheted at a forty-five degree angle at double speed.

Gameplay Updates

New Level Editor Features

Misc

Bugfixes

Internal Programming Notes

  • Added BlockColorDictionary and SpecialBlockDictionary to UsableItemDefinition for quick and efficient lookup of those types of blocks.
  • Added the ability to put _Inverse as a suffix on the name of a special block type, and to thus have it run its animation backwards from the main special block's type (without extra asset creation, RAM use, etc). Very useful for the inverted FlipperSmall version, and may come in handy other times in the future, as well.

Tidalis