Difference between revisions of "Tidalis:0.851 Beta Release"

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* The visual quality of the HUD windows has been polished quite a bit.
 
* The visual quality of the HUD windows has been polished quite a bit.
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* The wave at the top of the title menu has been improved in animation quality.
  
 
== Gameplay Additions ==
 
== Gameplay Additions ==

Revision as of 23:22, 12 June 2010

New & Updated Levels

New & Updated Art/Music/Sound

  • The visual quality of the HUD windows has been polished quite a bit.
  • The wave at the top of the title menu has been improved in animation quality.

Gameplay Additions

  • Added 11 new achievements.

Gameplay Updates

  • Added preliminary implementation of a variable-sensitivity for direction dragging based on recent mouse vectors.

New Level Editor Features

Misc

  • Added "Reduce Visual Stimulation" toggle to settings menu for players who for whatever reason prefer less flashiness (this defaults to off, of course). Only a few effects are currently suppressed by this option.
  • Made settings, quit, and license key buttons visible on level folder selection and level selection windows for both play->levels and the level editor.
  • Viewing level listings in the play->levels menus no longer reloads the level list from disk each time.
  • Added choose-resolution-settings prompt to be the very first window shown when the program is run and these settings have not been chosen.
  • Made the Quit confirmation popup use the same remember-what-was-open-and-reopen-it-when-done logic as the settings menu. Made Quit button visible in pretty much every case when the title screen menu is visible.
  • License Key popup now uses same what-was-open memory as the Settings and Quit-Confirm windows, and is now visible in trial mode any time the title screen menu is showing (also made Quit visible in a few cases where it wasn't after the last fix).

Bugfixes

  • Fixed bug in smart drag where it was considering special blocks improperly.
  • Fixed bug causing (non-crashing) indexOutOfBounds exceptions.
  • Fixed bug preventing high-score-for-this-level from showing on the adventure map node tooltips.
  • Fixed bug where the fast foward buttons could get "stuck".
  • Fixed bug where the stats tracking for "Total Blocks Cleared" was being incorrectly set (generally to zero) when loading the game.

Internal Programming Notes

Tidalis