Difference between revisions of "Tidalis:VS Garbage Calculations"

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==How Do I Get More Ships?==
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==VS Garbage Calculations==
  
 
'''Q:''' How does the game determine what to drop on my opponent in VS Garbage mode?
 
'''Q:''' How does the game determine what to drop on my opponent in VS Garbage mode?
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* IF <= 4 blocks in the chain:
 
* IF <= 4 blocks in the chain:
 
** Drop 1 Glass Block
 
** Drop 1 Glass Block
* ELSE IF <= 7 blocks in the chain:
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* ELSE IF <= 6 blocks in the chain:
 
** Drop 2 Glass Blocks
 
** Drop 2 Glass Blocks
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* ELSE IF <= 10 blocks in the chain:
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** Drop 2 Charred Blocks
 
* ELSE IF <= 12 blocks in the chain:
 
* ELSE IF <= 12 blocks in the chain:
** Drop 2 Charred Blocks
 
* ELSE IF <= 16 blocks in the chain:
 
 
** Drop 3 Charred Blocks
 
** Drop 3 Charred Blocks
* ELSE IF <= 20 blocks in the chain:
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* ELSE IF <= 14 blocks in the chain:
 
** Drop 4 Charred Blocks
 
** Drop 4 Charred Blocks
 
* ELSE:
 
* ELSE:
** Drop 4 + ( ( NumberOfBlocksInChain - 20 ) / 2 ) Charred Blocks
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** Drop 4 + ( ( NumberOfBlocksInChain - 14 ) / 2 ) Charred Blocks
 
 
  
'''Block Connections'''
 
  
In addition to the raw blocks to drop, a certain number of "block connections" can be added into the queue in order to be combined at random.  Two of these are added for each combo level beyond the first.  So the first chain in a combo, never has any block connections, but the second chain has two, the third has four, etc.
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'''The Effect Of Combos'''
  
If more block connections are added to the queue than can be used at once, then they are simply discarded.
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In addition to the above, the combo depth adds a multiplier onto the above.  So the number of blocks dropped is the result of the above times the combo level.
  
 
[[Tidalis]]
 
[[Tidalis]]

Latest revision as of 13:53, 26 July 2010

VS Garbage Calculations

Q: How does the game determine what to drop on my opponent in VS Garbage mode?

A: Whenever a chain is completed, the following is added to a queue to be dropped on your opponent:

Blocks To Drop

  • IF <= 4 blocks in the chain:
    • Drop 1 Glass Block
  • ELSE IF <= 6 blocks in the chain:
    • Drop 2 Glass Blocks
  • ELSE IF <= 10 blocks in the chain:
    • Drop 2 Charred Blocks
  • ELSE IF <= 12 blocks in the chain:
    • Drop 3 Charred Blocks
  • ELSE IF <= 14 blocks in the chain:
    • Drop 4 Charred Blocks
  • ELSE:
    • Drop 4 + ( ( NumberOfBlocksInChain - 14 ) / 2 ) Charred Blocks


The Effect Of Combos

In addition to the above, the combo depth adds a multiplier onto the above. So the number of blocks dropped is the result of the above times the combo level.

Tidalis