Difference between revisions of "Tidalis:VS Garbage Calculations"

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(Created page with '==How Do I Get More Ships?== '''Q:''' How does the game determine what to drop on my opponent in VS Garbage mode? '''A:''' Whenever a chain is completed, the following is added…')
 
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In addition to the raw blocks to drop, a certain number of "block connections" can be added into the queue in order to be combined at random.  Two of these are added for each combo level beyond the first.  So the first chain in a combo, never has any block connections, but the second chain has two, the third has four, etc.
 
In addition to the raw blocks to drop, a certain number of "block connections" can be added into the queue in order to be combined at random.  Two of these are added for each combo level beyond the first.  So the first chain in a combo, never has any block connections, but the second chain has two, the third has four, etc.
  
If more block connections are added to the queue than can be used at once, then they are stored for later use on future garbage blocks that will be added.
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If more block connections are added to the queue than can be used at once, then they are simply discarded.
  
 
[[Tidalis]]
 
[[Tidalis]]

Revision as of 10:14, 12 May 2010

How Do I Get More Ships?

Q: How does the game determine what to drop on my opponent in VS Garbage mode?

A: Whenever a chain is completed, the following is added to a queue to be dropped on your opponent:

Blocks To Drop

  • IF <= 4 blocks in the chain:
    • Drop 1 Glass Block
  • ELSE IF <= 7 blocks in the chain:
    • Drop 2 Glass Blocks
  • ELSE IF <= 12 blocks in the chain:
    • Drop 2 Charred Blocks
  • ELSE IF <= 16 blocks in the chain:
    • Drop 3 Charred Blocks
  • ELSE IF <= 20 blocks in the chain:
    • Drop 4 Charred Blocks
  • ELSE:
    • Drop 4 + ( ( NumberOfBlocksInChain - 20 ) / 2 ) Charred Blocks


Block Connections

In addition to the raw blocks to drop, a certain number of "block connections" can be added into the queue in order to be combined at random. Two of these are added for each combo level beyond the first. So the first chain in a combo, never has any block connections, but the second chain has two, the third has four, etc.

If more block connections are added to the queue than can be used at once, then they are simply discarded.

Tidalis