Difference between revisions of "Tidalis:VS Garbage Calculations"

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Line 9: Line 9:
 
* IF <= 4 blocks in the chain:
 
* IF <= 4 blocks in the chain:
 
** Drop 1 Glass Block
 
** Drop 1 Glass Block
* ELSE IF <= 7 blocks in the chain:
+
* ELSE IF <= 6 blocks in the chain:
 
** Drop 2 Glass Blocks
 
** Drop 2 Glass Blocks
 +
* ELSE IF <= 10 blocks in the chain:
 +
** Drop 2 Charred Blocks
 
* ELSE IF <= 12 blocks in the chain:
 
* ELSE IF <= 12 blocks in the chain:
** Drop 2 Charred Blocks
 
* ELSE IF <= 16 blocks in the chain:
 
 
** Drop 3 Charred Blocks
 
** Drop 3 Charred Blocks
* ELSE IF <= 20 blocks in the chain:
+
* ELSE IF <= 14 blocks in the chain:
 
** Drop 4 Charred Blocks
 
** Drop 4 Charred Blocks
 
* ELSE:
 
* ELSE:
** Drop 4 + ( ( NumberOfBlocksInChain - 20 ) / 2 ) Charred Blocks
+
** Drop 4 + ( ( NumberOfBlocksInChain - 14 ) / 2 ) Charred Blocks
  
  

Revision as of 14:18, 12 May 2010

How Do I Get More Ships?

Q: How does the game determine what to drop on my opponent in VS Garbage mode?

A: Whenever a chain is completed, the following is added to a queue to be dropped on your opponent:

Blocks To Drop

  • IF <= 4 blocks in the chain:
    • Drop 1 Glass Block
  • ELSE IF <= 6 blocks in the chain:
    • Drop 2 Glass Blocks
  • ELSE IF <= 10 blocks in the chain:
    • Drop 2 Charred Blocks
  • ELSE IF <= 12 blocks in the chain:
    • Drop 3 Charred Blocks
  • ELSE IF <= 14 blocks in the chain:
    • Drop 4 Charred Blocks
  • ELSE:
    • Drop 4 + ( ( NumberOfBlocksInChain - 14 ) / 2 ) Charred Blocks


The Effect Of Combos

In addition to the above, the combo depth adds a multiplier onto the above. So the number of blocks dropped is the result of the above times the combo level.

Tidalis