Difference between revisions of "Unit Movement"

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{|border="1" style="text-align: center;border-collapse:collapse;"
 
{|border="1" style="text-align: center;border-collapse:collapse;"
 
|
 
|
| colspan="4" style="background:#f0f0f0;" | Move to a reachable ..
+
| colspan="5" style="background:#f0f0f0;" | Move to a reachable ..
 
| colspan="2" style="background:#f0f0f0;" | (Range) Attack an ..
 
| colspan="2" style="background:#f0f0f0;" | (Range) Attack an ..
 
|-
 
|-
 
! style="background:#f0f0f0;" | Type
 
! style="background:#f0f0f0;" | Type
 
! style="background:#f0f0f0;" | Town-Center
 
! style="background:#f0f0f0;" | Town-Center
 +
! style="background:#f0f0f0;" | Bandit-Keep
 
! style="background:#f0f0f0;" | Enemy
 
! style="background:#f0f0f0;" | Enemy
 
! style="background:#f0f0f0;" | Enemy-Building
 
! style="background:#f0f0f0;" | Enemy-Building
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! style="background:#f0f0f0;" | Enemy-Building
 
! style="background:#f0f0f0;" | Enemy-Building
 
|-
 
|-
 +
|
 
|
 
|
 
|
 
|
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| colspan="2" style="background:#f0f0f0;" | .. in sight-range, in line-of-sight, and in attack-range
 
| colspan="2" style="background:#f0f0f0;" | .. in sight-range, in line-of-sight, and in attack-range
 
|-
 
|-
| Melee        ||x||x||x||x||x||x
+
| Melee        ||x||x||x||x||x||x||x
 
|-
 
|-
| Archery      ||x||x||x||x||x||x
+
| Archery      ||x||x||x||x||x||x||x
 
|-
 
|-
| Siege Melee  ||x|| ||x||x|| ||x
+
| Siege Melee  ||x||x|| ||x||x|| ||x
 
|-
 
|-
| Siege Archery ||x|| ||x||x|| ||x
+
| Siege Archery ||x||x|| ||x||x|| ||x
 
|}
 
|}
  

Revision as of 07:48, 30 May 2013

This site explains how units decide to act.

Decision

Chooses randomly any of these possibilities: , if none remains the unit does not move (e.g. stands still on tile where it was spawned)

Move to a reachable .. (Range) Attack an ..
Type Town-Center Bandit-Keep Enemy Enemy-Building Stat-Boost Enemy Enemy-Building
.. in sight-range .. in sight-range, in line-of-sight, and in attack-range
Melee x x x x x x x
Archery x x x x x x x
Siege Melee x x x x x
Siege Archery x x x x x
  • Archery-units will not move to an enemy when they can attack them.
  • Melee units attack when their on the same tile as the target.
  • No unit will attack a town-center while there are still other buildings in the town (this makes town-centers kind of invincible).
  • It seems like the unit will redecide after each action.
  • It seems like the unit will never go a town-center as long as there are other possibilities.
  • Enemy-gods will not be attacked but can get damage through a counterattack though.

Reachable

Cannot step on by Default Can step on by Default
Attribute Mountain Lake Buildings
Lake??
Mountain grossing
Flying
Cannot Step On Buildings

References


HomePost Release Notes
General Profile LevelTurn By TurnGUI StatistiksResources
Gamplay Unit resource dependenciesGreek vs NorseWoe StrategiesUnit Movement