Unit Movement

From Arcen Wiki
Revision as of 15:06, 26 May 2013 by TinyCoyote (talk | contribs) (→‎Decision: add stat-boost)
Jump to navigation Jump to search

This site explains how units decide to move.

Decision

Chooses randomly any of these possibilities: , if none remains the unit does not move (e.g. stands still on tile where it was spawned)

Move to a reachable .. Attack an ..
Type Town-Center Enemy Enemy-Building Stat-Boost Enemy Enemy-Building
.. in sight-range .. in sight-range, in line-of-sight, and in attack-range
Melee x x x x
Archery x x x x x x
Siege Melee x x x
Siege Archery x x x x
  • Archery-units will not move to an enemy when they can attack them.
  • Melee units attack when their on the same tile as the target.
  • No unit will attack a town-center while there are still other buildings in the town (this makes town-centers kind of invincible).
  • It seems like the unit will redecide after each action.
  • It seems like the unit will never go a town-center as long as there are other possibilities.
  • Enemy-gods will not be attacked but can get damage in a counterattack though.

Reachable

Cannot step on by Default Can step on by Default
Attribute Mountain Lake Buildings
Lake??
Mountain grossing
Flying
Cannot Step On Buildings

References

"... the military units won't actually move unless they have an enemy in their sight range or an enemy town center that they can path to." "... until you learn that more than one unit can't stand on a tile."


HomePost Release Notes
General Profile LevelTurn By TurnGUI StatistiksResources
Gamplay Unit resource dependenciesGreek vs NorseWoe StrategiesUnit Movement