https://wiki.arcengames.com/index.php?title=Valley_1:Time_Units&feed=atom&action=historyValley 1:Time Units - Revision history2024-03-29T04:57:32ZRevision history for this page on the wikiMediaWiki 1.34.2https://wiki.arcengames.com/index.php?title=Valley_1:Time_Units&diff=7021&oldid=prevRe4der: Replaced content with '
A Valley Without Wind'2012-02-18T03:05:03Z<p>Replaced content with ' <a href="/index.php?title=A_Valley_Without_Wind" class="mw-redirect" title="A Valley Without Wind">A Valley Without Wind</a>'</p>
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</table>Re4derhttps://wiki.arcengames.com/index.php?title=Valley_1:Time_Units&diff=5282&oldid=prevRe4der at 20:03, 1 October 20112011-10-01T20:03:32Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 20:03, 1 October 2011</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Time Units allow NPCs to take actions each turn. Each action, from cutting down a tree to building a house to scouting a region, has a certain Time Unit cost to it. Each time you end a turn, each NPC gains a number of Time Units equal to their morale. If a NPC has a job, they only gain half the number of Time Units. If NPCs do not use all of their Time Units, then their Time Units will rollover to the next turn, this allows you to do things that cost over 100 Time Units. Each NPC has a cap of 200 Time Units.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Time Units allow NPCs to take actions each turn. Each action, from cutting down a tree to building a house to scouting a region, has a certain Time Unit cost to it. Each time you end a turn, each NPC gains a number of Time Units equal to their morale. If a NPC has a job, they only gain half the number of Time Units. If NPCs do not use all of their Time Units, then their Time Units will rollover to the next turn, this allows you to do things that cost over 100 Time Units. Each NPC has a cap of 200 Time Units.</div></td></tr>
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</table>Re4derhttps://wiki.arcengames.com/index.php?title=Valley_1:Time_Units&diff=5275&oldid=prevRe4der: Created page with 'Time Units allow NPCs to take actions each turn. Each action, from cutting down a tree to building a house to scouting a region, has a certain Time Unit cost to it. Each time you…'2011-10-01T17:25:44Z<p>Created page with 'Time Units allow NPCs to take actions each turn. Each action, from cutting down a tree to building a house to scouting a region, has a certain Time Unit cost to it. Each time you…'</p>
<p><b>New page</b></p><div>Time Units allow NPCs to take actions each turn. Each action, from cutting down a tree to building a house to scouting a region, has a certain Time Unit cost to it. Each time you end a turn, each NPC gains a number of Time Units equal to their morale. If a NPC has a job, they only gain half the number of Time Units. If NPCs do not use all of their Time Units, then their Time Units will rollover to the next turn, this allows you to do things that cost over 100 Time Units. Each NPC has a cap of 200 Time Units.</div>Re4der