Difference between revisions of "Unit Movement"
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* Melee units attack when their on the same tile as the target. | * Melee units attack when their on the same tile as the target. | ||
* No unit will attack a town-center while there are still other buildings in the town (this makes town-centers kind of invincible) | * No unit will attack a town-center while there are still other buildings in the town (this makes town-centers kind of invincible) | ||
+ | * It seems like the unit will redecide after each action | ||
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Revision as of 14:38, 25 May 2013
This site explains how units decide to move.
Decision
Chooses randomly any of these possibilities, of none remains the unit does not move (e.g. stands still on tile where it was spawned)
Priority => | Low | High | |||
Move to an reachable .. | Attack an .. | ||||
Type | Town-Center[1] | Enemy[2] | Enemy-Building | Enemy | Enemy-Building |
---|---|---|---|---|---|
.. in sight-range | .. in sight-range, in line-of-sight, and in attack-range | ||||
Melee | x | x | x | ||
Archery | x | x | x | x | x |
Siege Melee | x | x | |||
Siege Archery | x | x | x |
- Every target's possibility is overridden by it's highest priority. (e.g. if an archery could move to an enemy AND attack it, it would never move to it)
- Melee units attack when their on the same tile as the target.
- No unit will attack a town-center while there are still other buildings in the town (this makes town-centers kind of invincible)
- It seems like the unit will redecide after each action