Difference between revisions of "Unit Movement"
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= References = | = References = | ||
− | [http://christophermpark.blogspot.co.at/2013/05/q-for-skyward-collapse-plus-new.html "... the military units won't actually move unless they have an enemy in their sight range or an enemy town center that they can path to."] | + | * [http://christophermpark.blogspot.co.at/2013/05/q-for-skyward-collapse-plus-new.html "... the military units won't actually move unless they have an enemy in their sight range or an enemy town center that they can path to."] |
− | [http://christophermpark.blogspot.co.at/2013/05/q-for-skyward-collapse-plus-new.html "... until you learn that more than one unit can't stand on a tile."] | + | * [http://christophermpark.blogspot.co.at/2013/05/q-for-skyward-collapse-plus-new.html "... until you learn that more than one unit can't stand on a tile."] |
+ | * [http://arcengames.com/mediawiki/index.php?title=Skyward_Collapse_-_Post_Release_Notes#Official_1.006_Listen_When_I_Command.21 "Military commandments were accidentally broken right prior to the release of the game, but have now been fixed. Sorry about that!"] | ||
{{SkywardCollapseNavigation}} | {{SkywardCollapseNavigation}} |
Revision as of 07:07, 30 May 2013
This site explains how units decide to act.
Decision
Chooses randomly any of these possibilities: , if none remains the unit does not move (e.g. stands still on tile where it was spawned)
Move to a reachable .. | Range Attack an .. | |||||
Type | Town-Center | Enemy | Enemy-Building | Stat-Boost | Enemy | Enemy-Building |
---|---|---|---|---|---|---|
.. in sight-range | .. in sight-range, in line-of-sight, and in attack-range | |||||
Melee | x | x | x | x | ||
Archery | x | x | x | x | x | x |
Siege Melee | x | x | x | |||
Siege Archery | x | x | x | x |
- Archery-units will not move to an enemy when they can attack them.
- Melee units attack when their on the same tile as the target.
- No unit will attack a town-center while there are still other buildings in the town (this makes town-centers kind of invincible).
- It seems like the unit will redecide after each action.
- It seems like the unit will never go a town-center as long as there are other possibilities.
Enemy-gods will not be attacked but can get damage through a counterattack though.
Reachable
Cannot step on by Default | Can step on by Default | ||
Attribute | Mountain | Lake | Buildings |
---|---|---|---|
Lake?? | ✔ | ||
Mountain grossing | ✔ | ||
Flying | ✔ | ✔ | |
Cannot Step On Buildings | ✘ |
References
- "... the military units won't actually move unless they have an enemy in their sight range or an enemy town center that they can path to."
- "... until you learn that more than one unit can't stand on a tile."
- "Military commandments were accidentally broken right prior to the release of the game, but have now been fixed. Sorry about that!"
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