Difference between revisions of "Unit resource dependencies"
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Revision as of 07:37, 30 May 2013
Here you can see which units will appear in Military Buildings when these buildings are present in the same town (except Raw Resources).
Note: Town building-dependencies do only account for military units. When you (The Creator) build something it's only important, that there is at least one finished good producer of the needed goods in ANY town.
Greek
Category => | Military Buildings | Finished Goods | Other Buildings | Raw Resources | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Barracks | Archery | Siege | Stone | Bakery | Butcher | Carpenter | Fletcher | Smithy | Smelter | Potter | Jeweler | Well | Brewery | Deer | Wood | Rock | Pig | Sheep | Wheat | Ranch | Iron | Diamond | Clay | Seer | Moonstone | Sunstone |
Ekdromos | x | x | x | x | x | x | x | ||||||||||||||||||||
Peltast | x | x | x | x | x | x | |||||||||||||||||||||
Prodromos | x | x | x | x | |||||||||||||||||||||||
Xiphos | x | x | x | x | x | x | x | ||||||||||||||||||||
Toxotes | x | x | x | x | x | x | x | x | |||||||||||||||||||
Akontistai | x | x | x | x | x | x | |||||||||||||||||||||
Lithovoloi | x | x | x | x | |||||||||||||||||||||||
Sfendonitai | x | x | x | x | x | ||||||||||||||||||||||
Trojan horse | x | x | x | x | |||||||||||||||||||||||
Battering Ram | x | x | x | x | x | x | |||||||||||||||||||||
Oxybele | x | x | x | x | x | x | x | ||||||||||||||||||||
Siege Tower | x | x | x | x | x | x |
Conclusions
- Every Archery will spawn Lithovoloi since every other Archery unit has the same dependencies.
Norse
Category => | Military Buildings | Finished Goods | Other Buildings | Raw Resources | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Barracks | Archery | Siege | Stone | Bakery | Butcher | Carpenter | Fletcher | Smithy | Smelter | Potter | Jeweler | Well | Brewery | Deer | Wood | Rock | Pig | Sheep | Wheat | Ranch | Iron | Diamond | Clay | Seer | Moonstone | Sunstone |
Beserk | x | x | x | x | x | x | x | x | |||||||||||||||||||
Hersir | x | x | x | x | x | x | |||||||||||||||||||||
Huscarl | x | x | x | x | x | x | x | x | |||||||||||||||||||
Marauder | x | x | x | x | x | ||||||||||||||||||||||
Archer | x | x | x | x | x | x | x | x | |||||||||||||||||||
AxeThrower | x | x | x | x | x | x | x | x | |||||||||||||||||||
Longbowman | x | x | x | x | x | x | x | ||||||||||||||||||||
Shotput | x | x | x | x | x | x | |||||||||||||||||||||
Arsonist | x | x | x | x | x | x | |||||||||||||||||||||
Catapult | x | x | x | x | x | x | |||||||||||||||||||||
Ballista | x | x | x | x | x | ||||||||||||||||||||||
Mortar | x | x | x | x |
Conclusions
- Every Barracks will spawn Marouder since every other Barracks-unit has the same depedencies.
External Links
http://www.arcengames.com/forums/index.php/topic,13174.0.html
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