Woe Strategies
Revision as of 11:17, 30 May 2013 by TinyCoyote (talk | contribs)
The strategies might be a no-brainer but will still be listed.
Contents
Woe Types/States
Coming
X is the number of turns until the woe will appear.
WoeName is the name of the woe.
- Incoming in X: WoeName / Woe To Strike Everyone
Currently active
X is the number of turns the woe will remain.
WoeName is the name of the woe.
- Woe Is Us For X: WoeName / Woe To Strike The Red faction
- Woe Is Us For X: WoeName / Woe To Strike The Blue faction
Flood
Facts
- Lakes will swallow over every tile but not empty ones (TownCenter?)
- will spawn lakes on empty tiles until until a total of 8 is reached
- will turn 2-9(?) tiles adjacent to a lake with a max. distance of 2 into lakes
Strategy
- If lakes are near to any city remove or replace them by other tiles.
- If no lakes at all/few lakes do exist (number?) place some at various places as far away from cities as possible.
Inside Job
Facts
- creates 3 level 3 bandit Siege Weapons in 1 town
Strategy
Persephone's Bounty
Facts
Strategy
Horsepocalypse
Facts
- Creates 9 level 3 bandit Trojan Horses on random(?) locations
Strategy
Collapse
Facts
Every blocking will be turned into a non-blocking tile.
- Turns all Mountains into Hills
- Turns all Lakes into Marshes
- Turns most Hills into Fields
- Turns some Fields into Marshes
Strategy
- Keep all units busy with fighting other units
- Barricade your towns with Defensive Towers
Frailty
Facts
Strategy
Monster Pandemonium
Facts
- creates 1 level 2 Dark Elf at a random position
Monsters created by this woe, will join a faction after a couple of rounds
Strategy
Condemnation
Facts
Strategy
Spies
Facts
Strategy
Serial Killer
Facts
Strategy
Embezzler
Facts
Strategy
Fury Of The Gods
Facts
- Gods start to attack enemies
Strategy
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