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  • [[Force Field|Force Fields]] are a very powerful defensive structure that projects an energy shield in Units protected by a [[Force Field]] will have a small blue circle surrounding them.<BR/>
    3 KB (498 words) - 12:03, 29 May 2012
  • ...Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all now require supply. This means that they will only funct ...ad of the color of the player, and is layered on top of any indicators for force field protection, cloaking, etc.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...he new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components ...ig improvement over the old system, where you had to build up overwhelming force and win all in one big push; again, that tended to be either too hard or to
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • * The description of the Harvester Exo-Force-Field has been made more brief. ...longer a reason to differentiate between force fields and shields. Also, Force Field Bearers are now back to being called Shield Bearers, for the same rea
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * AI will launch the response Exo-Strikes with more force and frequency. * Decrease Cuendillar available via planetoids/asteroids to force the player to ravage some planets
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...'t been a problem in the code so far. But this rename of the variable did force us to re-evaluate all of the places where that field is used, and it also m * Improved the dump code to no longer include a number of fields that could validly be different between runs of the game.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...us greater than their range unless they were targeting some ship under the force field. Fixed so that now there is always at least a 5% chance that they wi -The force field radius, and the health, of force field bearers has been increased.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * AIs now have two new fields on them that can take lists of GameEntity InternalName lists: ** This prevents fields of Tachyon Sentinels from being build
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * [[AI War:Force Field|Force Fields]] * Force Fields: [[AI War:Force Fields|How Do I Kill Them?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ted to make it clearer that bombers have a substantial bonus against force fields and other hardened targets. -Ships that are currently protected by a force field now show up with a green circle underneath them (similar to the purpl
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -Space Tugs, Mines, Missiles, Fortresses (super and regular), Force Fields, and Cutlasses all can now have a health regen rate of some variety. In ma ...usly were. For one thing, this will make AI players use lower-level force fields on lower-level planets, like they should have been doing all along.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...field take damage instead), surprise you (attacker ignores the protecting force field as if it was not there)''' '''Immunity to Force Fields'''
    4 KB (674 words) - 19:48, 1 February 2015
  • ...y from its turrets:''' The turrets that the AI controls are an incredible force-multiplier for it, and this creates an even greater home-court advantage fo ...''' Cleanup drones are cheap, and should generally be part of any assault force. That way when you kill the various turrets at the planet, the cleanup dron
    14 KB (2,437 words) - 19:50, 1 February 2015
  • * is_advanced_setting="true" can now also be set on custom fields for factions, and the factions tab then shows or hides them based on the op ...tabs. This makes it SO much more convenient to quickly examine just a few fields you are curious about, and/or make changes with them.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. * [[AI War:Shield Bearer|Shield Bearer]] (force field)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...ike your shots do, now. There's no hiding from these guys in asteroid/ice fields, at least not for long! ...had a serious nerf to bring it into the realm of sanity. It now spawns 2 force rams rather than 12, and the power of those rams is now 20% of what the pow
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...r. Also... slums are just really a problem. They are a powerful positive force in terms of running out civilians that are blocking you, but then they are ...ept for rice fields and dead forests. The bonuses from being next to rice fields has been tripled.
    150 KB (24,846 words) - 12:25, 31 January 2015
  • -All force fields, exoshields, and the fortress now have infinite engine health. ...en reversed. This makes it possible for counter-shooters to protect force fields.
    14 KB (2,434 words) - 13:39, 1 February 2015

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