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  • * Bonuses against heavy defense now give a bonus against Avengers too. ** Multiplier against heavy defense from 21 to 30 (this includes fortresses, and 1/2 bonus against guar
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** Currently going heavy-spire seems to be the best option for science, so give the player some clea ...hields are still at 300k base. Since there is an absolute overabundance of Heavy+Melee, and still quite a few Medium+Melee ships the Shredder Frigate and it
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...tion of a very large number of temporary fixed-point-math variables during heavy combat. ...the game will eventually "work through" everyone even if the load is very heavy.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • | {{AlgCtr}} | Beam Weapon || {{AlgCtr}} | Heavy || {{AlgCtr}} | Fusion Cutters Black Hole Machines Armor Boosts Tr ...tion Transport Swallow Being Insta-Killed || {{AlgCtr}} | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    16 KB (1,520 words) - 17:55, 27 February 2013
  • | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Black Hole Machines Armor Boosts ...Transport Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    17 KB (1,924 words) - 22:42, 1 March 2012
  • * Final piece of object art from Heavy Cat is now being seeded into the game. * The Heavy Cat Studios logo has been added to the main menu.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • * Ships are immune to knockback if they are: Too heavy, are protected by a bubble shield, are projecting a bubble shield, are curr * Fixed the Vanguard Hydra Head benefiting from Heavy Tech instead of Light like their parent unit.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Flak Turrets and Flak Guardians now do 0.3x damage vs Heavy hull types, and 0.2x damage vs UltraHeavy hull types. * Heavy beam cannons now properly rotate to their targets as in prior versions.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...ized in their jumping a bit, just at the cost of their legs enchant slot. Heavy characters are still unable to use falling speed/damage reduction enchants, ...pported (because that would feel too similar to flying, and you're wearing heavy gear that makes it so you'd realistically sink anyhow—use crates and so f
    345 KB (59,053 words) - 19:51, 1 February 2015
  • | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Black Hole Machines Armor Boosts ...Transport Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    14 KB (1,619 words) - 20:41, 1 March 2012
  • * All turret health halved, energy cost for all but the Heavy Beam Cannon reduced by 100GW. ...ne the Unity UI requires in order for it to do its job. Yes, the snark is heavy, but this has made life intermittently frustrating for the better part of a
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI comman ...y fast cloaked ship with short-range rapid fire attack. Excellent against heavy targets, but weak to opposing fleet ships.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI comman ...y fast cloaked ship with short-range rapid fire attack. Excellent against heavy targets, but weak to opposing fleet ships.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...Transport Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat === Heavy Beam Cannon Module ===
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...Transport Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat === Heavy Beam Cannon Module ===
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...temperamental guardians, fragmenting guardian and shard, gravity guardian, heavy beam guardian, hunter killer, implosion guardian regular and carrier, laser ** (Missile corvette) deviant updated visuals. Wow this was super heavy of a model, it needed LODs BAD. These will likely need in-xml tuning.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...r players or enemies. This would lead to in-game loading lag (potentially heavy, depending on the speed of your disk) as textures were loaded during battle * The older text-heavy world event log has been removed, and in its place a much leaner, more grap
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...players unlock techs synergistically. So some of the ones like the Light, Heavy, etc, might need to be a lot more expensive than they are right now. ...in: We may want a couple of variants of this, up to you. One that is more heavy on the factory-ish nature of itself, and one that is more about spawning a
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...ientsAndSelf when you were quitting to the main menu out of a particularly heavy game. ...are a bunch of new ones that are only ever dire: tesla, spider, tethuida, heavy beam, gravity, shredder, and parasite.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ** This gives a slight speed boost, not that they were that heavy to begin with. ** Heavy Hull went from 7k/10k to 4k/6k.
    646 KB (109,259 words) - 11:44, 22 September 2021

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